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Pixelorama/addons/dockable_container/layout.gd
2024-10-11 12:13:13 +03:00

277 lines
7.5 KiB
GDScript

@tool
class_name DockableLayout
extends Resource
## DockableLayout Resource definition, holding the root DockableLayoutNode and hidden tabs.
##
## DockableLayoutSplit are binary trees with nested DockableLayoutSplit subtrees
## and DockableLayoutPanel leaves. Both of them inherit from DockableLayoutNode to help with
## type annotation and define common functionality.
##
## Hidden tabs are marked in the `hidden_tabs` Dictionary by name.
enum { MARGIN_LEFT, MARGIN_RIGHT, MARGIN_TOP, MARGIN_BOTTOM, MARGIN_CENTER }
@export var root: DockableLayoutNode = DockableLayoutPanel.new():
get:
return _root
set(value):
set_root(value)
@export var hidden_tabs := {}:
get:
return _hidden_tabs
set(value):
if value != _hidden_tabs:
_hidden_tabs = value
changed.emit()
## A [Dictionary] of [StringName] and [Dictionary], containing data such as position and size.
@export var windows := {}:
get:
return _windows
set(value):
if value != _windows:
_windows = value
changed.emit()
@export var save_on_change := false:
set(value):
save_on_change = value
if value:
if not changed.is_connected(save):
changed.connect(save)
else:
if changed.is_connected(save):
changed.disconnect(save)
var _changed_signal_queued := false
var _first_leaf: DockableLayoutPanel
var _hidden_tabs: Dictionary
var _windows: Dictionary
var _leaf_by_node_name: Dictionary
var _root: DockableLayoutNode = DockableLayoutPanel.new()
func _init() -> void:
if resource_name.is_empty():
resource_name = "Layout"
func set_root(value: DockableLayoutNode, should_emit_changed := true) -> void:
if not value:
value = DockableLayoutPanel.new()
if _root == value:
return
if _root and _root.changed.is_connected(_on_root_changed):
_root.changed.disconnect(_on_root_changed)
_root = value
_root.parent = null
_root.changed.connect(_on_root_changed)
if should_emit_changed:
_on_root_changed()
func get_root() -> DockableLayoutNode:
return _root
func clone() -> DockableLayout:
return duplicate(true)
func get_names() -> PackedStringArray:
return _root.get_names()
func save(path := resource_path) -> void:
if path.is_empty():
return
ResourceSaver.save(self, path)
## Add missing nodes on first leaf and remove nodes outside indices from leaves.
##
## _leaf_by_node_name = {
## (string keys) = respective Leaf that holds the node name,
## }
func update_nodes(names: PackedStringArray) -> void:
_leaf_by_node_name.clear()
_first_leaf = null
var empty_leaves: Array[DockableLayoutPanel] = []
_ensure_names_in_node(_root, names, empty_leaves) # Changes _leaf_by_node_name and empty_leaves
for l in empty_leaves:
_remove_leaf(l)
if not _first_leaf:
_first_leaf = DockableLayoutPanel.new()
set_root(_first_leaf)
for n in names:
if not _leaf_by_node_name.has(n):
_first_leaf.push_name(n)
_leaf_by_node_name[n] = _first_leaf
_on_root_changed()
func move_node_to_leaf(node: Node, leaf: DockableLayoutPanel, relative_position: int) -> void:
var node_name := node.name
var previous_leaf: DockableLayoutPanel = _leaf_by_node_name.get(node_name)
if previous_leaf:
previous_leaf.remove_node(node)
if previous_leaf.is_empty():
_remove_leaf(previous_leaf)
leaf.insert_node(relative_position, node)
_leaf_by_node_name[node_name] = leaf
_on_root_changed()
func get_leaf_for_node(node: Node) -> DockableLayoutPanel:
return _leaf_by_node_name.get(node.name)
func split_leaf_with_node(leaf: DockableLayoutPanel, node: Node, margin: int) -> void:
var root_branch := leaf.parent
var new_leaf := DockableLayoutPanel.new()
var new_branch := DockableLayoutSplit.new()
if margin == MARGIN_LEFT or margin == MARGIN_RIGHT:
new_branch.direction = DockableLayoutSplit.Direction.HORIZONTAL
