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Pixelorama/src/Palette/PaletteGrid.gd
2023-12-23 21:44:38 +02:00

190 lines
6.5 KiB
GDScript

class_name PaletteGrid
extends GridContainer
signal swatch_pressed(mouse_button: int, index: int)
signal swatch_double_clicked(mouse_button: int, index: int, position: Vector2)
signal swatch_dropped(source_index: int, target_index: int)
const PALETTE_SWATCH_SCENE := preload("res://src/Palette/PaletteSwatch.tscn")
const DEFAULT_SWATCH_SIZE := Vector2(26, 26)
const MIN_SWATCH_SIZE := Vector2(8, 8)
const MAX_SWATCH_SIZE := Vector2(64, 64)
var swatches: Array[PaletteSwatch] = []
var current_palette: Palette = null
var grid_window_origin := Vector2i.ZERO
var grid_size := Vector2i.ZERO
var swatch_size := DEFAULT_SWATCH_SIZE
func _ready() -> void:
swatch_size = Global.config_cache.get_value("palettes", "swatch_size", DEFAULT_SWATCH_SIZE)
Tools.color_changed.connect(find_and_select_color)
func set_palette(new_palette: Palette) -> void:
# Only display valid palette objects
if not new_palette:
return
current_palette = new_palette
grid_window_origin = Vector2.ZERO
func setup_swatches() -> void:
# Columns cannot be 0
columns = 1 if grid_size.x == 0 else grid_size.x
if grid_size.x * grid_size.y > swatches.size():
for i in range(swatches.size(), grid_size.x * grid_size.y):
var swatch := PALETTE_SWATCH_SCENE.instantiate() as PaletteSwatch
swatch.index = i
init_swatch(swatch)
swatch.pressed.connect(_on_PaletteSwatch_pressed.bind(i))
swatch.double_clicked.connect(_on_PaletteSwatch_double_clicked.bind(i))
swatch.dropped.connect(_on_PaletteSwatch_dropped)
add_child(swatch)
swatches.push_back(swatch)
else:
var diff := swatches.size() - grid_size.x * grid_size.y
for _i in range(0, diff):
var swatch: PaletteSwatch = swatches.pop_back()
remove_child(swatch)
swatch.queue_free()
for i in range(0, swatches.size()):
init_swatch(swatches[i])
func init_swatch(swatch: PaletteSwatch) -> void:
swatch.color = PaletteSwatch.DEFAULT_COLOR
swatch.show_left_highlight = false
swatch.show_right_highlight = false
swatch.empty = true
swatch.set_swatch_size(swatch_size)
func draw_palette() -> void:
for j in range(grid_size.y):
for i in range(grid_size.x):
var grid_index := i + grid_size.x * j
var index := convert_grid_index_to_palette_index(grid_index)
var swatch := swatches[grid_index]
swatch.show_left_highlight = Palettes.left_selected_color == index
swatch.show_right_highlight = Palettes.right_selected_color == index
var color = current_palette.get_color(index)
if color != null:
swatch.color = color
swatch.empty = false
else:
swatch.color = PaletteSwatch.DEFAULT_COLOR
swatch.empty = true
func scroll_palette(origin: Vector2i) -> void:
grid_window_origin = origin
draw_palette()
## Called when the color changes, either the left or the right, determined by [param mouse_button].
## If current palette has [param target_color] as a [Color], then select it.
func find_and_select_color(target_color: Color, mouse_button: int) -> void:
var old_index := Palettes.current_palette_get_selected_color_index(mouse_button)
for color_ind in swatches.size():
if target_color.is_equal_approx(swatches[color_ind].color):
select_swatch(mouse_button, color_ind, old_index)
match mouse_button:
MOUSE_BUTTON_LEFT:
Palettes.left_selected_color = color_ind
MOUSE_BUTTON_RIGHT:
Palettes.right_selected_color = color_ind
break
## Displays a left/right highlight over a swatch
func select_swatch(mouse_button: int, palette_index: int, old_palette_index: int) -> void:
var index := convert_palette_index_to_grid_index(palette_index)
var old_index := convert_palette_index_to_grid_index(old_palette_index)
if index >= 0 and index < swatches.size():
# Remove highlight from old index swatch and add to index swatch
if old_index >= 0 and old_index < swatches.size():
# Old index could be undefined when no swatch was previously selected
swatches[old_index].show_selected_highlight(false, mouse_button)
swatches[index].show_selected_highlight(true, mouse_button)
func unselect_swatch(mouse_button: int, palette_index: int) -> void:
var index := convert_palette_index_to_grid_index(palette_index)
if index >= 0 and index < swatches.size():
swatches[index].show_selected_highlight(false, mouse_button)
func set_swatch_color(palette_index: int, color: Color) -> void:
var index := convert_palette_index_to_grid_index(palette_index)
if index >= 0 and index < swatches.size():
swatches[index].color = color
func get_swatch_color(palette_index: int) -> Color:
var index := convert_palette_index_to_grid_index(palette_index)
if index >= 0 and index < swatches.size():
return swatches[index].color
return Color.TRANSPARENT
## Grid index adds grid window origin
func convert_grid_index_to_palette_index(index: int) -> int:
return (
int(index / grid_size.x + grid_window_origin.y) * current_palette.width
+ (index % int(grid_size.x) + grid_window_origin.x)
)
func convert_palette_index_to_grid_index(palette_index: int) -> int:
var x := palette_index % current_palette.width
var y := palette_index / current_palette.width
return int((x - grid_window_origin.x) + (y - grid_window_origin.y) * grid_size.x)
func resize_grid(new_rect_size: Vector2) -> void:
if not is_instance_valid(current_palette):
return
var grid_x: int = (
new_rect_size.x / (swatch_size.x + get("theme_override_constants/h_separation"))
)
var grid_y: int = (
new_rect_size.y / (swatch_size.y + get("theme_override_constants/v_separation"))
)
grid_size.x = mini(grid_x, current_palette.width)
grid_size.y = mini(grid_y, current_palette.height)
setup_swatches()
draw_palette()
func change_swatch_size(size_diff: Vector2) -> void:
swatch_size += size_diff
if swatch_size.x < MIN_SWATCH_SIZE.x:
swatch_size = MIN_SWATCH_SIZE
elif swatch_size.x > MAX_SWATCH_SIZE.x:
swatch_size = MAX_SWATCH_SIZE
for swatch in swatches:
swatch.set_swatch_size(swatch_size)
Global.config_cache.set_value("palettes", "swatch_size", swatch_size)
func _on_PaletteSwatch_pressed(mouse_button: int, index: int) -> void:
var palette_index := convert_grid_index_to_palette_index(index)
swatch_pressed.emit(mouse_button, palette_index)
func _on_PaletteSwatch_double_clicked(mouse_button: int, pos: Vector2, index: int) -> void:
var palette_index := convert_grid_index_to_palette_index(index)
swatch_double_clicked.emit(mouse_button, palette_index, pos)
func _on_PaletteSwatch_dropped(source_index: int, target_index: int) -> void:
var palette_source_index := convert_grid_index_to_palette_index(source_index)
var palette_target_index := convert_grid_index_to_palette_index(target_index)
swatch_dropped.emit(palette_source_index, palette_target_index)