mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-03-14 07:15:19 +00:00
Alpha currently produces ugly results when drawing on top of opaque colors. See the comment in Draw.gd like 445 for more details.
641 lines
21 KiB
GDScript
641 lines
21 KiB
GDScript
extends BaseTool
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var _brush := Brushes.get_default_brush()
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var _brush_size := 1
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var _brush_size_dynamics := 1
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var _cache_limit := 3
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var _brush_interpolate := 0
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var _brush_image := Image.new()
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var _brush_texture := ImageTexture.new()
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var _strength := 1.0
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var _picking_color := false
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var _undo_data := {}
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var _drawer := Drawer.new()
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var _mask := PoolRealArray()
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var _mirror_brushes := {}
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var _draw_line := false
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var _line_start := Vector2.ZERO
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var _line_end := Vector2.ZERO
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var _indicator := BitMap.new()
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var _polylines := []
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var _line_polylines := []
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# Memorize some stuff when doing brush strokes
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var _stroke_project: Project
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var _stroke_images := [] # Array of Images
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var _is_mask_size_zero := true
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var _circle_tool_shortcut: PoolVector2Array
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func _ready() -> void:
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Tools.connect("color_changed", self, "_on_Color_changed")
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Global.brushes_popup.connect("brush_removed", self, "_on_Brush_removed")
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func _on_BrushType_pressed() -> void:
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if not Global.brushes_popup.is_connected("brush_selected", self, "_on_Brush_selected"):
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Global.brushes_popup.connect(
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"brush_selected", self, "_on_Brush_selected", [], CONNECT_ONESHOT
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)
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# Now we set position and columns
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var tool_option_container = get_node("../../")
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var brush_button = $Brush/Type
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var pop_position = brush_button.rect_global_position + Vector2(0, brush_button.rect_size.y)
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var size_x = tool_option_container.rect_size.x
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var size_y = tool_option_container.rect_size.y - $Brush.rect_position.y - $Brush.rect_size.y
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var columns = int(size_x / 36) - 1 # 36 is the rect_size of BrushButton.tscn
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var categories = Global.brushes_popup.get_node("Background/Brushes/Categories")
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for child in categories.get_children():
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if child is GridContainer:
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child.columns = columns
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Global.brushes_popup.popup(Rect2(pop_position, Vector2(size_x, size_y)))
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func _on_Brush_selected(brush: Brushes.Brush) -> void:
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_brush = brush
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update_brush()
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save_config()
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func _on_BrushSize_value_changed(value: float) -> void:
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if _brush_size != int(value):
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_brush_size = int(value)
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_cache_limit = (_brush_size * _brush_size) * 3 # This equation seems the best match
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update_config()
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save_config()
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func _on_InterpolateFactor_value_changed(value: float) -> void:
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_brush_interpolate = int(value)
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update_config()
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save_config()
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func _on_Color_changed(_color: Color, _button: int) -> void:
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update_brush()
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func _on_Brush_removed(brush: Brushes.Brush) -> void:
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if brush == _brush:
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_brush = Brushes.get_default_brush()
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update_brush()
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save_config()
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func get_config() -> Dictionary:
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return {
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"brush_type": _brush.type,
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"brush_index": _brush.index,
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"brush_size": _brush_size,
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"brush_interpolate": _brush_interpolate,
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}
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func set_config(config: Dictionary) -> void:
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var type: int = config.get("brush_type", _brush.type)
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var index: int = config.get("brush_index", _brush.index)
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_brush = Global.brushes_popup.get_brush(type, index)
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_brush_size = config.get("brush_size", _brush_size)
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_brush_interpolate = config.get("brush_interpolate", _brush_interpolate)
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func update_config() -> void:
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$Brush/BrushSize.value = _brush_size
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$ColorInterpolation.value = _brush_interpolate
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update_brush()
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func update_brush() -> void:
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$Brush/BrushSize.suffix = "px" # Assume we are using default brushes
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match _brush.type:
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Brushes.PIXEL:
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_brush_texture.create_from_image(load("res://assets/graphics/pixel_image.png"), 0)
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_stroke_dimensions = Vector2.ONE * _brush_size
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Brushes.CIRCLE:
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_brush_texture.create_from_image(load("res://assets/graphics/circle_9x9.png"), 0)
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_stroke_dimensions = Vector2.ONE * _brush_size
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Brushes.FILLED_CIRCLE:
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_brush_texture.create_from_image(load("res://assets/graphics/circle_filled_9x9.png"), 0)
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_stroke_dimensions = Vector2.ONE * _brush_size
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Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM:
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$Brush/BrushSize.suffix = "00 %" # Use a different size convention on images
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if _brush.random.size() <= 1:
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_brush_image = _create_blended_brush_image(_brush.image)
