extends ConfirmationDialog enum ImageImportOptions {NEW_TAB, SPRITESHEET, NEW_FRAME, NEW_LAYER, PALETTE, BRUSH, PATTERN} var path : String var image : Image var current_import_option : int = ImageImportOptions.NEW_TAB var spritesheet_horizontal := 1 var spritesheet_vertical := 1 onready var texture_rect : TextureRect = $VBoxContainer/CenterContainer/TextureRect onready var spritesheet_options = $VBoxContainer/HBoxContainer/SpritesheetOptions func _on_PreviewDialog_about_to_show() -> void: var img_texture := ImageTexture.new() img_texture.create_from_image(image) texture_rect.texture = img_texture spritesheet_options.get_node("HorizontalFrames").max_value = min(spritesheet_options.get_node("HorizontalFrames").max_value, image.get_size().x) spritesheet_options.get_node("VerticalFrames").max_value = min(spritesheet_options.get_node("VerticalFrames").max_value, image.get_size().y) func _on_PreviewDialog_popup_hide() -> void: queue_free() # Call Global.dialog_open() only if it's the only preview dialog opened for child in Global.control.get_children(): if child != self and "PreviewDialog" in child.name: return Global.dialog_open(false) func _on_PreviewDialog_confirmed() -> void: if current_import_option == ImageImportOptions.NEW_TAB: OpenSave.open_image_as_new_tab(path, image) elif current_import_option == ImageImportOptions.SPRITESHEET: OpenSave.open_image_as_spritesheet(path, image, spritesheet_horizontal, spritesheet_vertical) elif current_import_option == ImageImportOptions.NEW_FRAME: OpenSave.open_image_as_new_frame(image) elif current_import_option == ImageImportOptions.PALETTE: Global.palette_container.on_palette_import_file_selected(path) func _on_ImportOption_item_selected(id : int) -> void: current_import_option = id if id == ImageImportOptions.SPRITESHEET: spritesheet_options.visible = true texture_rect.get_child(0).visible = true texture_rect.get_child(1).visible = true else: spritesheet_options.visible = false texture_rect.get_child(0).visible = false texture_rect.get_child(1).visible = false func _on_HorizontalFrames_value_changed(value) -> void: spritesheet_horizontal = value for child in texture_rect.get_node("HorizLines").get_children(): child.queue_free() var image_size_y = texture_rect.rect_size.y var image_size_x = texture_rect.rect_size.x if image.get_size().x > image.get_size().y: var scale_ratio = image.get_size().x / image_size_x image_size_y = image.get_size().y / scale_ratio else: var scale_ratio = image.get_size().y / image_size_y image_size_x = image.get_size().x / scale_ratio var offset_x = (300 - image_size_x) / 2 var offset_y = (300 - image_size_y) / 2 if value > 1: var line_distance = image_size_x / value for i in range(1, value): var line_2d := Line2D.new() line_2d.width = 1 line_2d.position = Vector2.ZERO line_2d.add_point(Vector2(i * line_distance + offset_x, offset_y)) line_2d.add_point(Vector2(i * line_distance + offset_x, image_size_y + offset_y)) texture_rect.get_node("HorizLines").add_child(line_2d) func _on_VerticalFrames_value_changed(value) -> void: spritesheet_vertical = value for child in texture_rect.get_node("VerticalLines").get_children(): child.queue_free() var image_size_y = texture_rect.rect_size.y var image_size_x = texture_rect.rect_size.x if image.get_size().x > image.get_size().y: var scale_ratio = image.get_size().x / image_size_x image_size_y = image.get_size().y / scale_ratio else: var scale_ratio = image.get_size().y / image_size_y image_size_x = image.get_size().x / scale_ratio var offset_x = (300 - image_size_x) / 2 var offset_y = (300 - image_size_y) / 2 if value > 1: var line_distance = image_size_y / value for i in range(1, value): var line_2d := Line2D.new() line_2d.width = 1 line_2d.position = Vector2.ZERO line_2d.add_point(Vector2(offset_x, i * line_distance + offset_y)) line_2d.add_point(Vector2(image_size_x + offset_x, i * line_distance + offset_y)) texture_rect.get_node("VerticalLines").add_child(line_2d)