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Pixelorama/assets/graphics
Emmanouil Papadeas 91aea32864
Implement 3D layers (#840)
* Implement 3D layers

* Remove unneeded files

* Fix bug where a single hidden layer would ignore all of the layers on top when exporting

* Fix pxo loading

* Remove junk nodes from 3DShapeEdit

Seems like they were created when I copied from the old 3D Options.tscn panel to the new 3D Shape Edit tool.

* Make light gizmos half the size, and hide gizmos when rotating

* Fix crash when using the 3D shape edit tool on a group layer

* Remove unneeded code in Canvas.gd

* Add torus in the Cel3DObject.Type enumerator

Torus isn't currently supported in Godot 3.5, but it is in 3.6 and 4.0, so this is just future-proofing. May break compatibility with .pxo files that were exported with 3D layers before this change.

* Toggle 3D object visibility

* Change texts and some variable names

* Fill translation strings

* Fix crash on group blending, and make the code in Export.blend_layers() more general

* Fix errors when attempting to draw on a 3D cel

Can occur when multiple cels are selected, some of them 3D and some of them pixel

* Make scene properties and objects be per-cel instead of per-layer

Breaks compatibility with previous .pxo files that had 3D layers. Also introduces serialize() and deserialize() methods to BaseCel

* Use if not layer is get_script() in GroupLayer.blend_children()

* Flip the condition in GroupLayer.blend_children()

* Fix bug where locked/invisible layers could get drawn

Regression from c2f6bf0f3f

* Move gizmo code to 3DShapeEdit's draw_start(), move some undo/redo logic to 3DShapeEdit

* Move all of the undo/redo code to 3DShapeEdit, simplify code in Cel3D

* Store Cel3D image data to pxo, for easy usage by external software

This makes importing projects with 3D layers to other software, such as Godot using godot_pixelorama_importer easier.

* Make the linter happy

* Fix bug where the previously selected object would remain selected when it got removed with undo
2023-03-31 21:58:56 +03:00
..
gizmos Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
icons Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
layers Basic Layer Groups and Timeline Refactor (#698) 2022-09-28 21:59:49 +03:00
misc Disable ValueSliderV2's ratio button when set to not editable 2023-03-20 01:59:15 +02:00
palette Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
recorder Recorder extension to core (#823) 2023-03-07 16:21:03 +02:00
splash_screen [ImgBot] Optimize images (#827) 2023-02-21 02:24:31 +02:00
timeline Onion icon change (#711) 2022-07-01 14:48:10 +03:00
tools Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
circle_9x9.png Asset renaming (#225) 2020-05-05 03:53:58 +03:00
circle_9x9.png.import Asset renaming (#225) 2020-05-05 03:53:58 +03:00
circle_filled_9x9.png Asset renaming (#225) 2020-05-05 03:53:58 +03:00
circle_filled_9x9.png.import Asset renaming (#225) 2020-05-05 03:53:58 +03:00
cursor.png Replace button icons with single-color textures that change color automatically depending on the theme 2021-06-03 22:42:08 +03:00
cursor.png.import Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
dotted_line.png Fixed zoom issues with SymmetryGuide 2020-09-08 00:12:09 +03:00
dotted_line.png.import Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
pixel_image.png Asset renaming (#225) 2020-05-05 03:53:58 +03:00
pixel_image.png.import Asset renaming (#225) 2020-05-05 03:53:58 +03:00
splash.png Made the splash screen fully opaque again 2021-03-17 19:17:26 +02:00
splash.png.import Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00