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Pixelorama/src/UI/GlobalToolOptions.gd
Manolis Papadeas 68414f5bd9 Made pixel perfect into a global tool option
More global tool options will most likely be added soon, most notably tablet pen pressure sensitivity options.
2022-02-28 19:24:14 +02:00

68 lines
2.4 KiB
GDScript

extends PanelContainer
onready var grid_container: GridContainer = find_node("GridContainer")
onready var horizontal_mirror: BaseButton = grid_container.get_node("Horizontal")
onready var vertical_mirror: BaseButton = grid_container.get_node("Vertical")
onready var pixel_perfect: BaseButton = grid_container.get_node("PixelPerfect")
func _ready() -> void:
# Resize tools panel when window gets resized
get_tree().get_root().connect("size_changed", self, "_on_resized")
horizontal_mirror.pressed = Tools.horizontal_mirror
vertical_mirror.pressed = Tools.vertical_mirror
pixel_perfect.pressed = Tools.pixel_perfect
func _on_resized() -> void:
var tool_panel_size: Vector2 = rect_size
var column_n = tool_panel_size.x / 36.5
if column_n < 1:
column_n = 1
grid_container.columns = column_n
func _on_Horizontal_toggled(button_pressed: bool) -> void:
Tools.horizontal_mirror = button_pressed
Global.config_cache.set_value("preferences", "horizontal_mirror", button_pressed)
Global.show_y_symmetry_axis = button_pressed
Global.current_project.y_symmetry_axis.visible = (
Global.show_y_symmetry_axis
and Global.show_guides
)
var texture_button: TextureRect = horizontal_mirror.get_node("TextureRect")
var file_name := "horizontal_mirror_on.png"
if !button_pressed:
file_name = "horizontal_mirror_off.png"
Global.change_button_texturerect(texture_button, file_name)
func _on_Vertical_toggled(button_pressed: bool) -> void:
Tools.vertical_mirror = button_pressed
Global.config_cache.set_value("preferences", "vertical_mirror", button_pressed)
Global.show_x_symmetry_axis = button_pressed
# If the button is not pressed but another button is, keep the symmetry guide visible
Global.current_project.x_symmetry_axis.visible = (
Global.show_x_symmetry_axis
and Global.show_guides
)
var texture_button: TextureRect = vertical_mirror.get_node("TextureRect")
var file_name := "vertical_mirror_on.png"
if !button_pressed:
file_name = "vertical_mirror_off.png"
Global.change_button_texturerect(texture_button, file_name)
func _on_PixelPerfect_toggled(button_pressed: bool) -> void:
Tools.pixel_perfect = button_pressed
Global.config_cache.set_value("preferences", "pixel_perfect", button_pressed)
var texture_button: TextureRect = pixel_perfect.get_node("TextureRect")
var file_name := "pixel_perfect_on.png"
if !button_pressed:
file_name = "pixel_perfect_off.png"
Global.change_button_texturerect(texture_button, file_name)