extends "res://src/Tools/BaseDraw.gd" var _curve := Curve2D.new() ## The [Curve2D] responsible for the shape of the curve being drawn. var _drawing := false ## Set to true when a curve is being drawn. var _fill := false ## When true, the inside area of the curve gets filled. var _editing_bezier := false ## Needed to determine when to show the control points preview line. var _editing_out_control_point := false ## True when controlling the out control point only. var _thickness := 1 ## The thickness of the curve. var _last_mouse_position := Vector2.INF ## The last position of the mouse func _init() -> void: # To prevent tool from remaining active when switching projects Global.project_about_to_switch.connect(_clear) _drawer.color_op = Drawer.ColorOp.new() update_indicator() func update_brush() -> void: pass func _on_thickness_value_changed(value: int) -> void: _thickness = value update_indicator() update_config() save_config() func _on_fill_checkbox_toggled(toggled_on: bool) -> void: _fill = toggled_on update_config() save_config() func update_indicator() -> void: var bitmap := BitMap.new() bitmap.create(Vector2i.ONE * _thickness) bitmap.set_bit_rect(Rect2i(Vector2i.ZERO, Vector2i.ONE * _thickness), true) _indicator = bitmap _polylines = _create_polylines(_indicator) func get_config() -> Dictionary: var config := super.get_config() config["thickness"] = _thickness return config func set_config(config: Dictionary) -> void: super.set_config(config) _thickness = config.get("thickness", _thickness) func update_config() -> void: super.update_config() $ThicknessSlider.value = _thickness ## This tool has no brush, so just return the indicator as it is. func _create_brush_indicator() -> BitMap: return _indicator func _input(event: InputEvent) -> void: if _drawing: if event is InputEventMouseMotion: _last_mouse_position = Global.canvas.current_pixel.floor() if Global.mirror_view: _last_mouse_position.x = Global.current_project.size.x - 1 - _last_mouse_position.x elif event is InputEventMouseButton: if event.double_click and event.button_index == tool_slot.button: $DoubleClickTimer.start() _draw_shape() else: if event.is_action_pressed("shape_perfect"): _editing_out_control_point = true elif event.is_action_released("shape_perfect"): _editing_out_control_point = false if event.is_action_pressed("change_tool_mode"): # Control removes the last added point if _curve.point_count > 1: _curve.remove_point(_curve.point_count - 1) func draw_start(pos: Vector2i) -> void: if !$DoubleClickTimer.is_stopped(): return pos = snap_position(pos) super.draw_start(pos) if Input.is_action_pressed("shape_displace"): _picking_color = true _pick_color(pos) return Global.canvas.selection.transform_content_confirm() update_mask() if !_drawing: _drawing = true _curve.add_point(pos) func draw_move(pos: Vector2i) -> void: pos = snap_position(pos) super.draw_move(pos) if _picking_color: # Still return even if we released Alt if Input.is_action_pressed("shape_displace"): _pick_color(pos) return if _drawing: _editing_bezier = true var current_position := _curve.get_point_position(_curve.point_count - 1) - Vector2(pos) if not _editing_out_control_point: _curve.set_point_in(_curve.point_count - 1, current_position) _curve.set_point_out(_curve.point_count - 1, -current_position) func draw_end(pos: Vector2i) -> void: _editing_bezier = false if _is_hovering_first_position(pos) and _curve.point_count > 1: _draw_shape() super.draw_end(pos) func draw_preview() -> void: if not _drawing: return var canvas: Node2D = Global.canvas.previews var pos := canvas.position var canvas_scale := canvas.scale if Global.mirror_view: # This fixes previewing in mirror mode pos.x = pos.x + Global.current_project.size.x canvas_scale.x = -1 var points := _bezier() canvas.draw_set_transform(pos, canvas.rotation, canvas_scale) var indicator := _fill_bitmap_with_points(points, Global.current_project.size) for line in _create_polylines(indicator): canvas.draw_polyline(PackedVector2Array(line), Color.BLACK) canvas.draw_set_transform(canvas.position, canvas.rotation, canvas.scale) var circle_radius := Vector2.ONE * (5.0 / Global.camera.zoom.x) if _is_hovering_first_position(_last_mouse_position) and _curve.point_count > 1: var circle_center := _curve.get_point_position(0) if Global.mirror_view: # This fixes previewing in mirror mode circle_center.x = Global.current_project.size.x - circle_center.x - 1 circle_center += Vector2.ONE * 0.5 draw_empty_circle(canvas, circle_center, circle_radius * 2.0, Color.BLACK) if _editing_bezier: var current_position := _curve.get_point_position(_curve.point_count - 1) var start := current_position if _curve.point_count > 1: start = current_position + _curve.get_point_in(_curve.point_count - 1) var end := current_position + _curve.get_point_out(_curve.point_count - 1) if Global.mirror_view: # This fixes previewing in mirror mode current_position.x = Global.current_project.size.x - current_position.x - 1 start.x = Global.current_project.size.x - start.x - 1 end.x = Global.current_project.size.x - end.x - 1 canvas.draw_line(start, current_position, Color.BLACK) canvas.draw_line(current_position, end, Color.BLACK) draw_empty_circle(canvas, start, circle_radius, Color.BLACK) draw_empty_circle(canvas, end, circle_radius, Color.BLACK) func _draw_shape() -> void: var points := _bezier() prepare_undo("Draw Shape") for point in points: # Reset drawer every time because pixel perfect sometimes breaks the tool _drawer.reset() # Draw each point offsetted based on the shape's thickness draw_tool(point) if _fill: var v := Vector2i() var image_size := Global.current_project.size for x in image_size.x: v.x = x for y in image_size.y: v.y = y if Geometry2D.is_point_in_polygon(v, points): draw_tool(v) _clear() commit_undo() func _clear() -> void: _curve.clear_points() _drawing = false _editing_out_control_point = false Global.canvas.previews.queue_redraw() ## Get the [member _curve]'s baked points, and draw lines between them using [method _fill_gap]. func _bezier() -> Array[Vector2i]: var last_pixel := Global.canvas.current_pixel if Global.mirror_view: # Mirror the last point of the curve last_pixel.x = (Global.current_project.size.x - 1) - last_pixel.x _curve.add_point(last_pixel) var points := _curve.get_baked_points() _curve.remove_point(_curve.point_count - 1) var final_points: Array[Vector2i] = [] for i in points.size() - 1: var point1 := points[i] var point2 := points[i + 1] final_points.append_array(_fill_gap(point1, point2)) return final_points ## Fills the gap between [param point_a] and [param point_b] using Bresenham's line algorithm. ## Takes the [member _thickness] into account. func _fill_gap(point_a: Vector2i, point_b: Vector2i) -> Array[Vector2i]: var array: Array[Vector2i] = [] var dx := absi(point_b.x - point_a.x) var dy := -absi(point_b.y - point_a.y) var err := dx + dy var e2 := err << 1 var sx := 1 if point_a.x < point_b.x else -1 var sy := 1 if point_a.y < point_b.y else -1 var x := point_a.x var y := point_a.y var start := point_a - Vector2i.ONE * (_thickness >> 1) var end := start + Vector2i.ONE * _thickness for yy in range(start.y, end.y): for xx in range(start.x, end.x): array.append(Vector2i(xx, yy)) while !(x == point_b.x && y == point_b.y): e2 = err << 1 if e2 >= dy: err += dy x += sx if e2 <= dx: err += dx y += sy var pos := Vector2i(x, y) start = pos - Vector2i.ONE * (_thickness >> 1) end = start + Vector2i.ONE * _thickness for yy in range(start.y, end.y): for xx in range(start.x, end.x): array.append(Vector2i(xx, yy)) return array func _fill_bitmap_with_points(points: Array[Vector2i], bitmap_size: Vector2i) -> BitMap: var bitmap := BitMap.new() bitmap.create(bitmap_size) for point in points: if point.x < 0 or point.y < 0 or point.x >= bitmap_size.x or point.y >= bitmap_size.y: continue bitmap.set_bitv(point, 1) return bitmap func _is_hovering_first_position(pos: Vector2) -> bool: return _curve.point_count > 0 and _curve.get_point_position(0) == pos # Thanks to # https://www.reddit.com/r/godot/comments/3ktq39/drawing_empty_circles_and_curves/cv0f4eo/ func draw_empty_circle( canvas: CanvasItem, circle_center: Vector2, circle_radius: Vector2, color: Color ) -> void: var draw_counter := 1 var line_origin := Vector2() var line_end := Vector2() line_origin = circle_radius + circle_center while draw_counter <= 360: line_end = circle_radius.rotated(deg_to_rad(draw_counter)) + circle_center canvas.draw_line(line_origin, line_end, color) draw_counter += 1 line_origin = line_end line_end = circle_radius.rotated(TAU) + circle_center canvas.draw_line(line_origin, line_end, color)