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Pixelorama/src/Preferences/HandleThemes.gd
Manolis Papadeas 98d41fca14 Remove Global.find_node_by_name()
Use the built-in find_node() method instead.
2021-06-26 14:01:07 +03:00

128 lines
5.1 KiB
GDScript

extends Node
var theme_index := 0
onready var themes := [
[preload("res://assets/themes/dark/theme.tres"), "Dark", Color.gray],
[preload("res://assets/themes/gray/theme.tres"), "Gray", Color.gray],
[preload("res://assets/themes/blue/theme.tres"), "Blue", Color.gray],
[preload("res://assets/themes/caramel/theme.tres"), "Caramel", Color(0.2, 0.2, 0.2)],
[preload("res://assets/themes/light/theme.tres"), "Light", Color(0.2, 0.2, 0.2)],
[preload("res://assets/themes/purple/theme.tres"), "Purple", Color.gray],
]
onready var buttons_container : BoxContainer = $ThemeButtons
onready var colors_container : BoxContainer = $ThemeColorsSpacer/ThemeColors
onready var theme_color_preview_scene = preload("res://src/Preferences/ThemeColorPreview.tscn")
func _ready() -> void:
var button_group = ButtonGroup.new()
for theme in themes:
var button := CheckBox.new()
button.name = theme[1]
button.text = theme[1]
button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
button.group = button_group
buttons_container.add_child(button)
button.connect("pressed", self, "_on_Theme_pressed", [button.get_index()])
var theme_color_preview : ColorRect = theme_color_preview_scene.instance()
var color1 = theme[0].get_stylebox("panel", "Panel").bg_color
var color2 = theme[0].get_stylebox("panel", "PanelContainer").bg_color
theme_color_preview.get_child(0).color = color1
theme_color_preview.get_child(1).color = color2
colors_container.add_child(theme_color_preview)
if Global.config_cache.has_section_key("preferences", "theme"):
var theme_id = Global.config_cache.get_value("preferences", "theme")
if theme_id >= themes.size():
theme_id = 0
change_theme(theme_id)
buttons_container.get_child(theme_id).pressed = true
else:
change_theme(0)
buttons_container.get_child(0).pressed = true
func _on_Theme_pressed(index : int) -> void:
buttons_container.get_child(index).pressed = true
change_theme(index)
# Make sure the frame text gets updated
Global.current_project.current_frame = Global.current_project.current_frame
Global.config_cache.set_value("preferences", "theme", index)
Global.config_cache.save("user://cache.ini")
func change_theme(ID : int) -> void:
var font = Global.control.theme.default_font
theme_index = ID
var main_theme : Theme = themes[ID][0]
if ID == 0 or ID == 1 or ID == 5: # Dark, Gray or Purple Theme
Global.theme_type = Global.ThemeTypes.DARK
elif ID == 2: # Godot's Theme
Global.theme_type = Global.ThemeTypes.BLUE
elif ID == 3: # Caramel Theme
Global.theme_type = Global.ThemeTypes.CARAMEL
elif ID == 4: # Light Theme
Global.theme_type = Global.ThemeTypes.LIGHT
if Global.icon_color_from == Global.IconColorFrom.THEME:
Global.modulate_icon_color = themes[ID][2]
Global.control.theme = main_theme
Global.control.theme.default_font = font
Global.default_clear_color = main_theme.get_stylebox("panel", "PanelContainer").bg_color
VisualServer.set_default_clear_color(Color(Global.default_clear_color))
(Global.animation_timeline.get_stylebox("panel", "Panel") as StyleBoxFlat).bg_color = main_theme.get_stylebox("panel", "Panel").bg_color
var fake_vsplit_grabber : TextureRect = Global.animation_timeline.find_node("FakeVSplitContainerGrabber")
fake_vsplit_grabber.texture = main_theme.get_icon("grabber", "VSplitContainer")
var layer_button_panel_container : PanelContainer = Global.animation_timeline.find_node("LayerButtonPanelContainer")
(layer_button_panel_container.get_stylebox("panel", "PanelContainer") as StyleBoxFlat).bg_color = Global.default_clear_color
var top_menu_style = main_theme.get_stylebox("TopMenu", "Panel")
var ruler_style = main_theme.get_stylebox("Ruler", "Button")
Global.top_menu_container.add_stylebox_override("panel", top_menu_style)
Global.horizontal_ruler.add_stylebox_override("normal", ruler_style)
Global.horizontal_ruler.add_stylebox_override("pressed", ruler_style)
Global.horizontal_ruler.add_stylebox_override("hover", ruler_style)
Global.horizontal_ruler.add_stylebox_override("focus", ruler_style)
Global.vertical_ruler.add_stylebox_override("normal", ruler_style)
Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
change_icon_colors()
Global.preferences_dialog.get_node("Popups/ShortcutSelector").theme = main_theme
# Sets disabled theme color on palette swatches
Global.palette_panel.reset_empty_palette_swatches_color()
func change_icon_colors() -> void:
for node in get_tree().get_nodes_in_group("UIButtons"):
if node is TextureButton:
node.modulate = Global.modulate_icon_color
if node.disabled and not ("RestoreDefaultButton" in node.name):
node.modulate.a = 0.5
elif node is Button:
var texture : TextureRect
for child in node.get_children():
if child is TextureRect and child.name != "Background":
texture = child
break
if texture:
texture.modulate = Global.modulate_icon_color
if node.disabled:
texture.modulate.a = 0.5
elif node is TextureRect or node is Sprite:
node.modulate = Global.modulate_icon_color