mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-03-13 23:05:20 +00:00
130 lines
5.1 KiB
GDScript
130 lines
5.1 KiB
GDScript
extends Node2D
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var unique_rect_lines := PackedVector2Array()
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var unique_iso_lines := PackedVector2Array()
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func _ready() -> void:
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Global.project_switched.connect(queue_redraw)
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Global.cel_switched.connect(queue_redraw)
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func _draw() -> void:
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if not Global.draw_grid:
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return
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var target_rect: Rect2i
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unique_rect_lines.clear()
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unique_iso_lines.clear()
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for grid_idx in range(Global.grids.size() - 1, -1, -1):
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if Global.grids[grid_idx].grid_draw_over_tile_mode:
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target_rect = Global.current_project.tiles.get_bounding_rect()
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else:
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target_rect = Rect2i(Vector2i.ZERO, Global.current_project.size)
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if not target_rect.has_area():
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return
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var grid_type := Global.grids[grid_idx].grid_type
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if grid_type == Global.GridTypes.CARTESIAN || grid_type == Global.GridTypes.ALL:
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_draw_cartesian_grid(grid_idx, target_rect)
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if grid_type == Global.GridTypes.ISOMETRIC || grid_type == Global.GridTypes.ALL:
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_draw_isometric_grid(grid_idx, target_rect)
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func _draw_cartesian_grid(grid_index: int, target_rect: Rect2i) -> void:
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var grid := Global.grids[grid_index]
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var grid_size := grid.grid_size
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var grid_offset := grid.grid_offset
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var cel := Global.current_project.get_current_cel()
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if cel is CelTileMap and grid_index == 0:
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grid_size = (cel as CelTileMap).tileset.tile_size
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grid_offset = Vector2i.ZERO
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var grid_multiline_points := PackedVector2Array()
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var x: float = (
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target_rect.position.x + fposmod(grid_offset.x - target_rect.position.x, grid_size.x)
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)
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while x <= target_rect.end.x:
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if not Vector2(x, target_rect.position.y) in unique_rect_lines:
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grid_multiline_points.push_back(Vector2(x, target_rect.position.y))
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grid_multiline_points.push_back(Vector2(x, target_rect.end.y))
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x += grid_size.x
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var y: float = (
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target_rect.position.y + fposmod(grid_offset.y - target_rect.position.y, grid_size.y)
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)
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while y <= target_rect.end.y:
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if not Vector2(target_rect.position.x, y) in unique_rect_lines:
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grid_multiline_points.push_back(Vector2(target_rect.position.x, y))
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grid_multiline_points.push_back(Vector2(target_rect.end.x, y))
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y += grid_size.y
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unique_rect_lines.append_array(grid_multiline_points)
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if not grid_multiline_points.is_empty():
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draw_multiline(grid_multiline_points, grid.grid_color)
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func _draw_isometric_grid(grid_index: int, target_rect: Rect2i) -> void:
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var grid := Global.grids[grid_index]
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var grid_multiline_points := PackedVector2Array()
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var cell_size: Vector2 = grid.isometric_grid_size
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var max_cell_count: Vector2 = Vector2(target_rect.size) / cell_size
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var origin_offset: Vector2 = Vector2(grid.grid_offset - target_rect.position).posmodv(cell_size)
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# lines ↗↗↗ (from bottom-left to top-right)
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var per_cell_offset: Vector2 = cell_size * Vector2(1, -1)
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# lines ↗↗↗ starting from the rect's left side (top to bottom):
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var y: float = fposmod(
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origin_offset.y + cell_size.y * (0.5 + origin_offset.x / cell_size.x), cell_size.y
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)
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while y < target_rect.size.y:
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var start: Vector2 = Vector2(target_rect.position) + Vector2(0, y)
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var cells_to_rect_bounds: float = minf(max_cell_count.x, y / cell_size.y)
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var end := start + cells_to_rect_bounds * per_cell_offset
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if not start in unique_iso_lines:
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grid_multiline_points.push_back(start)
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grid_multiline_points.push_back(end)
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y += cell_size.y
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# lines ↗↗↗ starting from the rect's bottom side (left to right):
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var x: float = (y - target_rect.size.y) / cell_size.y * cell_size.x
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while x < target_rect.size.x:
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var start: Vector2 = Vector2(target_rect.position) + Vector2(x, target_rect.size.y)
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var cells_to_rect_bounds: float = minf(max_cell_count.y, max_cell_count.x - x / cell_size.x)
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var end: Vector2 = start + cells_to_rect_bounds * per_cell_offset
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if not start in unique_iso_lines:
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grid_multiline_points.push_back(start)
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grid_multiline_points.push_back(end)
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x += cell_size.x
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# lines ↘↘↘ (from top-left to bottom-right)
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per_cell_offset = cell_size
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# lines ↘↘↘ starting from the rect's left side (top to bottom):
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y = fposmod(origin_offset.y - cell_size.y * (0.5 + origin_offset.x / cell_size.x), cell_size.y)
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while y < target_rect.size.y:
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var start: Vector2 = Vector2(target_rect.position) + Vector2(0, y)
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var cells_to_rect_bounds: float = minf(max_cell_count.x, max_cell_count.y - y / cell_size.y)
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var end: Vector2 = start + cells_to_rect_bounds * per_cell_offset
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if not start in unique_iso_lines:
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grid_multiline_points.push_back(start)
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grid_multiline_points.push_back(end)
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y += cell_size.y
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# lines ↘↘↘ starting from the rect's top side (left to right):
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x = fposmod(origin_offset.x - cell_size.x * (0.5 + origin_offset.y / cell_size.y), cell_size.x)
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while x < target_rect.size.x:
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var start: Vector2 = Vector2(target_rect.position) + Vector2(x, 0)
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var cells_to_rect_bounds: float = minf(max_cell_count.y, max_cell_count.x - x / cell_size.x)
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var end: Vector2 = start + cells_to_rect_bounds * per_cell_offset
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if not start in unique_iso_lines:
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grid_multiline_points.push_back(start)
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grid_multiline_points.push_back(end)
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x += cell_size.x
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grid_multiline_points.append_array(grid_multiline_points)
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if not grid_multiline_points.is_empty():
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draw_multiline(grid_multiline_points, grid.grid_color)
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