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Pixelorama/src/Tools/DesignTools/CurveTool.gd
2024-09-05 03:50:37 +03:00

305 lines
9.9 KiB
GDScript

extends "res://src/Tools/BaseDraw.gd"
var _curve := Curve2D.new() ## The [Curve2D] responsible for the shape of the curve being drawn.
var _drawing := false ## Set to true when a curve is being drawn.
var _fill := false ## When true, the inside area of the curve gets filled.
var _fill_inside_rect := Rect2i() ## The bounding box that surrounds the area that gets filled.
var _editing_bezier := false ## Needed to determine when to show the control points preview line.
var _editing_out_control_point := false ## True when controlling the out control point only.
var _thickness := 1 ## The thickness of the curve.
var _last_mouse_position := Vector2.INF ## The last position of the mouse
func _init() -> void:
# To prevent tool from remaining active when switching projects
Global.project_about_to_switch.connect(_clear)
_drawer.color_op = Drawer.ColorOp.new()
update_indicator()
func update_brush() -> void:
pass
func _on_thickness_value_changed(value: int) -> void:
_thickness = value
update_indicator()
update_config()
save_config()
func _on_fill_checkbox_toggled(toggled_on: bool) -> void:
_fill = toggled_on
update_config()
save_config()
func update_indicator() -> void:
var bitmap := BitMap.new()
bitmap.create(Vector2i.ONE * _thickness)
bitmap.set_bit_rect(Rect2i(Vector2i.ZERO, Vector2i.ONE * _thickness), true)
_indicator = bitmap
_polylines = _create_polylines(_indicator)
func get_config() -> Dictionary:
var config := super.get_config()
config["thickness"] = _thickness
return config
func set_config(config: Dictionary) -> void:
super.set_config(config)
_thickness = config.get("thickness", _thickness)
func update_config() -> void:
super.update_config()
$ThicknessSlider.value = _thickness
## This tool has no brush, so just return the indicator as it is.
func _create_brush_indicator() -> BitMap:
return _indicator
func _input(event: InputEvent) -> void:
if _drawing:
if event is InputEventMouseMotion:
_last_mouse_position = Global.canvas.current_pixel.floor()
if Global.mirror_view:
_last_mouse_position.x = Global.current_project.size.x - 1 - _last_mouse_position.x
elif event is InputEventMouseButton:
if event.double_click and event.button_index == tool_slot.button:
$DoubleClickTimer.start()
_draw_shape()
else:
if event.is_action_pressed("shape_perfect"):
_editing_out_control_point = true
elif event.is_action_released("shape_perfect"):
_editing_out_control_point = false
if event.is_action_pressed("change_tool_mode"): # Control removes the last added point
if _curve.point_count > 1:
_curve.remove_point(_curve.point_count - 1)
func draw_start(pos: Vector2i) -> void:
if !$DoubleClickTimer.is_stopped():
return
pos = snap_position(pos)
super.draw_start(pos)
if Input.is_action_pressed("shape_displace"):
_picking_color = true
_pick_color(pos)
return
Global.canvas.selection.transform_content_confirm()
update_mask()
if !_drawing:
_drawing = true
_curve.add_point(pos)
_fill_inside_rect = Rect2i(pos, Vector2i.ZERO)
func draw_move(pos: Vector2i) -> void:
pos = snap_position(pos)
super.draw_move(pos)
if _picking_color: # Still return even if we released Alt
if Input.is_action_pressed("shape_displace"):
_pick_color(pos)
return
if _drawing:
_editing_bezier = true
var current_position := _curve.get_point_position(_curve.point_count - 1) - Vector2(pos)
if not _editing_out_control_point:
_curve.set_point_in(_curve.point_count - 1, current_position)
_curve.set_point_out(_curve.point_count - 1, -current_position)
func draw_end(pos: Vector2i) -> void:
_editing_bezier = false
if _is_hovering_first_position(pos) and _curve.point_count > 1:
_draw_shape()
super.draw_end(pos)
func draw_preview() -> void:
var previews := Global.canvas.previews_sprite
if not _drawing:
previews.texture = null
return
var points := _bezier()
var image := Image.create(
Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_LA8
)
for i in points.size():
if Global.mirror_view: # This fixes previewing in mirror mode
points[i].x = image.get_width() - points[i].x - 1
if Rect2i(Vector2i.ZERO, image.get_size()).has_point(points[i]):
image.set_pixelv(points[i], Color.WHITE)
# Handle mirroring
if Tools.horizontal_mirror:
for point in mirror_array(points, true, false):
if Rect2i(Vector2i.ZERO, image.get_size()).has_point(point):
image.set_pixelv(point, Color.WHITE)
if Tools.vertical_mirror:
for point in mirror_array(points, true, true):
if Rect2i(Vector2i.ZERO, image.get_size()).has_point(point):
image.set_pixelv(point, Color.WHITE)
if Tools.vertical_mirror:
for point in mirror_array(points, false, true):
if Rect2i(Vector2i.ZERO, image.get_size()).has_point(point):
image.set_pixelv(point, Color.WHITE)
var texture := ImageTexture.create_from_image(image)
previews.texture = texture
var canvas := Global.canvas.previews
