extends Control var current_save_path := "" var opensprite_file_selected := false var file_menu : PopupMenu var view_menu : PopupMenu var tools := [] var redone := false var fps := 6.0 var animation_loop := 0 # 0 is no loop, 1 is cycle loop, 2 is ping-pong loop var animation_forward := true var previous_left_color := Color.black var previous_right_color := Color.white # Called when the node enters the scene tree for the first time. func _ready() -> void: get_tree().set_auto_accept_quit(false) # Set a minimum window size to prevent UI elements from collapsing on each other. # This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist. OS.set("min_window_size", Vector2(1152, 648)) # `TranslationServer.get_loaded_locales()` was added in 3.2beta and in 3.1.2 # The `has_method()` check and the `else` branch can be removed once 3.2 is released. if TranslationServer.has_method("get_loaded_locales"): Global.loaded_locales = TranslationServer.get_loaded_locales() else: # Hardcoded list of locales Global.loaded_locales = ["de", "el", "en", "fr", "pl", "pt_BR", "ru", "zh_TW"] # Make sure locales are always sorted, in the same order Global.loaded_locales.sort() # Restore the window position/size if values are present in the configuration cache if Global.config_cache.has_section_key("window", "screen"): OS.current_screen = Global.config_cache.get_value("window", "screen") if Global.config_cache.has_section_key("window", "maximized"): OS.window_maximized = Global.config_cache.get_value("window", "maximized") if !OS.window_maximized: if Global.config_cache.has_section_key("window", "position"): OS.window_position = Global.config_cache.get_value("window", "position") if Global.config_cache.has_section_key("window", "size"): OS.window_size = Global.config_cache.get_value("window", "size") var file_menu_items := { "New..." : KEY_MASK_CMD + KEY_N, "Open..." : KEY_MASK_CMD + KEY_O, "Save..." : KEY_MASK_CMD + KEY_S, "Save as..." : KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S, "Import PNG..." : KEY_MASK_CMD + KEY_I, "Export PNG..." : KEY_MASK_CMD + KEY_E, "Export PNG as..." : KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_E, "Quit" : KEY_MASK_CMD + KEY_Q } var edit_menu_items := { "Undo" : KEY_MASK_CMD + KEY_Z, "Redo" : KEY_MASK_CMD + KEY_Y, "Clear Selection" : 0, "Preferences" : 0 } var view_menu_items := { "Tile Mode" : KEY_MASK_CMD + KEY_T, "Show Grid" : KEY_MASK_CMD + KEY_G, "Show Rulers" : KEY_MASK_CMD + KEY_R, "Show Guides" : KEY_MASK_CMD + KEY_F } var image_menu_items := { "Scale Image" : 0, "Crop Image" : 0, "Flip Horizontal" : KEY_MASK_SHIFT + KEY_H, "Flip Vertical" : KEY_MASK_SHIFT + KEY_V, "Invert colors" : 0, "Desaturation" : 0, "Outline" : 0 } var help_menu_items := { "View Splash Screen" : 0, "Issue Tracker" : 0, "Changelog" : 0, "About Pixelorama" : 0 } # Load language if Global.config_cache.has_section_key("preferences", "locale"): var saved_locale : String = Global.config_cache.get_value("preferences", "locale") TranslationServer.set_locale(saved_locale) # Set the language option menu's default selected option to the loaded locale var locale_index: int = Global.loaded_locales.find(saved_locale) $PreferencesDialog.languages.get_child(1).pressed = false $PreferencesDialog.languages.get_child(locale_index + 2).pressed = true else: # If the user doesn't have a language preference, set it to their OS' locale TranslationServer.set_locale(OS.get_locale()) if TranslationServer.get_locale() == "zh_TW": theme.default_font = preload("res://Assets/Fonts/NotoSansCJKtc-Regular.tres") else: theme.default_font = preload("res://Assets/Fonts/Roboto-Regular.tres") file_menu = Global.file_menu.get_popup() var edit_menu : PopupMenu = Global.edit_menu.get_popup() view_menu = Global.view_menu.get_popup() var image_menu : PopupMenu = Global.image_menu.get_popup() var help_menu : PopupMenu = Global.help_menu.get_popup() var i = 0 for item in file_menu_items.keys(): file_menu.add_item(item, i, file_menu_items[item]) i += 1 i = 0 for item in edit_menu_items.keys(): edit_menu.add_item(item, i, edit_menu_items[item]) i += 1 i = 0 for item in view_menu_items.keys(): view_menu.add_check_item(item, i, view_menu_items[item]) i += 1 view_menu.set_item_checked(2, true) #Show Rulers view_menu.set_item_checked(3, true) #Show Guides view_menu.hide_on_checkable_item_selection = false i = 0 for item in image_menu_items.keys(): image_menu.add_item(item, i, image_menu_items[item]) if i == 3: image_menu.add_separator() i += 1 i = 0 for item in help_menu_items.keys(): help_menu.add_item(item, i, help_menu_items[item]) i += 1 file_menu.connect("id_pressed", self, "file_menu_id_pressed") edit_menu.connect("id_pressed", self, "edit_menu_id_pressed") view_menu.connect("id_pressed", self, "view_menu_id_pressed") image_menu.connect("id_pressed", self, "image_menu_id_pressed") help_menu.connect("id_pressed", self, "help_menu_id_pressed") var root = get_tree().get_root() # Node, left mouse shortcut, right mouse shortcut tools.append([Global.find_node_by_name(root, "Pencil"), "left_pencil_tool", "right_pencil_tool"]) tools.append([Global.find_node_by_name(root, "Eraser"), "left_eraser_tool", "right_eraser_tool"]) tools.append([Global.find_node_by_name(root, "Bucket"), "left_fill_tool", "right_fill_tool"]) tools.append([Global.find_node_by_name(root, "LightenDarken"), "left_lightdark_tool", "right_lightdark_tool"]) tools.append([Global.find_node_by_name(root, "RectSelect"), "left_rectangle_select_tool", "right_rectangle_select_tool"]) tools.append([Global.find_node_by_name(root, "ColorPicker"), "left_colorpicker_tool", "right_colorpicker_tool"]) for t in tools: t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]]) # Checks to see if it's 3.1.x if Engine.get_version_info().major == 3 && Engine.get_version_info().minor < 2: Global.left_color_picker.get_picker().move_child(Global.left_color_picker.get_picker().get_child(0), 1) Global.right_color_picker.get_picker().move_child(Global.right_color_picker.get_picker().get_child(0), 1) Import.import_brushes("Brushes") $SplashDialog.popup_centered() # Splash screen OS.set_window_title("(" + tr("untitled") + ") - Pixelorama") func _input(event : InputEvent) -> void: Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32) Global.left_cursor.texture = Global.left_cursor_tool_texture Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32) Global.right_cursor.texture = Global.right_cursor_tool_texture if event.is_action_pressed("toggle_fullscreen"): OS.window_fullscreen = !OS.window_fullscreen if event.is_action_pressed("redo_secondary"): # Shift + Ctrl + Z redone = true Global.undo_redo.redo() redone = false if Global.has_focus: for t in tools: # Handle tool shortcuts if event.is_action_pressed(t[2]): # Shortcut for right button (with Alt) _on_Tool_pressed(t[0], false, false) elif event.is_action_pressed(t[1]): # Shortcut for left button _on_Tool_pressed(t[0], false, true) func _notification(what : int) -> void: if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: # Handle exit $QuitDialog.call_deferred("popup_centered") Global.can_draw = false func file_menu_id_pressed(id : int) -> void: match id: 0: # New $CreateNewImage.popup_centered() Global.can_draw = false 1: # Open $OpenSprite.popup_centered() Global.can_draw = false opensprite_file_selected = false 2: # Save if current_save_path == "": $SaveSprite.popup_centered() Global.can_draw = false else: _on_SaveSprite_file_selected(current_save_path) 3: # Save as $SaveSprite.popup_centered() Global.can_draw = false 4: # Import $ImportSprites.popup_centered() Global.can_draw = false opensprite_file_selected = false 5: # Export if $ExportSprites.current_export_path == "": $ExportSprites.popup_centered() Global.can_draw = false else: $ExportSprites.export_project() 6: # Export as $ExportSprites.popup_centered() Global.can_draw = false 7: # Quit $QuitDialog.popup_centered() Global.can_draw = false func edit_menu_id_pressed(id : int) -> void: match id: 0: # Undo Global.undo_redo.undo() 1: # Redo redone = true Global.undo_redo.redo() redone = false 2: # Clear selection Global.canvas.handle_undo("Rectangle Select") Global.selection_rectangle.polygon[0] = Vector2.ZERO Global.selection_rectangle.polygon[1] = Vector2.ZERO Global.selection_rectangle.polygon[2] = Vector2.ZERO Global.selection_rectangle.polygon[3] = Vector2.ZERO