1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-03-05 02:53:16 +00:00
Pixelorama/src/UI/Timeline
2023-11-29 02:47:33 +02:00
..
LayerEffects Implement layer effects (#940) 2023-11-22 01:06:25 +02:00
AnimationTagUI.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
AnimationTagUI.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
AnimationTimeline.gd Loop through frames when clicking on go to previous/next frame buttons on the timeline 2023-11-29 02:47:33 +02:00
AnimationTimeline.tscn Set the minimum size of the layer buttons container to be the same as the size of the layer options container 2023-11-22 17:44:38 +02:00
BaseCelButton.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
BaseLayerButton.tscn Set the minimum size of the layer buttons container to be the same as the size of the layer options container 2023-11-22 17:44:38 +02:00
Cel3DButton.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
CelButton.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameButton.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameButton.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameProperties.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameProperties.tscn Fix frame duration being set to x1.01 instead of x1.0 by default 2023-11-22 03:59:21 +02:00
FrameScrollContainer.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameTagDialog.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
FrameTagDialog.tscn Mark dialogs as popup_windows 2023-11-11 03:12:49 +02:00
GroupCelButton.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
GroupLayerButton.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
LayerButton.gd Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
PasteTagPopup.gd Make cloned frames only select a cel if it's coresponding original cel was selected as well (#942) 2023-11-21 16:48:48 +02:00
PixelCelButton.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
PixelLayerButton.tscn Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00