mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 09:39:48 +00:00
860370bd4e
I wish Godot had a method for this already
78 lines
1.9 KiB
GDScript
78 lines
1.9 KiB
GDScript
class_name PixelCel
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extends BaseCel
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# A class for the properties of cels in PixelLayers.
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# The term "cel" comes from "celluloid" (https://en.wikipedia.org/wiki/Cel).
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# The "image" variable is where the image data of each cel are.
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var image: Image setget image_changed
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func _init(_image := Image.new(), _opacity := 1.0, _image_texture: ImageTexture = null) -> void:
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if _image_texture:
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image_texture = _image_texture
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else:
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image_texture = ImageTexture.new()
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self.image = _image # Set image and call setter
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opacity = _opacity
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func image_changed(value: Image) -> void:
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image = value
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if !image.is_empty():
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image_texture.create_from_image(image, 0)
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func get_content():
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return image
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func set_content(content, texture: ImageTexture = null) -> void:
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image = content
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if is_instance_valid(texture):
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image_texture = texture
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if image_texture.get_size() != image.get_size():
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image_texture.create_from_image(image, 0)
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else:
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image_texture.create_from_image(image, 0)
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func create_empty_content():
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var empty_image := Image.new()
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empty_image.create(image.get_size().x, image.get_size().y, false, Image.FORMAT_RGBA8)
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return empty_image
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func copy_content():
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var copy_image := Image.new()
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copy_image.create_from_data(
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image.get_width(), image.get_height(), false, Image.FORMAT_RGBA8, image.get_data()
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)
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return copy_image
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func get_image() -> Image:
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return image
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func update_texture() -> void:
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image_texture.set_data(image)
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.update_texture()
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func save_image_data_to_pxo(file: File) -> void:
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file.store_buffer(image.get_data())
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func load_image_data_from_pxo(file: File, project_size: Vector2) -> void:
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var buffer := file.get_buffer(project_size.x * project_size.y * 4)
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image.create_from_data(project_size.x, project_size.y, false, Image.FORMAT_RGBA8, buffer)
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image_changed(image)
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func instantiate_cel_button() -> Node:
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return Global.pixel_cel_button_node.instance()
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func get_class_name() -> String:
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return "PixelCel"
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