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13 lines
284 B
GDScript
13 lines
284 B
GDScript
extends Node2D
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func _input(event : InputEvent) -> void:
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if Global.has_focus and event is InputEventMouseMotion:
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update()
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func _draw() -> void:
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# Draw rectangle to indicate the pixel currently being hovered on
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if Global.has_focus and Global.can_draw:
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Tools.draw_indicator()
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