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else:
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var random := randi() % _brush.random.size()
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_brush_image = _create_blended_brush_image(_brush.random[random])
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_brush_texture.create_from_image(_brush_image, 0)
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update_mirror_brush()
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_stroke_dimensions = _brush_image.get_size()
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_indicator = _create_brush_indicator()
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_polylines = _create_polylines(_indicator)
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$Brush/Type/Texture.texture = _brush_texture
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$ColorInterpolation.visible = _brush.type in [Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM]
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func update_random_image() -> void:
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if _brush.type != Brushes.RANDOM_FILE:
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return
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var random = randi() % _brush.random.size()
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_brush_image = _create_blended_brush_image(_brush.random[random])
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_brush_texture.create_from_image(_brush_image, 0)
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_indicator = _create_brush_indicator()
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update_mirror_brush()
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func update_mirror_brush() -> void:
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_mirror_brushes.x = _brush_image.duplicate()
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_mirror_brushes.x.flip_x()
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_mirror_brushes.y = _brush_image.duplicate()
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_mirror_brushes.y.flip_y()
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_mirror_brushes.xy = _mirror_brushes.x.duplicate()
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_mirror_brushes.xy.flip_y()
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func update_mask(can_skip := true) -> void:
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if can_skip and Tools.dynamics_alpha == Tools.Dynamics.NONE:
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if _mask:
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_mask = PoolRealArray()
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return
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var size: Vector2 = Global.current_project.size
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_is_mask_size_zero = false
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# Faster than zeroing PoolByteArray directly.
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# See: https://github.com/Orama-Interactive/Pixelorama/pull/439
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var nulled_array := []
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nulled_array.resize(size.x * size.y)
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_mask = PoolRealArray(nulled_array)
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func update_line_polylines(start: Vector2, end: Vector2) -> void:
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var indicator := _create_line_indicator(_indicator, start, end)
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_line_polylines = _create_polylines(indicator)
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func prepare_undo(action: String) -> void:
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var project: Project = Global.current_project
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_undo_data = _get_undo_data()
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project.undo_redo.create_action(action)
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func commit_undo() -> void:
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var redo_data := _get_undo_data()
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var project: Project = Global.current_project
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var frame := -1
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var layer := -1
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if Global.animation_timer.is_stopped() and project.selected_cels.size() == 1:
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frame = project.current_frame
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layer = project.current_layer
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project.undos += 1
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for image in redo_data:
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project.undo_redo.add_do_property(image, "data", redo_data[image])
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image.unlock()
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for image in _undo_data:
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project.undo_redo.add_undo_property(image, "data", _undo_data[image])
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project.undo_redo.add_do_method(Global, "undo_or_redo", false, frame, layer)
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project.undo_redo.add_undo_method(Global, "undo_or_redo", true, frame, layer)
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project.undo_redo.commit_action()
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_undo_data.clear()
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func draw_tool(position: Vector2) -> void:
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_prepare_tool()
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var coords_to_draw := _draw_tool(position)
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for coord in coords_to_draw:
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_set_pixel_no_cache(coord)
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func _prepare_tool() -> void:
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if !Global.current_project.layers[Global.current_project.current_layer].can_layer_get_drawn():
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return
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_brush_size_dynamics = _brush_size
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var strength: float = Tools.get_alpha_dynamic(_strength)
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if Tools.dynamics_size == Tools.Dynamics.PRESSURE:
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_brush_size_dynamics = round(
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lerp(Tools.brush_size_min, Tools.brush_size_max, Tools.pen_pressure)
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)
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elif Tools.dynamics_size == Tools.Dynamics.VELOCITY:
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_brush_size_dynamics = round(
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lerp(Tools.brush_size_min, Tools.brush_size_max, Tools.mouse_velocity)
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)
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_drawer.pixel_perfect = Tools.pixel_perfect if _brush_size == 1 else false
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_drawer.horizontal_mirror = Tools.horizontal_mirror
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_drawer.vertical_mirror = Tools.vertical_mirror
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_drawer.color_op.strength = strength
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# Memorize current project
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_stroke_project = Global.current_project
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# Memorize the frame/layer we are drawing on rather than fetching it on every pixel
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_stroke_images = _get_selected_draw_images()
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# This may prevent a few tests when setting pixels
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_is_mask_size_zero = _mask.size() == 0
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match _brush.type:
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Brushes.CIRCLE:
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_prepare_circle_tool(false)
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Brushes.FILLED_CIRCLE:
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_prepare_circle_tool(true)
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func _prepare_circle_tool(fill: bool) -> void:
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var circle_tool_map := _create_circle_indicator(_brush_size_dynamics, fill)
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# Go through that BitMap and build an Array of the "displacement" from the center of the bits
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# that are true.
