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Pixelorama/src/UI/Canvas/PixelGrid.gd
Grant Moyer aadad462b9
Add options for custom tile mode offest (#707)
* Add preferences for tile mode basis vectors

Each tile is offset according to the x and y basis. For example, a tile (1,1) would be at basis_x + basis_y

* Update tools for custom tile modes

Show the indicator in the correct position, and only draw on the nearest tile.

* Fix style issues

* Move tile functionality to own class to prevent bloating Project

* Fix error in Tiles bounding box logic

* Make tile mode offsets project settings

Since the desired tile mode offsets depends on the tile being drawn, the tile mode offsets should be a project specific setting which is persisted in the project file.

* Update TileMode object immediately after closing dialog

* Don't draw center tile by default in TileMode

* Move tile mode offsets to view menu

* Move tile mode offsets dialog out of ImageEffects
2022-06-20 12:07:20 +03:00

32 lines
1.1 KiB
GDScript

extends Node2D
func _draw() -> void:
if not Global.draw_pixel_grid:
return
var zoom_percentage := 100.0 / Global.camera.zoom.x
if zoom_percentage < Global.pixel_grid_show_at_zoom:
return
var target_rect: Rect2 = Global.current_project.tiles.get_bounding_rect()
if target_rect.has_no_area():
return
# Using Array instead of PoolVector2Array to avoid kinda
# random "resize: Can't resize PoolVector if locked" errors.
# See: https://github.com/Orama-Interactive/Pixelorama/issues/331
# It will be converted to PoolVector2Array before being sent to be rendered.
var grid_multiline_points := []
for x in range(ceil(target_rect.position.x), floor(target_rect.end.x) + 1):
grid_multiline_points.push_back(Vector2(x, target_rect.position.y))
grid_multiline_points.push_back(Vector2(x, target_rect.end.y))
for y in range(ceil(target_rect.position.y), floor(target_rect.end.y) + 1):
grid_multiline_points.push_back(Vector2(target_rect.position.x, y))
grid_multiline_points.push_back(Vector2(target_rect.end.x, y))
if not grid_multiline_points.empty():
draw_multiline(grid_multiline_points, Global.pixel_grid_color)