extends Control var opensprite_file_selected := false var redone := false var is_quitting_on_save := false var changed_projects_on_quit: Array[Project] var cursor_image := preload("res://assets/graphics/cursor.png") @onready var main_ui := $MenuAndUI/UI/DockableContainer as DockableContainer @onready var backup_confirmation: ConfirmationDialog = $Dialogs/BackupConfirmation @onready var save_sprite_html5: ConfirmationDialog = $Dialogs/SaveSpriteHTML5 @onready var quit_dialog: ConfirmationDialog = $Dialogs/QuitDialog @onready var quit_and_save_dialog: ConfirmationDialog = $Dialogs/QuitAndSaveDialog @onready var left_cursor: Sprite2D = $LeftCursor @onready var right_cursor: Sprite2D = $RightCursor func _init() -> void: Global.shrink = _get_auto_display_scale() _handle_layout_files() func _ready() -> void: get_tree().set_auto_accept_quit(false) _setup_application_window_size() Global.main_window.title = tr("untitled") + " - Pixelorama " + Global.current_version Global.current_project.layers.append(PixelLayer.new(Global.current_project)) Global.current_project.frames.append(Global.current_project.new_empty_frame()) Global.animation_timeline.project_changed() Import.import_brushes(Global.path_join_array(Global.data_directories, "Brushes")) Import.import_patterns(Global.path_join_array(Global.data_directories, "Patterns")) quit_and_save_dialog.add_button("Exit without saving", false, "ExitWithoutSaving") Global.open_sprites_dialog.current_dir = Global.config_cache.get_value( "data", "current_dir", OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP) ) Global.save_sprites_dialog.current_dir = Global.config_cache.get_value( "data", "current_dir", OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP) ) var include_blended := CheckBox.new() include_blended.name = "IncludeBlended" include_blended.text = "Include blended images" include_blended.tooltip_text = """ If enabled, the final blended images are also being stored in the pxo, for each frame. This makes the pxo file larger and is useful for importing by third-party software or CLI exporting. Loading pxo files in Pixelorama does not need this option to be enabled. """ include_blended.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.save_sprites_dialog.get_vbox().add_child(include_blended) # FIXME: OS.get_system_dir does not grab the correct directory for Ubuntu Touch. # Additionally, AppArmor policies prevent the app from writing to the /home # directory. Until the proper AppArmor policies are determined to write to these # files accordingly, use the user data folder where cache.ini is stored. # Ubuntu Touch users can access these files in the File Manager at the directory # ~/.local/pixelorama.orama-interactive/godot/app_userdata/Pixelorama. if OS.has_feature("clickable"): Global.open_sprites_dialog.current_dir = OS.get_user_data_dir() Global.save_sprites_dialog.current_dir = OS.get_user_data_dir() _handle_backup() _handle_cmdline_arguments() get_tree().root.files_dropped.connect(_on_files_dropped) if OS.get_name() == "Android": OS.request_permissions() _show_splash_screen() Global.pixelorama_opened.emit() func _input(event: InputEvent) -> void: left_cursor.position = get_global_mouse_position() + Vector2(-32, 32) right_cursor.position = get_global_mouse_position() + Vector2(32, 32) if event is InputEventKey and (event.keycode == KEY_ENTER or event.keycode == KEY_KP_ENTER): if get_viewport().gui_get_focus_owner() is LineEdit: get_viewport().gui_get_focus_owner().release_focus() # Taken from https://github.com/godotengine/godot/blob/3.x/editor/editor_settings.cpp#L1474 func _get_auto_display_scale() -> float: if OS.get_name() == "macOS": return DisplayServer.screen_get_max_scale() var dpi := DisplayServer.screen_get_dpi() var smallest_dimension := mini( DisplayServer.screen_get_size().x, DisplayServer.screen_get_size().y ) if dpi >= 192 && smallest_dimension >= 1400: return 2.0 # hiDPI display. elif smallest_dimension >= 1700: return 1.5 # Likely a hiDPI display, but we aren't certain due to the returned DPI. return 1.0 func _handle_layout_files() -> void: if not DirAccess.dir_exists_absolute(Global.LAYOUT_DIR): DirAccess.make_dir_absolute(Global.LAYOUT_DIR) var dir := DirAccess.open(Global.LAYOUT_DIR) var