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var diameter := _brush_size_dynamics * 2 + 1
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for n in range(0, diameter):
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for m in range(0, diameter):
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if circle_tool_map.get_bit(Vector2(m, n)):
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_circle_tool_shortcut.append(
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Vector2(m - _brush_size_dynamics, n - _brush_size_dynamics)
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)
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# Make sure to always have invoked _prepare_tool() before this. This computes the coordinates to be
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# drawn if it can (except for the generic brush, when it's actually drawing them)
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func _draw_tool(position: Vector2) -> PoolVector2Array:
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if !Global.current_project.layers[Global.current_project.current_layer].can_layer_get_drawn():
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return PoolVector2Array() # empty fallback
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match _brush.type:
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Brushes.PIXEL:
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return _compute_draw_tool_pixel(position)
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Brushes.CIRCLE:
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return _compute_draw_tool_circle(position, false)
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Brushes.FILLED_CIRCLE:
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return _compute_draw_tool_circle(position, true)
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_:
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draw_tool_brush(position)
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return PoolVector2Array() # empty fallback
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# Bresenham's Algorithm
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# Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency
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func draw_fill_gap(start: Vector2, end: Vector2) -> void:
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var dx := int(abs(end.x - start.x))
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var dy := int(-abs(end.y - start.y))
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var err := dx + dy
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var e2 := err << 1
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var sx := 1 if start.x < end.x else -1
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var sy := 1 if start.y < end.y else -1
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var x := start.x
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var y := start.y
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_prepare_tool()
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var coords_to_draw := {}
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while !(x == end.x && y == end.y):
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e2 = err << 1
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if e2 >= dy:
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err += dy
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x += sx
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if e2 <= dx:
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err += dx
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y += sy
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#coords_to_draw.append_array(_draw_tool(Vector2(x, y)))
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var current_pixel_coord = Vector2(x, y)
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if _spacing_mode:
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current_pixel_coord = get_spacing_position(current_pixel_coord)
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for coord in _draw_tool(current_pixel_coord):
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coords_to_draw[coord] = 0
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for c in coords_to_draw.keys():
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_set_pixel_no_cache(c)
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# Compute the array of coordinates that should be drawn
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func _compute_draw_tool_pixel(position: Vector2) -> PoolVector2Array:
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var result := PoolVector2Array()
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var start := position - Vector2.ONE * (_brush_size_dynamics >> 1)
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var end := start + Vector2.ONE * _brush_size_dynamics
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for y in range(start.y, end.y):
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for x in range(start.x, end.x):
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result.append(Vector2(x, y))
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return result
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# Compute the array of coordinates that should be drawn
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func _compute_draw_tool_circle(position: Vector2, fill := false) -> PoolVector2Array:
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var size := Vector2(_brush_size_dynamics, _brush_size_dynamics)
