extends ImageEffect enum { ROTXEL_SMEAR, CLEANEDGE, OMNISCALE, NNS, NN, ROTXEL, URD } enum Animate { ANGLE, INITIAL_ANGLE } var live_preview := true var rotxel_shader := preload("res://src/Shaders/Rotation/SmearRotxel.gdshader") var nn_shader := preload("res://src/Shaders/Rotation/NearestNeighbour.gdshader") var pivot := Vector2.INF var drag_pivot := false @onready var type_option_button: OptionButton = $VBoxContainer/HBoxContainer2/TypeOptionButton @onready var pivot_indicator: Control = $VBoxContainer/AspectRatioContainer/Indicator @onready var pivot_sliders := $VBoxContainer/PivotOptions/Pivot as ValueSliderV2 @onready var angle_slider: ValueSlider = $VBoxContainer/AngleSlider @onready var smear_options: Container = $VBoxContainer/SmearOptions @onready var init_angle_slider: ValueSlider = smear_options.get_node("InitialAngleSlider") @onready var tolerance_slider: ValueSlider = smear_options.get_node("ToleranceSlider") @onready var wait_apply_timer: Timer = $WaitApply @onready var wait_time_slider: ValueSlider = $VBoxContainer/WaitTime func _ready() -> void: super._ready() # Set as in the Animate enum animate_panel.add_float_property("Angle", angle_slider) animate_panel.add_float_property("Initial Angle", init_angle_slider) type_option_button.add_item("Rotxel with Smear", ROTXEL_SMEAR) type_option_button.add_item("cleanEdge", CLEANEDGE) type_option_button.add_item("OmniScale", OMNISCALE) type_option_button.add_item("Nearest neighbour (Shader)", NNS) type_option_button.add_item("Nearest neighbour", NN) type_option_button.add_item("Rotxel", ROTXEL) type_option_button.add_item("Upscale, Rotate and Downscale", URD) type_option_button.item_selected.emit(0) func _about_to_popup() -> void: if DrawingAlgos.clean_edge_shader == null: DrawingAlgos.clean_edge_shader = load("res://src/Shaders/Rotation/cleanEdge.gdshader") drag_pivot = false if pivot == Vector2.INF: _calculate_pivot() has_been_confirmed = false super._about_to_popup() wait_apply_timer.wait_time = wait_time_slider.value / 1000.0 func _calculate_pivot() -> void: var project_size := Global.current_project.size pivot = project_size / 2.0 # Pivot correction in case of even size if ( type_option_button.get_selected_id() != NNS and type_option_button.get_selected_id() != CLEANEDGE and type_option_button.get_selected_id() != OMNISCALE ): if project_size.x % 2 == 0: pivot.x -= 0.5 if project_size.y % 2 == 0: pivot.y -= 0.5 if Global.current_project.has_selection and selection_checkbox.button_pressed: var selection_rectangle := Global.current_project.selection_map.get_used_rect() pivot = ( selection_rectangle.position + ((selection_rectangle.end - selection_rectangle.position) / 2) ) if ( type_option_button.get_selected_id() != NNS and type_option_button.get_selected_id() != CLEANEDGE and type_option_button.get_selected_id() != OMNISCALE ): # Pivot correction in case of even size if (selection_rectangle.end.x - selection_rectangle.position.x) % 2 == 0: pivot.x -= 0.5 if (selection_rectangle.end.y - selection_rectangle.position.y) % 2 == 0: pivot.y -= 0.5 pivot_sliders.value = pivot _on_Pivot_value_changed(pivot) func commit_action(cel: Image, _project := Global.current_project) -> void: var angle := deg_to_rad(animate_panel.get_animated_value(commit_idx, Animate.ANGLE)) var init_angle := animate_panel.get_animated_value(commit_idx, Animate.INITIAL_ANGLE) var selection_tex: ImageTexture var image := Image.new() image.copy_from(cel) if _project.has_selection and selection_checkbox.button_pressed: var selection := _project.selection_map selection_tex = ImageTexture.create_from_image(selection) if !_type_is_shader(): for x in _project.size.x: for y in _project.size.y: var pos := Vector2i(x, y) if !_project.can_pixel_get_drawn(pos): image.set_pixelv(pos, Color(0, 0, 0, 0)) else: cel.set_pixelv(pos, Color(0, 0, 0, 0)) if _type_is_shader(): var shader := rotxel_shader var params := { "angle": angle, "selection_tex": selection_tex, "pivot_pixel": pivot, "preview": true } match type_option_button.get_selected_id(): ROTXEL_SMEAR: params = { "initial_angle": init_angle, "ending_angle": rad_to_deg(angle), "tolerance": tolerance_slider.value, "selection_tex": selection_tex, "origin": pivot / Vector2(cel.get_size()), } CLEANEDGE: shader = DrawingAlgos.clean_edge_shader OMNISCALE: shader = DrawingAlgos.omniscale_shader NNS: shader = nn_shader if !has_been_confirmed: for param in params: preview.material.set_shader_parameter(param, params[param]) else: params["preview"] = false var gen := ShaderImageEffect.new() gen.generate_image(cel, shader, params, _project.size) await gen.done else: match type_option_button.get_selected_id(): ROTXEL: DrawingAlgos.rotxel(image, angle, pivot) NN: DrawingAlgos.nn_rotate(image, angle, pivot) URD: DrawingAlgos.fake_rotsprite(image, angle, pivot) if _project.has_selection and selection_checkbox.button_pressed and !