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Pixelorama/src/Tools/ToolButton.tscn
Manolis Papadeas add9ba926e Remove pre-set tool button nodes, tool setup now being done only in the Tools singleton
Now when making a new tool we only have to set it up in Tools.gd, along with its button and cursor textures and its tool options scene. Previously, we also had to put it in ToolButtons.gd and manually create a button in Tools.tscn
2022-02-21 18:02:02 +02:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/graphics/tools/tool_background.png" type="Texture" id=1]
[ext_resource path="res://assets/graphics/tools/rectselect.png" type="Texture" id=2]
[node name="Tool" type="Button" groups=["UIButtons"]]
margin_right = 24.0
margin_bottom = 24.0
rect_min_size = Vector2( 24, 24 )
hint_tooltip = "Rectangular Selection
%s for left mouse button
%s for right mouse button"
mouse_default_cursor_shape = 2
button_mask = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BackgroundLeft" type="NinePatchRect" parent="."]
visible = false
modulate = Color( 0, 0.52549, 0.811765, 1 )
anchor_bottom = 1.0
margin_right = 12.0
texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 11, 24 )
patch_margin_left = 2
patch_margin_top = 1
patch_margin_right = 10
patch_margin_bottom = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BackgroundRight" type="NinePatchRect" parent="."]
visible = false
modulate = Color( 0.992157, 0.427451, 0.0784314, 1 )
anchor_bottom = 1.0
margin_left = 24.0
margin_top = 24.0
margin_right = 36.0
margin_bottom = 24.0
rect_rotation = 180.0
texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 11, 24 )
patch_margin_left = 2
patch_margin_top = 1
patch_margin_right = 10
patch_margin_bottom = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ToolIcon" type="TextureRect" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -11.0
margin_top = -11.0
margin_right = 11.0
margin_bottom = 11.0
texture = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}