mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
21397fefb2
- Changed UI layout - The user can now change brush sizes for both left and right mouse buttons. - A working grid - thanks to flurick!
61 lines
2 KiB
GDScript
61 lines
2 KiB
GDScript
extends PanelContainer
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var i
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# warning-ignore:unused_class_variable
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var currently_selected := false
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var visibility_toggled := false
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func _ready() -> void:
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var stylebox = StyleBoxFlat.new()
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stylebox.bg_color = Color("3d3b45")
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add_stylebox_override("panel", stylebox)
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changed_selection()
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# warning-ignore:unused_argument
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func _process(delta) -> void:
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var mouse_pos := get_local_mouse_position() + rect_position
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if point_in_rectangle(mouse_pos, rect_position, rect_position + rect_size) && !visibility_toggled:
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if Input.is_action_just_pressed("left_mouse"):
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Global.canvas.current_layer_index = i
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changed_selection()
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func changed_selection() -> void:
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var parent = get_parent()
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for child in parent.get_children():
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if child is PanelContainer:
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if Global.canvas.current_layer_index == child.i:
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child.currently_selected = true
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child.get_stylebox("panel").bg_color = Color("282532")
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if Global.canvas.current_layer_index < Global.canvas.layers.size() - 1:
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Global.move_up_layer_button.disabled = false
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else:
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Global.move_up_layer_button.disabled = true
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if Global.canvas.current_layer_index > 0:
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Global.move_down_layer_button.disabled = false
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Global.merge_down_layer_button.disabled = false
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else:
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Global.move_down_layer_button.disabled = true
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Global.merge_down_layer_button.disabled = true
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else:
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child.currently_selected = false
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child.get_stylebox("panel").bg_color = Color("3d3b45")
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func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
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return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
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func _on_VisibilityButton_pressed() -> void:
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if Global.canvas.layers[i][3]:
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Global.canvas.layers[i][3] = false
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get_child(0).get_child(0).text = "I"
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else:
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Global.canvas.layers[i][3] = true
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get_child(0).get_child(0).text = "V"
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func _on_VisibilityButton_button_down() -> void:
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visibility_toggled = true
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func _on_VisibilityButton_button_up() -> void:
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visibility_toggled = false |