else:
new_branch.direction = DockableLayoutSplit.Direction.VERTICAL
if margin == MARGIN_LEFT or margin == MARGIN_TOP:
new_branch.first = new_leaf
new_branch.second = leaf
else:
new_branch.first = leaf
new_branch.second = new_leaf
if _root == leaf:
set_root(new_branch, false)
elif root_branch:
if leaf == root_branch.first:
root_branch.first = new_branch
else:
root_branch.second = new_branch
move_node_to_leaf(node, new_leaf, 0)
func add_node(node: Node) -> void:
var node_name := node.name
if _leaf_by_node_name.has(node_name):
return
_first_leaf.push_name(node_name)
_leaf_by_node_name[node_name] = _first_leaf
_on_root_changed()
func remove_node(node: Node) -> void:
var node_name := node.name
var leaf: DockableLayoutPanel = _leaf_by_node_name.get(node_name)
if not leaf:
return
leaf.remove_node(node)
_leaf_by_node_name.erase(node_name)
if leaf.is_empty():
_remove_leaf(leaf)
_on_root_changed()
func rename_node(previous_name: String, new_name: String) -> void:
var leaf: DockableLayoutPanel = _leaf_by_node_name.get(previous_name)
if not leaf:
return
leaf.rename_node(previous_name, new_name)
_leaf_by_node_name.erase(previous_name)
_leaf_by_node_name[new_name] = leaf
_on_root_changed()
func set_tab_hidden(name: String, hidden: bool) -> void:
if not _leaf_by_node_name.has(name):
return
if hidden:
_hidden_tabs[name] = true
else:
_hidden_tabs.erase(name)
_on_root_changed()
func save_window_properties(window_name: StringName, data: Dictionary) -> void:
var new_windows = windows.duplicate(true)
if data.is_empty():
new_windows.erase(window_name)
else:
new_windows[window_name] = data
windows = new_windows
func is_tab_hidden(name: String) -> bool:
return _hidden_tabs.get(name, false)
func set_node_hidden(node: Node, hidden: bool) -> void:
set_tab_hidden(node.name, hidden)
func is_node_hidden(node: Node) -> bool:
return is_tab_hidden(node.name)
func _on_root_changed() -> void:
if _changed_signal_queued:
return
_changed_signal_queued = true
set_deferred("_changed_signal_queued", false)
emit_changed.call_deferred()
func _ensure_names_in_node(
node: DockableLayoutNode, names: PackedStringArray, empty_leaves: Array[DockableLayoutPanel]
) -> void:
if node is DockableLayoutPanel:
node.update_nodes(names, _leaf_by_node_name) # This changes _leaf_by_node_name
if node.is_empty():
empty_leaves.append(node)
if not _first_leaf:
_first_leaf = node
elif node is DockableLayoutSplit:
_ensure_names_in_node(node.first, names, empty_leaves)
_ensure_names_in_node(node.second, names, empty_leaves)
else:
assert(false, "Invalid Resource, should be branch or leaf, found %s" % node)
func _remove_leaf(leaf: DockableLayoutPanel) -> void:
assert(leaf.is_empty(), "FIXME: trying to remove_at a leaf with nodes")
if _root == leaf:
return
var collapsed_branch := leaf.parent
assert(collapsed_branch is DockableLayoutSplit, "FIXME: leaf is not a child of branch")
var kept_branch: DockableLayoutNode = (
collapsed_branch.first if leaf == collapsed_branch.second else collapsed_branch.second
)
var root_branch := collapsed_branch.parent #HERE
if collapsed_branch == _root:
set_root(kept_branch, true)
elif root_branch:
if collapsed_branch == root_branch.first:
root_branch.first = kept_branch
else:
root_branch.second = kept_branch
func _print_tree() -> void:
print("TREE")
_print_tree_step(_root, 0, 0)
print("")
func _print_tree_step(tree_or_leaf: DockableLayoutNode, level: int, idx: int) -> void:
if tree_or_leaf is DockableLayoutPanel:
print(" |".repeat(level), "- (%d) = " % idx, tree_or_leaf.names)
elif tree_or_leaf is DockableLayoutSplit:
print(
" |".repeat(level),
"-+ (%d) = " % idx,
tree_or_leaf.direction,
" ",
tree_or_leaf.percent
)
_print_tree_step(tree_or_leaf.first, level + 1, 1)
_print_tree_step(tree_or_leaf.second, level + 1, 2)