mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 17:19:50 +00:00
e2bb0b8440
* Add dockable container plugin Experimenting with it, also added a tabs_visible property to the DockableContainer. Removed some code about Tallscreen from Main.gd, but not all of it. * Add a panel behind the UI, temporarily restore the dark theme * Remove tallscreen code * Add edit mode, toggles DockableContainer's tab visibility on and off * Split tool options into color pickers, left and right tool options * Remove alternate_transparent_background * Re-order tool buttons on resize * Clip content in timeline * Changes to the tool panel * Removed some old unused node variables * Restore Zen mode * Set tabs_visible = false by default * Better way to set tabs_visible = false by default * Added the license of godot-dockable-container * Remove unneeded lines * Update README.md * Restore window transparency with the canvas It makes all of the TabContainers transparent however, which may not be what we actually want. * Change tab names of the UI elements * Remove unneeded nodes from ColorPickers.tscn * Update default.tres * Let the user hide elements individually * Add some checks in HandleThemes * Center tool icons * Remove unneeded custom panel in SplashDialog * Bump version to v0.10-dev and some other minor changes * Fix crash on Zen Mode * Added a hacky way to fix the issue with the palette panel size |
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dockable_container | ||
gdgifexporter | ||
README.md |
Addons
gdgifexporter
- Upstream: https://github.com/jegor377/godot-gdgifexporter
- Version: git (b6a6628dc253acb5c2955bc9ca5c8eaa2eaf2e1a, 2021)
- License: MIT
Files extracted from source:
gdgifexporter/quantization/enhanced_uniform_quantization.gd
godot-dockable-container
- Upstream: https://github.com/gilzoide/godot-dockable-container
- Version: git (c0c631d27178923d28d8631b0116f4efad2cb360, 2022)
- License: CC0-1.0