Global.selected_pixels.clear() Global.canvas.handle_redo("Rectangle Select") 3: # Preferences $PreferencesDialog.popup_centered(Vector2(300, 280)) Global.can_draw = false func view_menu_id_pressed(id : int) -> void: match id: 0: # Tile mode Global.tile_mode = !Global.tile_mode view_menu.set_item_checked(0, Global.tile_mode) 1: # Show grid Global.draw_grid = !Global.draw_grid view_menu.set_item_checked(1, Global.draw_grid) 2: # Show rulers Global.show_rulers = !Global.show_rulers view_menu.set_item_checked(2, Global.show_rulers) Global.horizontal_ruler.visible = Global.show_rulers Global.vertical_ruler.visible = Global.show_rulers 3: # Show guides Global.show_guides = !Global.show_guides view_menu.set_item_checked(3, Global.show_guides) for canvas in Global.canvases: for guide in canvas.get_children(): if guide is Guide: guide.visible = Global.show_guides Global.canvas.update() func image_menu_id_pressed(id : int) -> void: match id: 0: # Scale Image $ScaleImage.popup_centered() Global.can_draw = false 1: # Crop Image # Use first layer as a starting rectangle var used_rect : Rect2 = Global.canvas.layers[0][0].get_used_rect() # However, if first layer is empty, loop through all layers until we find one that isn't var i := 0 while(i < Global.canvas.layers.size() - 1 && Global.canvas.layers[i][0].get_used_rect() == Rect2(0, 0, 0, 0)): i += 1 used_rect = Global.canvas.layers[i][0].get_used_rect() # Merge all layers with content for j in range(Global.canvas.layers.size() - 1, i, -1): if Global.canvas.layers[j][0].get_used_rect() != Rect2(0, 0, 0, 0): used_rect = used_rect.merge(Global.canvas.layers[j][0].get_used_rect()) # If no layer has any content, just return if used_rect == Rect2(0, 0, 0, 0): return var width := used_rect.size.x var height := used_rect.size.y Global.undos += 1 Global.undo_redo.create_action("Scale") Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor()) # Loop through all the layers to crop them for j in range(Global.canvas.layers.size() - 1, -1, -1): var sprite : Image = Global.canvas.layers[j][0].get_rect(used_rect) Global.undo_redo.add_do_property(Global.canvas.layers[j][0], "data", sprite.data) Global.undo_redo.add_undo_property(Global.canvas.layers[j][0], "data", Global.canvas.layers[j][0].data) Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() 2: # Flip Horizontal var canvas : Canvas = Global.canvas canvas.handle_undo("Draw") canvas.layers[canvas.current_layer_index][0].unlock() canvas.layers[canvas.current_layer_index][0].flip_x() canvas.layers[canvas.current_layer_index][0].lock() canvas.handle_redo("Draw") 3: # Flip Vertical var canvas : Canvas = Global.canvas canvas.handle_undo("Draw") canvas.layers[canvas.current_layer_index][0].unlock() canvas.layers[canvas.current_layer_index][0].flip_y() canvas.layers[canvas.current_layer_index][0].lock() canvas.handle_redo("Draw") 4: # Invert Colors var image : Image = Global.canvas.layers[Global.canvas.current_layer_index][0] Global.canvas.handle_undo("Draw") for xx in image.get_size().x: for yy in image.get_size().y: var px_color = image.get_pixel(xx, yy).inverted() if px_color.a == 0: continue image.set_pixel(xx, yy, px_color) Global.canvas.handle_redo("Draw") 5: # Desaturation var image : Image = Global.canvas.layers[Global.canvas.current_layer_index][0] Global.canvas.handle_undo("Draw") for xx in image.get_size().x: for yy in image.get_size().y: var px_color = image.get_pixel(xx, yy) if px_color.a == 0: continue var gray = image.get_pixel(xx, yy).v px_color = Color(gray, gray, gray, px_color.a) image.set_pixel(xx, yy, px_color) Global.canvas.handle_redo("Draw") 6: # Outline $OutlineDialog.popup_centered() func help_menu_id_pressed(id : int) -> void: match id: 0: # Splash Screen $SplashDialog.popup_centered() # Splash screen Global.can_draw = false 1: # Issue Tracker OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/issues") 2: # Changelog OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/blob/master/Changelog.md") 3: # About Pixelorama $AboutDialog.popup_centered() Global.can_draw = false func _on_OpenSprite_file_selected(path : String) -> void: var file := File.new() var err := file.open(path, File.READ) if err != OK: # An error occured file.close() OS.alert("Can't load file") return var current_version : String = ProjectSettings.get_setting("application/config/Version") var current_version_number = float(current_version.substr(1, 3)) # Example, "0.6" var version := file.get_line() var version_number = float(version.substr(1, 3)) # Example, "0.6" if current_version_number < 0.5: OS.alert("File is from an older version of Pixelorama, as such it might not work properly") var frame := 0 var frame_line := file.get_line() clear_canvases() while frame_line == "--": # Load frames var canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance() Global.canvas = canvas var width := file.get_16() var height := file.get_16() var layer_line := file.get_line() while layer_line == "-": #Load layers var buffer := file.get_buffer(width * height * 4) var layer_name := file.get_line() var layer_transparency := 1.0 if version_number > 0.5: layer_transparency = file.get_float() var image := Image.new() image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer) image.lock() var tex := ImageTexture.new() tex.create_from_image(image, 0) canvas.layers.append([image, tex, layer_name, true, layer_transparency]) layer_line = file.get_line() var guide_line := file.get_line() # "guideline" no pun intended while guide_line == "|": # Load guides var guide := Guide.new() guide.default_color = Color.purple guide.type = file.get_8() if guide.type == guide.TYPE.HORIZONTAL: guide.add_point(Vector2(-99999, file.get_16())) guide.add_point(Vector2(99999, file.get_16())) else: guide.add_point(Vector2(file.get_16(), -99999)) guide.add_point(Vector2(file.get_16(), 99999)) guide.has_focus = false canvas.add_child(guide) guide_line = file.get_line() canvas.size = Vector2(width, height) Global.canvases.append(canvas) canvas.frame = frame Global.canvas_parent.add_child(canvas) frame_line = file.get_line() frame += 1 Global.current_frame = frame - 1 # Load tool options Global.left_color_picker.color = file.get_var() Global.right_color_picker.color = file.get_var() Global.left_brush_size = file.get_8() Global.left_brush_size_edit.value = Global.left_brush_size Global.right_brush_size = file.get_8() Global.right_brush_size_edit.value = Global.right_brush_size var left_palette = file.get_var() var right_palette = file.get_var() for color in left_palette: Global.left_color_picker.get_picker().add_preset(color) for color in right_palette: Global.right_color_picker.get_picker().add_preset(color) # Load custom brushes Global.custom_brushes.resize(Global.brushes_from_files) Global.remove_brush_buttons() var brush_line := file.get_line() while brush_line == "/": var b_width := file.get_16() var b_height := file.get_16() var buffer := file.get_buffer(b_width * b_height * 4) var image := Image.new() image.create_from_data(b_width, b_height, false, Image.FORMAT_RGBA8, buffer) Global.custom_brushes.append(image) Global.create_brush_button(image) brush_line = file.get_line() file.close() OS.set_window_title(path.get_file() + " - Pixelorama") func _on_SaveSprite_file_selected(path) -> void: current_save_path = path var file := File.new() var err := file.open(path, File.WRITE) if err == 0: file.store_line(ProjectSettings.get_setting("application/config/Version")) for canvas in Global.canvases: # Store frames file.store_line("--") file.store_16(canvas.size.x) file.store_16(canvas.size.y) for layer in canvas.layers: # Store layers file.store_line("-") file.store_buffer(layer[0].get_data()) file.store_line(layer[2]) # Layer name file.store_float(layer[4]) # Layer transparency file.store_line("END_LAYERS") for child in canvas.get_children(): #Store guides if child is Guide: file.store_line("|") file.store_8(child.type) if child.type == child.TYPE.HORIZONTAL: file.store_16(child.points[0].y) file.store_16(child.points[1].y) else: file.store_16(child.points[1].x) file.store_16(child.points[0].x) file.store_line("END_GUIDES") file.store_line("END_FRAMES") # Save tool options var left_color: Color = Global.left_color_picker.color var right_color: Color = Global.right_color_picker.color var left_brush_size: int = Global.left_brush_size