mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 01:29:49 +00:00
b6c7ad4d1c
Made the right panel in Main.tscn and CreateNewImage.tscn a little bigger, changed some labels, translations and some Global.can_draws. Also added a temporary fix for a issue where Space is being treated as a mouse press, for FrameButton.gd
91 lines
3.1 KiB
GDScript
91 lines
3.1 KiB
GDScript
extends Button
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var frame := 0
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var layer := 0
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onready var popup_menu := $PopupMenu
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func _ready() -> void:
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hint_tooltip = "Frame: %s, Layer: %s" % [frame + 1, layer]
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if Global.canvases[frame] in Global.layers[layer][5]:
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get_node("LinkedIndicator").visible = true
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popup_menu.set_item_disabled(4, false) # Unlink cel
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else:
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get_node("LinkedIndicator").visible = false
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popup_menu.set_item_disabled(4, true) # Unlink cel
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func _on_FrameButton_pressed() -> void:
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if Input.is_action_just_released("left_mouse"):
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Global.current_frame = frame
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Global.current_layer = layer
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elif Input.is_action_just_released("right_mouse"):
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if Global.canvases.size() == 1:
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popup_menu.set_item_disabled(0, true)
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popup_menu.set_item_disabled(2, true)
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popup_menu.set_item_disabled(3, true)
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else:
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popup_menu.set_item_disabled(0, false)
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if frame > 0:
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popup_menu.set_item_disabled(2, false)
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if frame < Global.canvases.size() - 1:
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popup_menu.set_item_disabled(3, false)
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popup_menu.popup(Rect2(get_global_mouse_position(), Vector2.ONE))
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pressed = !pressed
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elif Input.is_action_just_released("middle_mouse"): # Middle mouse click
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pressed = !pressed
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Global.animation_timeline._on_DeleteFrame_pressed(frame)
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else: # An example of this would be Space
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pressed = !pressed
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func _on_PopupMenu_id_pressed(ID : int) -> void:
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match ID:
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0: # Remove Frame
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Global.animation_timeline._on_DeleteFrame_pressed(frame)
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1: # Clone Frame
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Global.animation_timeline._on_CopyFrame_pressed(frame)
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2: # Move Left
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change_frame_order(-1)
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3: # Move Right
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change_frame_order(1)
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4: # Unlink Cel
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var cel_index : int = Global.layers[layer][5].find(Global.canvases[frame])
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Global.layers[layer][5].remove(cel_index)
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_ready()
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var sprite := Image.new()
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sprite.copy_from(Global.canvases[frame].layers[layer][0])
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sprite.lock()
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Global.canvases[frame].layers[layer][0] = sprite
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var tex := ImageTexture.new()
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tex.create_from_image(sprite, 0)
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Global.canvases[frame].layers[layer][1] = tex
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Global.canvases[frame].update()
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func change_frame_order(rate : int) -> void:
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var change = frame + rate
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var new_canvases := Global.canvases.duplicate()
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var temp = new_canvases[frame]
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new_canvases[frame] = new_canvases[change]
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new_canvases[change] = temp
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Global.undo_redo.create_action("Change Frame Order")
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Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
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Global.undo_redo.add_do_property(Global.canvases[frame], "frame", change)
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Global.undo_redo.add_do_property(Global.canvases[change], "frame", frame)
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if Global.current_frame == frame:
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Global.undo_redo.add_do_property(Global, "current_frame", change)
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Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
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Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
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Global.undo_redo.add_undo_property(Global.canvases[frame], "frame", frame)
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Global.undo_redo.add_undo_property(Global.canvases[change], "frame", change)
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Global.undo_redo.add_undo_method(Global, "undo", [Global.canvases[frame]])
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Global.undo_redo.add_do_method(Global, "redo", [Global.canvases[frame]])
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Global.undo_redo.commit_action()
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