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Pixelorama/src/Classes/Drawers.gd
OverloadedOrama 34bc528e97 Added AnimationTag class
Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.
2020-06-02 05:14:05 +03:00

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1.1 KiB
GDScript

class Drawer:
func reset() -> void:
pass
func set_pixel(_sprite: Image, _pos: Vector2, _new_color: Color) -> void:
pass
class SimpleDrawer extends Drawer:
func reset() -> void:
pass
func set_pixel(_sprite: Image, _pos: Vector2, _new_color: Color) -> void:
_sprite.set_pixel(_pos.x, _pos.y, _new_color)
class PixelPerfectDrawer extends Drawer:
const neighbours = [Vector2(0, 1), Vector2(1, 0), Vector2(-1, 0), Vector2(0, -1)]
const corners = [Vector2(1, 1), Vector2(-1, -1), Vector2(-1, 1), Vector2(1, -1)]
var last_pixels = [null, null]
func reset() -> void:
last_pixels = [null, null]
func set_pixel(_sprite: Image, _pos: Vector2, _new_color: Color) -> void:
last_pixels.push_back([_pos, _sprite.get_pixel(_pos.x, _pos.y)])
_sprite.set_pixel(_pos.x, _pos.y, _new_color)
var corner = last_pixels.pop_front()
var neighbour = last_pixels[0]
if corner == null or neighbour == null:
return
if _pos - corner[0] in corners and _pos - neighbour[0] in neighbours:
_sprite.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1])
last_pixels[0] = corner