var right_brush_size: int = Global.right_brush_size var left_palette: PoolColorArray = Global.left_color_picker.get_picker().get_presets() var right_palette: PoolColorArray = Global.right_color_picker.get_picker().get_presets() file.store_var(left_color) file.store_var(right_color) file.store_8(left_brush_size) file.store_8(right_brush_size) file.store_var(left_palette) file.store_var(right_palette) #Save custom brushes for i in range(Global.brushes_from_files, Global.custom_brushes.size()): var brush = Global.custom_brushes[i] file.store_line("/") file.store_16(brush.get_size().x) file.store_16(brush.get_size().y) file.store_buffer(brush.get_data()) file.store_line("END_BRUSHES") file.close() Global.notification_label("File saved") func clear_canvases() -> void: for child in Global.vbox_layer_container.get_children(): if child is PanelContainer: child.queue_free() for child in Global.frame_container.get_children(): child.queue_free() for child in Global.canvas_parent.get_children(): if child is Canvas: child.queue_free() Global.canvases.clear() current_save_path = "" $ExportSprites.current_export_path = "" file_menu.set_item_text(5, "Export PNG...") OS.set_window_title("(" + tr("untitled") + ") - Pixelorama") Global.undo_redo.clear_history(false) func _on_ImportSprites_popup_hide() -> void: if !opensprite_file_selected: Global.can_draw = true func _on_ViewportContainer_mouse_entered() -> void: Global.has_focus = true func _on_ViewportContainer_mouse_exited() -> void: Global.has_focus = false func _can_draw_true() -> void: Global.can_draw = true func _can_draw_false() -> void: Global.can_draw = false func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void: var current_action := tool_pressed.name if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left): Global.current_left_tool = current_action # Start from 2, so the label and the cursor checkbox won't get invisible for i in range(2, Global.left_tool_options_container.get_child_count()): Global.left_tool_options_container.get_child(i).visible = false # Tool options visible depending on the selected tool if current_action == "Pencil": Global.left_brush_type_container.visible = true Global.left_brush_size_container.visible = true Global.left_mirror_container.visible = true if Global.current_left_brush_type == Global.BRUSH_TYPES.FILE || Global.current_left_brush_type == Global.BRUSH_TYPES.CUSTOM: Global.left_color_interpolation_container.visible = true elif current_action == "Eraser": Global.left_brush_type_container.visible = true Global.left_brush_size_container.visible = true Global.left_mirror_container.visible = true elif current_action == "Bucket": Global.left_fill_area_container.visible = true Global.left_mirror_container.visible = true elif current_action == "LightenDarken": Global.left_brush_size_container.visible = true Global.left_ld_container.visible = true Global.left_mirror_container.visible = true elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left): Global.current_right_tool = current_action # Start from 2, so the label and the cursor checkbox won't get invisible for i in range(2, Global.right_tool_options_container.get_child_count()): Global.right_tool_options_container.get_child(i).visible = false # Tool options visible depending on the selected tool if current_action == "Pencil": Global.right_brush_type_container.visible = true Global.right_brush_size_container.visible = true Global.right_mirror_container.visible = true if Global.current_right_brush_type == Global.BRUSH_TYPES.FILE || Global.current_right_brush_type == Global.BRUSH_TYPES.CUSTOM: Global.right_color_interpolation_container.visible = true elif current_action == "Eraser": Global.right_brush_type_container.visible = true Global.right_brush_size_container.visible = true Global.right_mirror_container.visible = true elif current_action == "Bucket": Global.right_fill_area_container.visible = true Global.right_mirror_container.visible = true elif current_action == "LightenDarken": Global.right_brush_size_container.visible = true Global.right_ld_container.visible = true Global.right_mirror_container.visible = true for t in tools: var