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Pixelorama/src/UI/Dialogs/ImageEffects/DesaturateDialog.gd
Emmanouil Papadeas 91b1186d6f Remove unneeded shader parameters
Also changed the parameter names in HSV to reduce some lines of code
2023-04-20 16:21:09 +03:00

57 lines
1.4 KiB
GDScript

extends ImageEffect
var red := true
var green := true
var blue := true
var alpha := false
var shader: Shader = preload("res://src/Shaders/Desaturate.shader")
func _ready() -> void:
var sm := ShaderMaterial.new()
sm.shader = shader
preview.set_material(sm)
func set_nodes() -> void:
preview = $VBoxContainer/AspectRatioContainer/Preview
selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
func commit_action(cel: Image, project: Project = Global.current_project) -> void:
var selection_tex := ImageTexture.new()
if selection_checkbox.pressed and project.has_selection:
selection_tex.create_from_image(project.selection_map, 0)
var params := {
"red": red, "blue": blue, "green": green, "alpha": alpha, "selection": selection_tex
}
if !confirmed:
for param in params:
preview.material.set_shader_param(param, params[param])
else:
var gen := ShaderImageEffect.new()
gen.generate_image(cel, shader, params, project.size)
yield(gen, "done")
func _on_RButton_toggled(button_pressed: bool) -> void:
red = button_pressed
update_preview()
func _on_GButton_toggled(button_pressed: bool) -> void:
green = button_pressed
update_preview()
func _on_BButton_toggled(button_pressed: bool) -> void:
blue = button_pressed
update_preview()
func _on_AButton_toggled(button_pressed: bool) -> void:
alpha = button_pressed
update_preview()