extends TextureButton var setting_name : String var value_type : String var default_value var node : Node func _ready() -> void: # Handle themes if Global.theme_type == Global.ThemeTypes.LIGHT: texture_normal = load("res://assets/graphics/light_themes/misc/icon_reload.png") elif Global.theme_type == Global.ThemeTypes.CARAMEL: texture_normal = load("res://assets/graphics/caramel_themes/misc/icon_reload.png") func _on_RestoreDefaultButton_pressed() -> void: Global.set(setting_name, default_value) Global.config_cache.set_value("preferences", setting_name, default_value) Global.preferences_dialog.preference_update(setting_name) Global.preferences_dialog.disable_restore_default_button(self, true) node.set(value_type, default_value)