tool_name : String = t[0].name if tool_name == Global.current_left_tool && tool_name == Global.current_right_tool: t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l_r.png" % [Global.theme_type, tool_name]) elif tool_name == Global.current_left_tool: t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l.png" % [Global.theme_type, tool_name]) elif tool_name == Global.current_right_tool: t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_r.png" % [Global.theme_type, tool_name]) else: t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s.png" % [Global.theme_type, tool_name]) Global.left_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_left_tool), 0) Global.right_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_right_tool), 0) func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void: Global.left_square_indicator_visible = button_pressed func _on_RightIndicatorCheckbox_toggled(button_pressed) -> void: Global.right_square_indicator_visible = button_pressed func _on_LeftBrushTypeButton_pressed() -> void: Global.brushes_popup.popup(Rect2(Global.left_brush_type_button.rect_global_position, Vector2(226, 72))) Global.brush_type_window_position = "left" func _on_RightBrushTypeButton_pressed() -> void: Global.brushes_popup.popup(Rect2(Global.right_brush_type_button.rect_global_position, Vector2(226, 72))) Global.brush_type_window_position = "right" func _on_LeftBrushSizeEdit_value_changed(value) -> void: Global.left_brush_size_edit.value = value Global.left_brush_size_slider.value = value var new_size = int(value) Global.left_brush_size = new_size update_left_custom_brush() func _on_RightBrushSizeEdit_value_changed(value) -> void: Global.right_brush_size_edit.value = value Global.right_brush_size_slider.value = value var new_size = int(value) Global.right_brush_size = new_size update_right_custom_brush() func add_layer(is_new := true) -> void: var new_layer := Image.new() var layer_name = null if is_new: new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8) else: # clone layer new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0]) layer_name = Global.canvas.layers[Global.canvas.current_layer_index][2] + " (" + tr("copy") + ")" new_layer.lock() var new_layer_tex := ImageTexture.new() new_layer_tex.create_from_image(new_layer, 0) var new_layers: Array = Global.canvas.layers.duplicate() # Store [Image, ImageTexture, Layer Name, Visibity boolean, Opacity] new_layers.append([new_layer, new_layer_tex, layer_name, true, 1]) Global.undos += 1 Global.undo_redo.create_action("Add Layer") Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers) Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() func _on_RemoveLayerButton_pressed() -> void: var new_layers: Array = Global.canvas.layers.duplicate() new_layers.remove(Global.canvas.current_layer_index) Global.undos += 1 Global.undo_redo.create_action("Remove Layer") Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers) Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() func change_layer_order(rate : int) -> void: var change = Global.canvas.current_layer_index + rate var new_layers: Array = Global.canvas.layers.duplicate() var temp = new_layers[Global.canvas.current_layer_index] new_layers[Global.canvas.current_layer_index] = new_layers[change] new_layers[change] = temp Global.undo_redo.create_action("Change Layer Order") Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers) Global.undo_redo.add_do_property(Global.canvas, "current_layer_index", change) Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers) Global.undo_redo.add_undo_property(Global.canvas, "current_layer_index", Global.canvas.current_layer_index) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() func _on_MergeLayer_pressed() -> void: var new_layers: Array = Global.canvas.layers.duplicate() new_layers.remove(Global.canvas.current_layer_index) var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0] var new_layer := Image.new() new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index - 1][0]) new_layer.lock() Global.canvas.