extends Node onready var themes := [ [preload("res://assets/themes/dark/theme.tres"), "Dark"], [preload("res://assets/themes/gray/theme.tres"), "Gray"], [preload("res://assets/themes/blue/theme.tres"), "Blue"], [preload("res://assets/themes/caramel/theme.tres"), "Caramel"], [preload("res://assets/themes/light/theme.tres"), "Light"], [preload("res://assets/themes/purple/theme.tres"), "Purple"], ] onready var buttons_container : BoxContainer = $ThemeButtons onready var colors_container : BoxContainer = $ThemeColorsSpacer/ThemeColors onready var theme_color_preview_scene = preload("res://src/Preferences/ThemeColorPreview.tscn") func _ready() -> void: var button_group = ButtonGroup.new() for theme in themes: var button := CheckBox.new() button.name = theme[1] button.text = theme[1] button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND button.group = button_group buttons_container.add_child(button) button.connect("pressed", self, "_on_Theme_pressed", [button.get_index()]) var theme_color_preview : ColorRect = theme_color_preview_scene.instance() var color1 = theme[0].get_stylebox("panel", "Panel").bg_color var color2 = theme[0].get_stylebox("panel", "PanelContainer").bg_color theme_color_preview.get_child(0).color = color1 theme_color_preview.get_child(1).color = color2 colors_container.add_child(theme_color_preview) if Global.config_cache.has_section_key("preferences", "theme"): var theme_id = Global.config_cache.get_value("preferences", "theme") if theme_id >= themes.size(): theme_id = 0 change_theme(theme_id) buttons_container.get_child(theme_id).pressed = true else: change_theme(0) buttons_container.get_child(0).pressed = true func _on_Theme_pressed(index : int) -> void: buttons_container.get_child(index).pressed = true change_theme(index) Global.config_cache.set_value("preferences", "theme", index) Global.config_cache.save("user://cache.ini") func change_theme(ID : int) -> void: var font = Global.control.theme.default_font var main_theme : Theme = themes[ID][0] if ID == 0 or ID == 1: # Dark or Gray Theme Global.theme_type = Global.ThemeTypes.DARK elif ID == 2: # Godot's Theme Global.theme_type = Global.ThemeTypes.BLUE elif ID == 3: # Caramel Theme Global.theme_type = Global.ThemeTypes.CARAMEL elif ID == 4: # Light Theme Global.theme_type = Global.ThemeTypes.LIGHT elif ID == 5: # Purple Theme Global.theme_type = Global.ThemeTypes.DARK Global.control.theme = main_theme Global.control.theme.default_font = font Global.default_clear_color = main_theme.get_stylebox("panel", "PanelContainer").bg_color VisualServer.set_default_clear_color(Color(Global.default_clear_color)) (Global.animation_timeline.get_stylebox("panel", "Panel") as StyleBoxFlat).bg_color = main_theme.get_stylebox("panel", "Panel").bg_color var fake_vsplit_grabber : TextureRect = Global.find_node_by_name(Global.animation_timeline, "FakeVSplitContainerGrabber") fake_vsplit_grabber.texture = main_theme.get_icon("grabber", "VSplitContainer") var layer_button_panel_container : PanelContainer = Global.find_node_by_name(Global.animation_timeline, "LayerButtonPanelContainer") (layer_button_panel_container.get_stylebox("panel", "PanelContainer") as StyleBoxFlat).bg_color = Global.default_clear_color var top_menu_style = main_theme.get_stylebox("TopMenu", "Panel") var ruler_style = main_theme.get_stylebox("Ruler", "Button") Global.top_menu_container.add_stylebox_override("panel", top_menu_style) Global.horizontal_ruler.add_stylebox_override("normal", ruler_style) Global.horizontal_ruler.add_stylebox_override("pressed", ruler_style) Global.horizontal_ruler.add_stylebox_override("hover", ruler_style) Global.horizontal_ruler.add_stylebox_override("focus", ruler_style) Global.vertical_ruler.add_stylebox_override("normal", ruler_style) Global.vertical_ruler.add_stylebox_override("pressed", ruler_style) Global.vertical_ruler.add_stylebox_override("hover", ruler_style) Global.vertical_ruler.add_stylebox_override("focus", ruler_style) for button in get_tree().get_nodes_in_group("UIButtons"): if button is TextureButton: var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/") var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1) var normal_file_name = button.texture_normal.resource_path.get_file() var theme_type := Global.theme_type if theme_type == Global.ThemeTypes.BLUE: theme_type = Global.ThemeTypes.DARK var theme_type_string : String = Global.ThemeTypes.keys()[theme_type].to_lower() button.texture_normal = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, normal_file_name]) if button.texture_pressed: var pressed_file_name = button.texture_pressed.resource_path.get_file() button.texture_pressed = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, pressed_file_name]) if button.texture_hover: var hover_file_name = button.texture_hover.resource_path.get_file() button.texture_hover = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, hover_file_name]) if button.texture_disabled and button.texture_disabled == StreamTexture: var disabled_file_name = button.texture_disabled.resource_path.get_file() button.texture_disabled = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, disabled_file_name]) elif button is Button: var texture : TextureRect for child in button.get_children(): if child is TextureRect and child.name != "Background": texture = child break if texture: var last_backslash = texture.texture.resource_path.get_base_dir().find_last("/") var button_category = texture.texture.resource_path.get_base_dir().right(last_backslash + 1) var normal_file_name = texture.texture.resource_path.get_file() var theme_type := Global.theme_type if theme_type == Global.ThemeTypes.CARAMEL or (theme_type == Global.ThemeTypes.BLUE and button_category != "tools"): theme_type = Global.ThemeTypes.DARK var theme_type_string : String = Global.ThemeTypes.keys()[theme_type].to_lower() texture.texture = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, normal_file_name]) # Make sure the frame text gets updated Global.current_project.current_frame = Global.current_project.current_frame Global.preferences_dialog.get_node("Popups/ShortcutSelector").theme = main_theme # Sets disabled theme color on palette swatches Global.palette_panel.reset_empty_palette_swatches_color()