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Pixelorama/src/Palette/PaletteColor.gd
OverloadedOrama 646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00

54 lines
1 KiB
GDScript

class_name PaletteColor
extends Reference
var color : Color = Color.black setget _set_color
var data : String = "" setget _set_data
var name : String = "no name"
func get_class() -> String:
return "PaletteColor"
func is_class(_name : String) -> bool:
return _name == "PaletteColor" or .is_class(_name)
func _init(new_color : Color = Color.black, new_name : String = "no name") -> void:
self.color = new_color
self.name = new_name
func _set_color(new_value : Color) -> void:
color = new_value
data = color.to_html(true)
func _set_data(new_value : String) -> void:
data = new_value
color = Color(data)
func toDict() -> Dictionary:
var result = {
"data" : data,
"name" : name
}
return result
func fromDict(input_dict : Dictionary): # -> PaletteColor
var result = get_script().new()
result.data = input_dict.data
result.name = input_dict.name
return result
func duplicate(): # -> PaletteColor
var copy = get_script().new() # : PaletteColor
copy.data = data
copy.name = name
return copy