extends VBoxContainer const SAVED_LAYOUT_PATH = "user://layout.tres" onready var _container = $DockableContainer onready var _clone_control = $HBoxContainer/ControlPrefab onready var _checkbox_container = $HBoxContainer func _ready() -> void: if not OS.is_userfs_persistent(): $HBoxContainer/SaveLayoutButton.visible = false $HBoxContainer/LoadLayoutButton.visible = false var tabs = _container.get_tabs() for i in tabs.size(): var checkbox = CheckBox.new() checkbox.text = str(i) checkbox.pressed = not _container.is_control_hidden(tabs[i]) checkbox.connect("toggled", self, "_on_CheckButton_toggled", [tabs[i]]) _checkbox_container.add_child(checkbox) func _on_add_pressed() -> void: var control = _clone_control.duplicate() control.get_node("Buttons/Rename").connect( "pressed", self, "_on_control_rename_button_pressed", [control] ) control.get_node("Buttons/Remove").connect( "pressed", self, "_on_control_remove_button_pressed", [control] ) control.color = Color(randf(), randf(), randf()) control.name = "Control0" _container.add_child(control, true) yield(_container, "sort_children") _container.set_control_as_current_tab(control) func _on_save_pressed() -> void: if ResourceSaver.save(SAVED_LAYOUT_PATH, _container.get_layout()) != OK: print("ERROR") func _on_load_pressed() -> void: var res = load(SAVED_LAYOUT_PATH) if res: _container.set_layout(res.clone()) else: print("Error") func _on_control_rename_button_pressed(control: Control) -> void: control.name += " =D" func _on_control_remove_button_pressed(control: Control) -> void: _container.remove_child(control) control.queue_free() func _on_CheckButton_toggled(button_pressed: bool, tab: Control) -> void: _container.set_control_hidden(tab, not button_pressed)