_type_is_shader(): cel.blend_rect(image, Rect2i(Vector2i.ZERO, image.get_size()), Vector2i.ZERO) else: cel.blit_rect(image, Rect2i(Vector2i.ZERO, image.get_size()), Vector2i.ZERO) func _type_is_shader() -> bool: return type_option_button.get_selected_id() <= NNS func _on_TypeOptionButton_item_selected(_id: int) -> void: match type_option_button.get_selected_id(): ROTXEL_SMEAR: var sm := ShaderMaterial.new() sm.shader = rotxel_shader preview.set_material(sm) smear_options.visible = true CLEANEDGE: var sm := ShaderMaterial.new() sm.shader = DrawingAlgos.clean_edge_shader preview.set_material(sm) smear_options.visible = false OMNISCALE: var sm := ShaderMaterial.new() sm.shader = DrawingAlgos.omniscale_shader preview.set_material(sm) smear_options.visible = false NNS: var sm := ShaderMaterial.new() sm.shader = nn_shader preview.set_material(sm) smear_options.visible = false _: preview.set_material(null) smear_options.visible = false update_preview() func _on_AngleSlider_value_changed(_value: float) -> void: if live_preview: update_preview() else: wait_apply_timer.start() func _on_InitialAngleSlider_value_changed(_value: float) -> void: if live_preview: update_preview() else: wait_apply_timer.start() func _on_ToleranceSlider_value_changed(_value: float) -> void: if live_preview: update_preview() else: wait_apply_timer.start() func _on_WaitApply_timeout() -> void: update_preview() func _on_WaitTime_value_changed(value: float) -> void: wait_apply_timer.wait_time = value / 1000.0 func _on_LiveCheckbox_toggled(button_pressed: bool) -> void: live_preview = button_pressed wait_time_slider.editable = !live_preview wait_time_slider.visible = !live_preview if !button_pressed: size.y += 1 # Reset size of dialog func _on_quick_change_angle_pressed(angle_value: int) -> void: var current_angle := angle_slider.value var new_angle := current_angle + angle_value if angle_value == 0: new_angle = 0 if new_angle < 0: new_angle = new_angle + 360 elif new_angle >= 360: new_angle = new_angle - 360 angle_slider.value = new_angle func _on_Centre_pressed() -> void: _calculate_pivot() func _on_Pivot_value_changed(value: Vector2) -> void: pivot = value # Refresh the indicator pivot_indicator.queue_redraw() if angle_slider.value != 0: update_preview() func _on_Indicator_draw() -> void: var img_size := preview_image.get_size() # find the scale using the larger measurement var ratio := pivot_indicator.size / Vector2(img_size) # we need to set the scale according to the larger side var conversion_scale: float if img_size.x > img_size.y: conversion_scale = ratio.x else: conversion_scale = ratio.y var pivot_position := pivot * conversion_scale pivot_indicator.draw_arc(pivot_position, 2, 0, 360, 360, Color.YELLOW, 0.5) pivot_indicator.draw_arc(pivot_position, 6, 0, 360, 360, Color.WHITE, 0.5) pivot_indicator.draw_line( pivot_position - Vector2.UP * 10, pivot_position - Vector2.DOWN * 10, Color.WHITE, 0.5 ) pivot_indicator.draw_line( pivot_position - Vector2.RIGHT * 10, pivot_position - Vector2.LEFT * 10, Color.WHITE, 0.5 ) func _on_Indicator_gui_input(event: InputEvent) -> void: if event.is_action_pressed("left_mouse"): drag_pivot = true if event.is_action_released("left_mouse"): drag_pivot = false if drag_pivot: var img_size := preview_image.get_size() # var mouse_pos := get_local_mouse_position() - pivot_indicator.position var mouse_pos := pivot_indicator.position var ratio := Vector2(img_size) / pivot_indicator.size # we need to set the scale according to the larger side var conversion_scale: float if img_size.x > img_size.y: conversion_scale = ratio.x else: conversion_scale = ratio.y var new_pos := mouse_pos * conversion_scale pivot_sliders.value = new_pos _on_Pivot_value_changed(new_pos)