mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 17:49:47 +00:00
69 lines
2.2 KiB
GDScript
69 lines
2.2 KiB
GDScript
extends BaseTool
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var _start_pos : Vector2
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var _offset : Vector2
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# Used to check if the state of content transformation has been changed
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# while draw_move() is being called. For example, pressing Enter while still moving content
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var _content_transformation_check := false
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onready var selection_node : Node2D = Global.canvas.selection
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func draw_start(position : Vector2) -> void:
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_start_pos = position
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_offset = position
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if Global.current_project.has_selection:
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selection_node.transform_content_start()
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_content_transformation_check = selection_node.is_moving_content
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func draw_move(position : Vector2) -> void:
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# This is true if content transformation has been confirmed (pressed Enter for example)
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# while the content is being moved
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if _content_transformation_check != selection_node.is_moving_content:
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return
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if Tools.shift: # Snap to axis
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var angle := position.angle_to_point(_start_pos)
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if abs(angle) <= PI / 4 or abs(angle) >= 3*PI / 4:
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position.y = _start_pos.y
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else:
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position.x = _start_pos.x
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if Tools.control: # Snap to grid
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position = position.snapped(Vector2(Global.grid_width, Global.grid_height))
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if Global.current_project.has_selection:
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selection_node.move_content(position - _offset)
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_offset = position
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else:
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Global.canvas.move_preview_location = position - _start_pos
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_offset = position
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func draw_end(position : Vector2) -> void:
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if _start_pos != Vector2.INF and _content_transformation_check == selection_node.is_moving_content:
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if Tools.shift: # Snap to axis
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var angle := position.angle_to_point(_start_pos)
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if abs(angle) <= PI / 4 or abs(angle) >= 3*PI / 4:
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position.y = _start_pos.y
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else:
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position.x = _start_pos.x
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var pixel_diff : Vector2 = position - _start_pos
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var project : Project = Global.current_project
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var image : Image = _get_draw_image()
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if project.has_selection:
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selection_node.move_borders_end()
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else:
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Global.canvas.move_preview_location = Vector2.ZERO
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var image_copy := Image.new()
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image_copy.copy_from(image)
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Global.canvas.handle_undo("Draw")
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image.fill(Color(0, 0, 0, 0))
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image.blit_rect(image_copy, Rect2(Vector2.ZERO, project.size), pixel_diff)
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Global.canvas.handle_redo("Draw")
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_start_pos = Vector2.INF
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