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO) Global.undos += 1 Global.undo_redo.create_action("Merge Layer") Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers) Global.undo_redo.add_do_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", new_layer.data) Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers) Global.undo_redo.add_undo_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", Global.canvas.layers[Global.canvas.current_layer_index - 1][0].data) Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas]) Global.undo_redo.add_do_method(Global, "redo", [Global.canvas]) Global.undo_redo.commit_action() func add_frame() -> void: var new_canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance() new_canvas.size = Global.canvas.size new_canvas.frame = Global.canvases.size() var new_canvases: Array = Global.canvases.duplicate() new_canvases.append(new_canvas) var new_hidden_canvases: Array = Global.hidden_canvases.duplicate() new_hidden_canvases.append(new_canvas) Global.undos += 1 Global.undo_redo.create_action("Add Frame") Global.undo_redo.add_do_method(Global, "redo", [new_canvas]) Global.undo_redo.add_undo_method(Global, "undo", [new_canvas]) Global.undo_redo.add_do_property(Global, "canvases", new_canvases) Global.undo_redo.add_do_property(Global, "hidden_canvases", Global.hidden_canvases) Global.undo_redo.add_do_property(Global, "canvas", new_canvas) Global.undo_redo.add_do_property(Global, "current_frame", new_canvases.size() - 1) for child in Global.frame_container.get_children(): var frame_button = child.get_node("FrameButton") Global.undo_redo.add_do_property(frame_button, "pressed", false) Global.undo_redo.add_undo_property(frame_button, "pressed", frame_button.pressed) for c in Global.canvases: Global.undo_redo.add_do_property(c, "visible", false) Global.undo_redo.add_undo_property(c, "visible", c.visible) Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases) Global.undo_redo.add_undo_property(Global, "hidden_canvases", new_hidden_canvases) Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas) Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame) Global.undo_redo.commit_action() func _on_LoopAnim_pressed() -> void: match animation_loop: 0: # Make it loop animation_loop = 1 Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop.png" % Global.theme_type) Global.loop_animation_button.hint_tooltip = "Cycle loop" 1: # Make it ping-pong animation_loop = 2 Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_PingPong.png" % Global.theme_type) Global.loop_animation_button.hint_tooltip = "Ping-pong loop" 2: # Make it stop animation_loop = 0 Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_None.png" % Global.theme_type) Global.loop_animation_button.hint_tooltip = "No loop" func _on_PlayForward_toggled(button_pressed) -> void: Global.play_backwards.pressed = false if Global.canvases.size() == 1: Global.play_forward.pressed = !button_pressed return if button_pressed: Global.animation_timer.wait_time = 1 / fps Global.animation_timer.start() animation_forward = true else: Global.animation_timer.stop() func _on_PlayBackwards_toggled(button_pressed) -> void: Global.play_forward.pressed = false if Global.canvases.size() == 1: Global.play_backwards.pressed = !button_pressed return if button_pressed: Global.animation_timer.wait_time = 1 / fps Global.animation_timer.start() animation_forward = false else: Global.animation_timer.stop() func _on_NextFrame_pressed() -> void: if Global.current_frame < Global.canvases.size() - 1: Global.current_frame += 1 func _on_PreviousFrame_pressed() -> void: if Global.current_frame > 0: Global.current_frame -= 1 func _on_LastFrame_pressed() -> void: Global.current_frame = Global.canvases.size() - 1 func _on_FirstFrame_pressed() -> void: Global.current_frame = 0 func _on_AnimationTimer_timeout() -> void: if animation_forward: if Global.current_frame < Global.canvases.size() - 1: Global.current_frame += 1 else: match animation_loop: 0: #No loop Global.play_forward.pressed = false Global.play_backwards.pressed = false Global.animation_timer.stop() 1: #Cycle loop Global.current_frame = 0 2: #Ping pong loop animation_forward = false _on_AnimationTimer_timeout() else: if Global.current_frame > 0: Global.current_frame -= 1 else: match