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var pos = position - (size / 2).floor()
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if _circle_tool_shortcut:
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return _draw_tool_circle_from_map(position)
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var result := PoolVector2Array()
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if fill:
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result = DrawingAlgos.get_ellipse_points_filled(pos, size)
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else:
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result = DrawingAlgos.get_ellipse_points(pos, size)
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return result
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func _draw_tool_circle_from_map(position: Vector2) -> PoolVector2Array:
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var result := PoolVector2Array()
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for displacement in _circle_tool_shortcut:
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result.append(position + displacement)
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return result
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func draw_tool_brush(position: Vector2) -> void:
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var project: Project = Global.current_project
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position = project.tiles.get_canon_position(position)
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var size := _brush_image.get_size()
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var dst := position - (size / 2).floor()
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var dst_rect := Rect2(dst, size)
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var draw_rect := _get_draw_rect()
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dst_rect = dst_rect.clip(draw_rect)
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if dst_rect.size == Vector2.ZERO:
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return
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var src_rect := Rect2(dst_rect.position - dst, dst_rect.size)
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dst = dst_rect.position
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var brush_image: Image = remove_unselected_parts_of_brush(_brush_image, dst)
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_draw_brush_image(brush_image, src_rect, dst)
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# Handle Mirroring
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var mirror_x = (project.x_symmetry_point + 1) - dst.x - src_rect.size.x
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var mirror_y = (project.y_symmetry_point + 1) - dst.y - src_rect.size.y
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if Tools.horizontal_mirror:
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var x_dst := Vector2(mirror_x, dst.y)
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var mirror_brush_x: Image = remove_unselected_parts_of_brush(_mirror_brushes.x, x_dst)
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_draw_brush_image(mirror_brush_x, _flip_rect(src_rect, size, true, false), x_dst)
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if Tools.vertical_mirror:
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var xy_dst := Vector2(mirror_x, mirror_y)
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var mirror_brush_xy := remove_unselected_parts_of_brush(_mirror_brushes.xy, xy_dst)
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_draw_brush_image(mirror_brush_xy, _flip_rect(src_rect, size, true, true), xy_dst)
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if Tools.vertical_mirror:
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var y_dst := Vector2(dst.x, mirror_y)
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var mirror_brush_y: Image = remove_unselected_parts_of_brush(_mirror_brushes.y, y_dst)
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_draw_brush_image(mirror_brush_y, _flip_rect(src_rect, size, false, true), y_dst)
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func remove_unselected_parts_of_brush(brush: Image, dst: Vector2) -> Image:
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var project: Project = Global.current_project
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if !project.has_selection:
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return brush
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var size := brush.get_size()
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var new_brush := Image.new()
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new_brush.copy_from(brush)
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new_brush.lock()
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for x in size.x:
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for y in size.y:
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var pos := Vector2(x, y) + dst
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if !project.selection_map.is_pixel_selected(pos):
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new_brush.set_pixel(x, y, Color(0))
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new_brush.unlock()
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return new_brush
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func draw_indicator(left: bool) -> void:
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var color := Global.left_tool_color if left else Global.right_tool_color