var circle_radius := Vector2.ONE * (5.0 / Global.camera.zoom.x)
if _is_hovering_first_position(_last_mouse_position) and _curve.point_count > 1:
var circle_center := _curve.get_point_position(0)
if Global.mirror_view: # This fixes previewing in mirror mode
circle_center.x = Global.current_project.size.x - circle_center.x - 1
circle_center += Vector2.ONE * 0.5
draw_empty_circle(canvas, circle_center, circle_radius * 2.0, Color.BLACK)
if _editing_bezier:
var current_position := _curve.get_point_position(_curve.point_count - 1)
var start := current_position
if _curve.point_count > 1:
start = current_position + _curve.get_point_in(_curve.point_count - 1)
var end := current_position + _curve.get_point_out(_curve.point_count - 1)
if Global.mirror_view: # This fixes previewing in mirror mode
current_position.x = Global.current_project.size.x - current_position.x - 1
start.x = Global.current_project.size.x - start.x - 1
end.x = Global.current_project.size.x - end.x - 1
canvas.draw_line(start, current_position, Color.BLACK)
canvas.draw_line(current_position, end, Color.BLACK)
draw_empty_circle(canvas, start, circle_radius, Color.BLACK)
draw_empty_circle(canvas, end, circle_radius, Color.BLACK)
func _draw_shape() -> void:
var points := _bezier()
prepare_undo("Draw Shape")
var images := _get_selected_draw_images()
for point in points:
# Reset drawer every time because pixel perfect sometimes breaks the tool
_drawer.reset()
_fill_inside_rect = _fill_inside_rect.expand(point)
# Draw each point offsetted based on the shape's thickness
_draw_pixel(point, images)
if _fill:
var v := Vector2i()
for x in _fill_inside_rect.size.x:
v.x = x + _fill_inside_rect.position.x
for y in _fill_inside_rect.size.y:
v.y = y + _fill_inside_rect.position.y
if Geometry2D.is_point_in_polygon(v, points):
_draw_pixel(v, images)
_clear()
commit_undo()
func _draw_pixel(point: Vector2i, images: Array[Image]) -> void:
if Global.current_project.can_pixel_get_drawn(point):
for image in images:
_drawer.set_pixel(image, point, tool_slot.color)
func _clear() -> void:
_curve.clear_points()
_fill_inside_rect = Rect2i()
_drawing = false
_editing_out_control_point = false
Global.canvas.previews.queue_redraw()
## Get the [member _curve]'s baked points, and draw lines between them using [method _fill_gap].
func _bezier() -> Array[Vector2i]:
var last_pixel := Global.canvas.current_pixel
if Global.mirror_view:
# Mirror the last point of the curve
last_pixel.x = (Global.current_project.size.x - 1) - last_pixel.x
_curve.add_point(last_pixel)
var points := _curve.get_baked_points()
_curve.remove_point(_curve.point_count - 1)
var final_points: Array[Vector2i] = []
for i in points.size() - 1:
var point1 := points[i]
var point2 := points[i + 1]
final_points.append_array(_fill_gap(point1, point2))
return final_points
## Fills the gap between [param point_a] and [param point_b] using Bresenham's line algorithm.
## Takes the [member _thickness] into account.
func _fill_gap(point_a: Vector2i, point_b: Vector2i) -> Array[Vector2i]:
var array: Array[Vector2i] = []
var dx := absi(point_b.x - point_a.x)
var dy := -absi(point_b.y - point_a.y)
var err := dx + dy
var e2 := err << 1
var sx := 1 if point_a.x < point_b.x else -1
var sy := 1 if point_a.y < point_b.y else -1
var x := point_a.x
var y := point_a.y
var start := point_a - Vector2i.ONE * (_thickness >> 1)
var end := start + Vector2i.ONE * _thickness
for yy in range(start.y, end.y):
for xx in range(start.x, end.x):
array.append(Vector2i(xx, yy))
while !(x == point_b.x && y == point_b.y):
e2 = err << 1
if e2 >= dy:
err += dy
x += sx
if e2 <= dx:
err += dx
y += sy
var pos := Vector2i(x, y)
start = pos - Vector2i.ONE * (_thickness >> 1)
end = start + Vector2i.ONE * _thickness
for yy in range(start.y, end.y):
for xx in range(start.x, end.x):
array.append(Vector2i(xx, yy))
return array
func _fill_bitmap_with_points(points: Array[Vector2i], bitmap_size: Vector2i) -> BitMap:
var bitmap := BitMap.new()
bitmap.create(bitmap_size)
for point in points:
if point.x < 0 or point.y < 0 or point.x >= bitmap_size.x or point.y >= bitmap_size.y:
continue
bitmap.set_bitv(point, 1)
return bitmap
func _is_hovering_first_position(pos: Vector2) -> bool:
return _curve.point_count > 0 and _curve.get_point_position(0) == pos
# Thanks to
# https://www.reddit.com/r/godot/comments/3ktq39/drawing_empty_circles_and_curves/cv0f4eo/
func draw_empty_circle(
canvas: CanvasItem, circle_center: Vector2, circle_radius: Vector2, color: Color
) -> void:
var draw_counter := 1
var line_origin := Vector2()
var line_end := Vector2()
line_origin = circle_radius + circle_center
while draw_counter <= 360:
line_end = circle_radius.rotated(deg_to_rad(draw_counter)) + circle_center
canvas.draw_line(line_origin, line_end, color)
draw_counter += 1
line_origin = line_end
line_end = circle_radius.rotated(TAU) + circle_center
canvas.draw_line(line_origin, line_end, color)