animation_loop: 0: #No loop Global.play_backwards.pressed = false Global.play_forward.pressed = false Global.animation_timer.stop() 1: #Cycle loop Global.current_frame = Global.canvases.size() - 1 2: #Ping pong loop animation_forward = true _on_AnimationTimer_timeout() func _on_FPSValue_value_changed(value) -> void: fps = float(value) Global.animation_timer.wait_time = 1 / fps func _on_PastOnionSkinning_value_changed(value) -> void: Global.onion_skinning_past_rate = int(value) func _on_FutureOnionSkinning_value_changed(value) -> void: Global.onion_skinning_future_rate = int(value) func _on_BlueRedMode_toggled(button_pressed) -> void: Global.onion_skinning_blue_red = button_pressed func _on_ColorSwitch_pressed() -> void: var temp: Color = Global.left_color_picker.color Global.left_color_picker.color = Global.right_color_picker.color Global.right_color_picker.color = temp update_left_custom_brush() update_right_custom_brush() func _on_ColorDefaults_pressed() -> void: Global.left_color_picker.color = Color.black Global.right_color_picker.color = Color.white update_left_custom_brush() update_right_custom_brush() # warning-ignore:unused_argument func _on_LeftColorPickerButton_color_changed(color : Color) -> void: # If the color changed while it's on full transparency, make it opaque (GH issue #54) if color.a == 0: if previous_left_color.r != color.r || previous_left_color.g != color.g || previous_left_color.b != color.b: Global.left_color_picker.color.a = 1 update_left_custom_brush() previous_left_color = color # warning-ignore:unused_argument func _on_RightColorPickerButton_color_changed(color : Color) -> void: # If the color changed while it's on full transparency, make it opaque (GH issue #54) if color.a == 0: if previous_right_color.r != color.r || previous_right_color.g != color.g || previous_right_color.b != color.b: Global.right_color_picker.color.a = 1 update_right_custom_brush() previous_right_color = color # warning-ignore:unused_argument func _on_LeftInterpolateFactor_value_changed(value : float) -> void: Global.left_interpolate_spinbox.value = value Global.left_interpolate_slider.value = value update_left_custom_brush() # warning-ignore:unused_argument func _on_RightInterpolateFactor_value_changed(value : float) -> void: Global.right_interpolate_spinbox.value = value Global.right_interpolate_slider.value = value update_right_custom_brush() func update_left_custom_brush() -> void: Global.update_left_custom_brush() func update_right_custom_brush() -> void: Global.update_right_custom_brush() func _on_LeftFillAreaOptions_item_selected(ID : int) -> void: Global.left_fill_area = ID func _on_RightFillAreaOptions_item_selected(ID : int) -> void: Global.right_fill_area = ID func _on_LeftLightenDarken_item_selected(ID : int) -> void: Global.left_ld = ID func _on_LeftLDAmountSpinbox_value_changed(value : float) -> void: Global.left_ld_amount = value / 100 Global.left_ld_amount_slider.value = value Global.left_ld_amount_spinbox.value = value func _on_RightLightenDarken_item_selected(ID : int) -> void: Global.right_ld = ID func _on_RightLDAmountSpinbox_value_changed(value : float) -> void: Global.right_ld_amount = value / 100 Global.right_ld_amount_slider.value = value Global.right_ld_amount_spinbox.value = value func _on_LeftHorizontalMirroring_toggled(button_pressed) -> void: Global.left_horizontal_mirror = button_pressed func _on_LeftVerticalMirroring_toggled(button_pressed) -> void: Global.left_vertical_mirror = button_pressed func _on_RightHorizontalMirroring_toggled(button_pressed) -> void: Global.right_horizontal_mirror = button_pressed func _on_RightVerticalMirroring_toggled(button_pressed) -> void: Global.right_vertical_mirror = button_pressed func _on_OpacitySlider_value_changed(value) -> void: Global.canvas.layers[Global.canvas.current_layer_index][4] = value / 100 Global.layer_opacity_slider.value = value Global.layer_opacity_spinbox.value = value Global.canvas.update() func _on_QuitDialog_confirmed() -> void: # Darken the UI to denote that the application is currently exiting # (it won't respond to user input in this state). modulate = Color(0.5, 0.5, 0.5) get_tree().quit()