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draw_indicator_at(snap_position(_cursor), Vector2.ZERO, color)
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if Global.current_project.tiles.mode and Global.current_project.tiles.has_point(_cursor):
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var position := _line_start if _draw_line else _cursor
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var nearest_tile := Global.current_project.tiles.get_nearest_tile(position)
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if nearest_tile.position != Vector2.ZERO:
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var offset := nearest_tile.position
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draw_indicator_at(snap_position(_cursor), offset, Color.green)
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func draw_indicator_at(position: Vector2, offset: Vector2, color: Color) -> void:
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var canvas = Global.canvas.indicators
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if _brush.type in [Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM] and not _draw_line:
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position -= (_brush_image.get_size() / 2).floor()
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position -= offset
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canvas.draw_texture(_brush_texture, position)
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else:
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if _draw_line:
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position.x = _line_end.x if _line_end.x < _line_start.x else _line_start.x
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position.y = _line_end.y if _line_end.y < _line_start.y else _line_start.y
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position -= (_indicator.get_size() / 2).floor()
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position -= offset
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canvas.draw_set_transform(position, canvas.rotation, canvas.scale)
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var polylines := _line_polylines if _draw_line else _polylines
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for line in polylines:
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var pool := PoolVector2Array(line)
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canvas.draw_polyline(pool, color)
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canvas.draw_set_transform(canvas.position, canvas.rotation, canvas.scale)
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func _set_pixel(position: Vector2, ignore_mirroring := false) -> void:
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if position in _draw_cache and _for_frame == _stroke_project.current_frame:
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return
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if _draw_cache.size() > _cache_limit or _for_frame != _stroke_project.current_frame:
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_draw_cache = []
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_for_frame = _stroke_project.current_frame
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_draw_cache.append(position) # Store the position of pixel
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# Invoke uncached version to actually draw the pixel
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_set_pixel_no_cache(position, ignore_mirroring)
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func _set_pixel_no_cache(position: Vector2, ignore_mirroring := false) -> void:
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position = _stroke_project.tiles.get_canon_position(position)
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if !_stroke_project.can_pixel_get_drawn(position):
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return
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var images := _stroke_images
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if _is_mask_size_zero:
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for image in images:
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_drawer.set_pixel(image, position, tool_slot.color, ignore_mirroring)
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else:
|
|
var i := int(position.x + position.y * _stroke_project.size.x)
|
|
if _mask.size() >= i + 1:
|
|
var alpha_dynamic: float = Tools.get_alpha_dynamic()
|
|
var alpha: float = images[0].get_pixelv(position).a
|
|
if _mask[i] < alpha_dynamic:
|
|
# Overwrite colors to avoid additive blending between strokes of
|
|
# brushes that are larger than 1px
|
|
# This is not a proper solution and it does not work if the pixels
|
|
# in the background are not transparent
|
|
var overwrite = _drawer.color_op.get("overwrite")
|
|
if overwrite != null and _mask[i] > alpha:
|
|
_drawer.color_op.overwrite = true
|
|
_mask[i] = alpha_dynamic
|
|
for image in images:
|
|
_drawer.set_pixel(image, position, tool_slot.color, ignore_mirroring)
|
|
if overwrite != null:
|
|
_drawer.color_op.overwrite = overwrite
|
|
else:
|
|
for image in images:
|
|
_drawer.set_pixel(image, position, tool_slot.color, ignore_mirroring)
|
|
|
|
|
|
func _draw_brush_image(_image: Image, _src_rect: Rect2, _dst: Vector2) -> void:
|
|
pass
|
|
|
|
|
|
func _create_blended_brush_image(image: Image) -> Image:
|
|
var size := image.get_size() * _brush_size_dynamics
|
|
var brush := Image.new()
|
|
brush.copy_from(image)
|
|
