extends "res://src/Tools/Base.gd" var _color_slot := 0 func _on_Options_item_selected(id): _color_slot = id update_config() save_config() func get_config() -> Dictionary: return { "color_slot" : _color_slot, } func set_config(config : Dictionary) -> void: _color_slot = config.get("color_slot", _color_slot) func update_config() -> void: $ColorPicker/Options.selected = _color_slot func draw_start(position : Vector2) -> void: _pick_color(position) func draw_move(position : Vector2) -> void: _pick_color(position) func draw_end(_position : Vector2) -> void: pass func _pick_color(position : Vector2) -> void: if position.x < 0 or position.y < 0: return var image := Image.new() image.copy_from(_get_draw_image()) if position.x > image.get_width() - 1 or position.y > image.get_height() - 1: return image.lock() var color := image.get_pixelv(position) var button := BUTTON_LEFT if _color_slot == 0 else BUTTON_RIGHT Tools.assign_color(color, button, false)