mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-02-07 10:59:49 +00:00
943a69c0e3
* Add Shapes Tool (WIP) * Add Alt button + Fill shape + Other stuff * Add blue theme button textures * Fix tool not previewing on right button * Add config functions * Fix ellipse bug * Correctly added thickness * Keep preview with CTRL * Fix weird PoolVector behaviour * Make preview follow mouse when pressing CTRL * Moved shapes class to a separate script * Update tooltip * Enable mirrors * Separate tools + jittery preview fix + more * Add missing translation * Add missing icons and keybindings * Changed shape draw function buttons Co-authored-by: DragonOfWar <47753585+KawanWeege@users.noreply.github.com>
177 lines
4.9 KiB
GDScript
177 lines
4.9 KiB
GDScript
extends "res://src/Tools/ShapeDrawer.gd"
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func _get_shape_points_filled(size: Vector2) -> PoolVector2Array:
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var offseted_size := size + Vector2(2, 2) * (_thickness - 1)
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var border := _get_ellipse_points(Vector2.ZERO, offseted_size)
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var filling := []
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var bitmap := _fill_bitmap_with_points(border, offseted_size)
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for x in range(1, ceil(offseted_size.x / 2)):
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var fill := false
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var prev_is_true := false
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for y in range(0, ceil(offseted_size.y / 2)):
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var top_l_p := Vector2(x, y)
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var bit := bitmap.get_bit(top_l_p)
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if bit and not fill:
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prev_is_true = true
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continue
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if not bit and (fill or prev_is_true):
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filling.append(top_l_p)
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filling.append(Vector2(x, offseted_size.y - y - 1))
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filling.append(Vector2(offseted_size.x - x - 1, y))
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filling.append(Vector2(offseted_size.x - x - 1, offseted_size.y - y - 1))
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if prev_is_true:
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fill = true
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prev_is_true = false
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elif bit and fill:
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break
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return PoolVector2Array(border + filling)
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func _get_shape_points(size: Vector2) -> PoolVector2Array:
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# Return ellipse with thickness 1
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if _thickness == 1:
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return PoolVector2Array(_get_ellipse_points(Vector2.ZERO, size))
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var size_offset := Vector2.ONE * 2 * (_thickness - 1)
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var new_size := size + size_offset
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var inner_ellipse_size = new_size - 2 * size_offset
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# The inner ellipse is to small to create a gap in the middle of the ellipse, just return a filled ellipse
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if inner_ellipse_size.x <= 2 and inner_ellipse_size.y <= 2:
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return _get_shape_points_filled(size)
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# Adapted scanline algorithm to fill between 2 ellipses, to create a thicker ellipse
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var res_array := []
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var border_ellipses := _get_ellipse_points(Vector2.ZERO, new_size) + _get_ellipse_points(size_offset, inner_ellipse_size) # Outer and inner ellipses
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var bitmap := _fill_bitmap_with_points(border_ellipses, new_size)
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var smallest_side := min (new_size.x, new_size.y)
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var largest_side := max (new_size.x, new_size.y)
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var scan_dir := Vector2(0, 1) if smallest_side == new_size.x else Vector2(1,0)
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var iscan_dir := Vector2(1, 0) if smallest_side == new_size.x else Vector2(0,1)
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var ie_relevant_offset_side = size_offset.x if smallest_side == new_size.x else size_offset.y
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var h_ls_c := ceil(largest_side / 2)
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for s in range(ceil(smallest_side / 2)):
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if s <= ie_relevant_offset_side:
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var draw := false
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for l in range(h_ls_c):
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var pos := scan_dir * l + iscan_dir * s
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if bitmap.get_bit(pos):
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draw = true
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if draw:
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var mirror_smallest_side := iscan_dir * (smallest_side - 1 - 2 * s)
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var mirror_largest_side := scan_dir * (largest_side - 1 - 2 * l)
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res_array.append(pos)
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res_array.append(pos + mirror_largest_side)
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res_array.append(pos + mirror_smallest_side)
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res_array.append(pos + mirror_smallest_side + mirror_largest_side)
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else:
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# Find outer ellipse
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var l_o := 0
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for l in range (h_ls_c):
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var pos := scan_dir * l + iscan_dir * s
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if bitmap.get_bit(pos):
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l_o = l
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break
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# Find inner ellipse
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var li := 0
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for l in range(h_ls_c, 0, -1):
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var pos := scan_dir * l + iscan_dir * s
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if bitmap.get_bit(pos):
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li = l
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break
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# Fill between both
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for l in range(l_o, li + 1):
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var pos := scan_dir * l + iscan_dir * s
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var mirror_smallest_side := iscan_dir * (smallest_side - 1 - 2 * s)
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var mirror_largest_side := scan_dir * (largest_side - 1 - 2 * l)
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res_array.append(pos)
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res_array.append(pos + mirror_largest_side)
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res_array.append(pos + mirror_smallest_side)
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res_array.append(pos + mirror_smallest_side + mirror_largest_side)
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return PoolVector2Array(res_array)
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# Algorithm based on http://members.chello.at/easyfilter/bresenham.html
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func _get_ellipse_points (pos: Vector2, size: Vector2) -> Array:
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var array := []
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var x0 := int(pos.x)
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var x1 := pos.x + int(size.x - 1)
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var y0 := int(pos.y)
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var y1 := int(pos.y) + int(size.y - 1)
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var a := int(abs(x1 - x0))
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var b := int(abs(y1 - x0))
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var b1 := b & 1
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var dx := 4*(1-a)*b*b
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var dy := 4*(b1+1)*a*a
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var err := dx+dy+b1*a*a
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var e2 := 0
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if x0 > x1:
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x0 = x1
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x1 += a
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if y0 > y1:
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y0 = y1
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# warning-ignore:integer_division
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y0 += (b+1) / 2
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y1 = y0-b1
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a *= 8*a
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b1 = 8*b*b
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while x0 <= x1:
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var v1 := Vector2(x1, y0)
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var v2 := Vector2(x0, y0)
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var v3 := Vector2(x0, y1)
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var v4 := Vector2(x1, y1)
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array.append(v1)
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array.append(v2)
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array.append(v3)
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array.append(v4)
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e2 = 2*err;
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if e2 <= dy:
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y0 += 1
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y1 -= 1
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dy += a
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err += dy
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if e2 >= dx || 2*err > dy:
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x0+=1
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x1-=1
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dx += b1
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err += dx
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while y0-y1 < b:
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var v1 := Vector2(x0-1, y0)
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var v2 := Vector2(x1+1, y0)
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var v3 := Vector2(x0-1, y1)
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var v4 := Vector2(x1+1, y1)
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array.append(v1)
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array.append(v2)
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array.append(v3)
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array.append(v4)
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y0+=1
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y1-=1
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return array
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func _fill_bitmap_with_points(points: Array, size: Vector2) -> BitMap:
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var bitmap := BitMap.new()
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bitmap.create(size)
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for point in points:
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bitmap.set_bit(point, 1)
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return bitmap
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