brush = _blend_image(brush, tool_slot.color, _brush_interpolate / 100.0)
|
|
brush.resize(size.x, size.y, Image.INTERPOLATE_NEAREST)
|
|
return brush
|
|
|
|
|
|
func _blend_image(image: Image, color: Color, factor: float) -> Image:
|
|
var size := image.get_size()
|
|
image.lock()
|
|
for y in size.y:
|
|
for x in size.x:
|
|
var color_old := image.get_pixel(x, y)
|
|
if color_old.a > 0:
|
|
var color_new := color_old.linear_interpolate(color, factor)
|
|
color_new.a = color_old.a
|
|
image.set_pixel(x, y, color_new)
|
|
image.unlock()
|
|
return image
|
|
|
|
|
|
func _create_brush_indicator() -> BitMap:
|
|
match _brush.type:
|
|
Brushes.PIXEL:
|
|
return _create_pixel_indicator(_brush_size)
|
|
Brushes.CIRCLE:
|
|
return _create_circle_indicator(_brush_size, false)
|
|
Brushes.FILLED_CIRCLE:
|
|
return _create_circle_indicator(_brush_size, true)
|
|
_:
|
|
return _create_image_indicator(_brush_image)
|
|
|
|
|
|
func _create_image_indicator(image: Image) -> BitMap:
|
|
var bitmap := BitMap.new()
|
|
bitmap.create_from_image_alpha(image, 0.0)
|
|
return bitmap
|
|
|
|
|
|
func _create_pixel_indicator(size: int) -> BitMap:
|
|
var bitmap := BitMap.new()
|
|
bitmap.create(Vector2.ONE * size)
|
|
bitmap.set_bit_rect(Rect2(Vector2.ZERO, Vector2.ONE * size), true)
|
|
return bitmap
|
|
|
|
|
|
func _create_circle_indicator(size: int, fill := false) -> BitMap:
|
|
_circle_tool_shortcut = PoolVector2Array()
|
|
var diameter := Vector2(size, size) * 2 + Vector2.ONE
|
|
return _fill_bitmap_with_points(_compute_draw_tool_circle(Vector2(size, size), fill), diameter)
|
|
|
|
|
|
func _create_line_indicator(indicator: BitMap, start: Vector2, end: Vector2) -> BitMap:
|
|
var bitmap := BitMap.new()
|
|
var size := (end - start).abs() + indicator.get_size()
|
|
bitmap.create(size)
|
|
|
|
var offset := (indicator.get_size() / 2).floor()
|
|
var diff := end - start
|
|
start.x = -diff.x if diff.x < 0 else 0.0
|
|
end.x = 0.0 if diff.x < 0 else diff.x
|
|
start.y = -diff.y if diff.y < 0 else 0.0
|
|
end.y = 0.0 if diff.y < 0 else diff.y
|
|
start += offset
|
|
end += offset
|
|
|
|
var dx := int(abs(end.x - start.x))
|
|
var dy := int(-abs(end.y - start.y))
|
|
var err := dx + dy
|
|
var e2 := err << 1
|
|
var sx := 1 if start.x < end.x else -1
|
|
var sy := 1 if start.y < end.y else -1
|
|
var x := start.x
|
|
var y := start.y
|
|
while !(x == end.x && y == end.y):
|
|
_blit_indicator(bitmap, indicator, Vector2(x, y))
|
|
e2 = err << 1
|
|
if e2 >= dy:
|
|
err += dy
|
|
x += sx
|
|
if e2 <= dx:
|
|
err += dx
|
|
y += sy
|
|
_blit_indicator(bitmap, indicator, Vector2(x, y))
|
|
return bitmap
|
|
|
|
|
|
func _blit_indicator(dst: BitMap, indicator: BitMap, position: Vector2) -> void:
|
|
var rect := Rect2(Vector2.ZERO, dst.get_size())
|
|
var size := indicator.get_size()
|
|
position -= (size / 2).floor()
|
|
for y in size.y:
|
|
for x in size.x:
|
|
var pos := Vector2(x, y)
|
|
var bit := indicator.get_bit(pos)
|
|
pos += position
|
|
if bit and rect.has_point(pos):
|
|
dst.set_bit(pos, bit)
|
|
|
|
|
|
func _line_angle_constraint(start: Vector2, end: Vector2) -> Dictionary:
|
|
var result := {}
|
|
var angle := rad2deg(end.angle_to_point(start))
|
|
var distance := start.distance_to(end)
|
|
if Input.is_action_pressed("draw_snap_angle"):
|
|
if Tools.pixel_perfect:
|
|
angle = stepify(angle, 22.5)
|
|
if step_decimals(angle) != 0:
|
|
var diff := end - start
|
|
var v := Vector2(2, 1) if abs(diff.x) > abs(diff.y) else Vector2(1, 2)
|
|
var p := diff.project(diff.sign() * v).abs().round()
|
|
var f := p.y if abs(diff.x) > abs(diff.y) else p.x
|
|
end = start + diff.sign() * v * f - diff.sign()
|
|
angle = rad2deg(atan2(sign(diff.y) * v.y, sign(diff.x) * v.x))
|
|
else:
|
|
end = start + Vector2.RIGHT.rotated(deg2rad(angle)) * distance
|
|
else:
|
|
angle = stepify(angle, 15)
|
|
end = start + Vector2.RIGHT.rotated(deg2rad(angle)) * distance
|
|
angle *= -1
|
|
angle += 360 if angle < 0 else 0
|
|
result.text = str(stepify(angle, 0.01)) + "°"
|
|
result.position = end.round()
|
|
return result
|
|
|
|
|
|
func _get_undo_data() -> Dictionary:
|
|
var data := {}
|
|
var project: Project = Global.current_project
|
|
var cels := [] # Array of Cels
|
|
if Global.animation_timer.is_stopped():
|
|
for cel_index in project.selected_cels:
|
|
cels.append(project.frames[cel_index[0]].cels[cel_index[1]])
|
|
else:
|
|
for frame in project.frames:
|
|
var cel: BaseCel = frame.cels[project.current_layer]
|
|
if not cel is PixelCel:
|
|
continue
|
|
cels.append(cel)
|
|
for cel in cels:
|
|
if not cel is PixelCel:
|
|
continue
|
|
var image: Image = cel.image
|
|
image.unlock()
|
|
data[image] = image.data
|
|
image.lock()
|
|
return data
|
|
|
|
|
|
func _pick_color(position: Vector2) -> void:
|
|
var project: Project = Global.current_project
|
|
position = project.tiles.get_canon_position(position)
|
|
|
|
if position.x < 0 or position.y < 0:
|
|
return
|
|
|
|
var image := Image.new()
|
|
image.copy_from(_get_draw_image())
|
|
if position.x > image.get_width() - 1 or position.y > image.get_height() - 1:
|
|
return
|
|
|
|
var color := Color(0, 0, 0, 0)
|
|
var curr_frame: Frame = project.frames[project.current_frame]
|
|
for layer in project.layers.size():
|
|
var idx = (project.layers.size() - 1) - layer
|
|
if project.layers[idx].can_layer_get_drawn():
|
|
image = curr_frame.cels[idx].get_image()
|
|
image.lock()
|
|
color = image.get_pixelv(position)
|
|
image.unlock()
|
|
if color != Color(0, 0, 0, 0):
|
|
break
|
|
var button := BUTTON_LEFT if Tools._slots[BUTTON_LEFT].tool_node == self else BUTTON_RIGHT
|
|
Tools.assign_color(color, button, false)
|