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Pixelorama/Scripts/FrameButton.gd
OverloadedOrama b6c7ad4d1c Small UI & translation fixes
Made the right panel in Main.tscn and CreateNewImage.tscn a little bigger, changed some labels, translations and some Global.can_draws. Also added a temporary fix for a issue where Space is being treated as a mouse press, for FrameButton.gd
2020-04-19 02:27:23 +03:00

91 lines
3.1 KiB
GDScript

extends Button
var frame := 0
var layer := 0
onready var popup_menu := $PopupMenu
func _ready() -> void:
hint_tooltip = "Frame: %s, Layer: %s" % [frame + 1, layer]
if Global.canvases[frame] in Global.layers[layer][5]:
get_node("LinkedIndicator").visible = true
popup_menu.set_item_disabled(4, false) # Unlink cel
else:
get_node("LinkedIndicator").visible = false
popup_menu.set_item_disabled(4, true) # Unlink cel
func _on_FrameButton_pressed() -> void:
if Input.is_action_just_released("left_mouse"):
Global.current_frame = frame
Global.current_layer = layer
elif Input.is_action_just_released("right_mouse"):
if Global.canvases.size() == 1:
popup_menu.set_item_disabled(0, true)
popup_menu.set_item_disabled(2, true)
popup_menu.set_item_disabled(3, true)
else:
popup_menu.set_item_disabled(0, false)
if frame > 0:
popup_menu.set_item_disabled(2, false)
if frame < Global.canvases.size() - 1:
popup_menu.set_item_disabled(3, false)
popup_menu.popup(Rect2(get_global_mouse_position(), Vector2.ONE))
pressed = !pressed
elif Input.is_action_just_released("middle_mouse"): # Middle mouse click
pressed = !pressed
Global.animation_timeline._on_DeleteFrame_pressed(frame)
else: # An example of this would be Space
pressed = !pressed
func _on_PopupMenu_id_pressed(ID : int) -> void:
match ID:
0: # Remove Frame
Global.animation_timeline._on_DeleteFrame_pressed(frame)
1: # Clone Frame
Global.animation_timeline._on_CopyFrame_pressed(frame)
2: # Move Left
change_frame_order(-1)
3: # Move Right
change_frame_order(1)
4: # Unlink Cel
var cel_index : int = Global.layers[layer][5].find(Global.canvases[frame])
Global.layers[layer][5].remove(cel_index)
_ready()
var sprite := Image.new()
sprite.copy_from(Global.canvases[frame].layers[layer][0])
sprite.lock()
Global.canvases[frame].layers[layer][0] = sprite
var tex := ImageTexture.new()
tex.create_from_image(sprite, 0)
Global.canvases[frame].layers[layer][1] = tex
Global.canvases[frame].update()
func change_frame_order(rate : int) -> void:
var change = frame + rate
var new_canvases := Global.canvases.duplicate()
var temp = new_canvases[frame]
new_canvases[frame] = new_canvases[change]
new_canvases[change] = temp
Global.undo_redo.create_action("Change Frame Order")
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
Global.undo_redo.add_do_property(Global.canvases[frame], "frame", change)
Global.undo_redo.add_do_property(Global.canvases[change], "frame", frame)
if Global.current_frame == frame:
Global.undo_redo.add_do_property(Global, "current_frame", change)
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
Global.undo_redo.add_undo_property(Global.canvases[frame], "frame", frame)
Global.undo_redo.add_undo_property(Global.canvases[change], "frame", change)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]])
Global.undo_redo.commit_action()