extends GridContainer const palette_button = preload("res://Prefabs/PaletteButton.tscn"); const palettes_path := "Palettes" var current_palette = "Default" var from_palette : Palette func _ready() -> void: _load_palettes() # Select default palette "Default" on_palette_select(current_palette) func _clear_swatches() -> void: for child in get_children(): if child is BaseButton: child.disconnect("pressed", self, "on_color_select") child.queue_free() func on_palette_select(palette_name : String) -> void: _clear_swatches() if Global.palettes.has(palette_name): # Palette exists in memory current_palette = palette_name var palette : Palette = Global.palettes[palette_name] _display_palette(palette) func on_new_empty_palette() -> void: Global.new_palette_dialog.window_title = "Create a new empty palette?" Global.new_palette_name_line_edit.text = "Custom_Palette" from_palette = null Global.new_palette_dialog.popup_centered() func on_import_palette() -> void: Global.palette_import_file_dialog.popup_centered() func on_palette_import_file_selected(path) -> void: var palette : Palette = null if path.to_lower().ends_with("json"): palette = Palette.new().load_from_file(path) elif path.to_lower().ends_with("gpl"): palette = Import.import_gpl(path) if palette: if not Global.palettes.has(palette.name): Global.palettes[palette.name] = palette Global.palette_option_button.add_item(palette.name) var index: int = Global.palette_option_button.get_item_count() - 1 Global.palette_option_button.set_item_metadata(index, palette.name) Global.palette_option_button.select(index) on_palette_select(palette.name) save_palette(palette.name, palette.name + ".json") else: Global.error_dialog.set_text("Palette named '" + palette.name + "' already exists"); Global.error_dialog.popup_centered() else: Global.error_dialog.set_text("Invalid Palette file!") Global.error_dialog.popup_centered() func on_edit_palette() -> void: var palette : Dictionary = Global.palettes[current_palette] var create_new_palette := true # Create new palette by default if palette.editable: create_new_palette = false # Edit if already a custom palette if create_new_palette: from_palette = Global.palettes[current_palette] Global.new_palette_dialog.window_title = "Create a new custom palette from existing default?" Global.new_palette_name_line_edit.text = "Custom_" + current_palette Global.new_palette_dialog.popup_centered() else: from_palette = null Global.edit_palette_popup.open(current_palette) func on_new_palette_confirmed() -> void: var new_palette_name : String = Global.new_palette_name_line_edit.text var result : String = create_new_palette(new_palette_name, from_palette) if not result.empty(): Global.error_dialog.set_text(result) Global.error_dialog.popup_centered() func create_new_palette(name : String, _from_palette : Palette) -> String: # Returns empty string, else error string var new_palette : Palette = Palette.new() # Check if new name is valid if name.empty(): return "Error: Palette must have a valid name." if Global.palettes.has(name): return "Error: Palette '" + name + "' already exists!" new_palette.name = name # Check if source palette has data if _from_palette: new_palette = _from_palette.duplicate() new_palette.name = name new_palette.editable = true # Add palette to Global and options Global.palettes[name] = new_palette Global.palette_option_button.add_item(name) var index : int = Global.palette_option_button.get_item_count() - 1 Global.palette_option_button.set_item_metadata(index, name) Global.palette_option_button.select(index) save_palette(name, name + ".json") on_palette_select(name) return "" func _display_palette(palette : Palette) -> void: var index := 0 for color_data in palette.colors: var color = color_data.color var new_button = palette_button.instance() new_button.get_child(0).modulate = color new_button.hint_tooltip = "#" + color_data.data.to_upper() + " " + color_data.name new_button.connect("pressed", self, "on_color_select", [index]) add_child(new_button) index += 1 func on_color_select(index : int) -> void: var color : Color = Global.palettes[current_palette].get_color(index) if Input.is_action_just_pressed("left_mouse"): Global.left_color_picker.color = color Global.update_left_custom_brush() elif Input.is_action_just_pressed("right_mouse"): Global.right_color_picker.color = color Global.update_right_custom_brush() func _load_palettes() -> void: var dir := Directory.new() dir.open(".") if not dir.dir_exists(palettes_path): dir.make_dir(palettes_path) var palette_files : Array = get_palette_files(palettes_path) for file_name in palette_files: var palette : Palette = Palette.new().load_from_file(palettes_path.plus_file(file_name)) if palette: Global.palettes[palette.name] = palette Global.palette_option_button.add_item(palette.name) var index: int = Global.palette_option_button.get_item_count() - 1 Global.palette_option_button.set_item_metadata(index, palette.name) if palette.name == "Default": Global.palette_option_button.select(index) if not "Default" in Global.palettes && Global.palettes.size() > 0: Global.control._on_PaletteOptionButton_item_selected(0) func get_palette_files(path : String) -> Array: var dir := Directory.new() var results = [] dir.open(path) dir.list_dir_begin() while true: var file_name = dir.get_next() if file_name == "": break elif not file_name.begins_with(".") && file_name.to_lower().ends_with("json"): results.append(file_name) dir.list_dir_end() return results func save_palette(palette_name : String, filename : String) -> void: var palette = Global.palettes[palette_name] palette.save_to_file(palettes_path.plus_file(filename))