files := dir.get_files() if files.size() == 0: for layout in Global.default_layouts: var file_name := layout.resource_path.get_basename().get_file() + ".tres" ResourceSaver.save(layout, Global.LAYOUT_DIR.path_join(file_name)) files = dir.get_files() for file in files: var layout := ResourceLoader.load(Global.LAYOUT_DIR.path_join(file)) if layout is DockableLayout: Global.layouts.append(layout) # Save the layout every time it changes layout.save_on_change = true func _setup_application_window_size() -> void: var root := get_tree().root root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_IGNORE root.content_scale_mode = Window.CONTENT_SCALE_MODE_DISABLED root.min_size = Vector2(1024, 576) root.content_scale_factor = Global.shrink set_custom_cursor() if OS.get_name() == "Web": return # Set a minimum window size to prevent UI elements from collapsing on each other. get_window().min_size = Vector2(1024, 576) # Restore the window position/size if values are present in the configuration cache if Global.config_cache.has_section_key("window", "screen"): get_window().current_screen = Global.config_cache.get_value("window", "screen") if Global.config_cache.has_section_key("window", "maximized"): get_window().mode = ( Window.MODE_MAXIMIZED if (Global.config_cache.get_value("window", "maximized")) else Window.MODE_WINDOWED ) if !(get_window().mode == Window.MODE_MAXIMIZED): if Global.config_cache.has_section_key("window", "position"): get_window().position = Global.config_cache.get_value("window", "position") if Global.config_cache.has_section_key("window", "size"): get_window().size = Global.config_cache.get_value("window", "size") func set_custom_cursor() -> void: if Global.native_cursors: return if Global.shrink == 1.0: Input.set_custom_mouse_cursor(cursor_image, Input.CURSOR_CROSS, Vector2(15, 15)) else: var cursor_data := cursor_image.get_image() var cursor_size := cursor_data.get_size() * Global.shrink cursor_data.resize(cursor_size.x, cursor_size.y, Image.INTERPOLATE_NEAREST) var cursor_tex := ImageTexture.create_from_image(cursor_data) Input.set_custom_mouse_cursor( cursor_tex, Input.CURSOR_CROSS, Vector2(15, 15) * Global.shrink ) func _show_splash_screen() -> void: if not Global.config_cache.has_section_key("preferences", "startup"): Global.config_cache.set_value("preferences", "startup", true) if Global.config_cache.get_value("preferences", "startup"): # Wait for the window to adjust itself, so the popup is correctly centered await get_tree().process_frame await get_tree().process_frame $Dialogs/SplashDialog.popup_centered() # Splash screen modulate = Color(0.5, 0.5, 0.5) func _handle_backup() -> void: # If backup file exists, Pixelorama was not closed properly (probably crashed) - reopen backup backup_confirmation.add_button("Discard All", false, "discard") if Global.config_cache.has_section("backups"): var project_paths = Global.config_cache.get_section_keys("backups") if project_paths.size() > 0: # Get backup paths var backup_paths := [] for p_path in project_paths: backup_paths.append(Global.config_cache.get_value("backups", p_path)) # Temporatily stop autosave until user confirms backup OpenSave.autosave_timer.stop() backup_confirmation.confirmed.connect( _on_BackupConfirmation_confirmed.bind(project_paths, backup_paths) ) backup_confirmation.custom_action.connect( _on_BackupConfirmation_custom_action.bind(project_paths, backup_paths) ) backup_confirmation.popup_centered() modulate = Color(0.5, 0.5, 0.5) else: if Global.open_last_project: load_last_project() else: if Global.open_last_project: load_last_project() func _handle_cmdline_arguments() -> void: var args := OS.get_cmdline_args() if args.is_empty(): return for arg in args: if arg.begins_with("-") or arg.begins_with("--"): # TODO: Add code to handle custom command line arguments continue else: OpenSave.handle_loading_file(arg) func _notification(what: int) -> void: match what: NOTIFICATION_WM_CLOSE_REQUEST: show_quit_dialog() # If the mouse exits the window and another application has the focus, # pause the application NOTIFICATION_APPLICATION_FOCUS_OUT: if Global.pause_when_unfocused: get_tree().paused = true NOTIFICATION_WM_MOUSE_EXIT: if !get_window().has_focus() and Global.pause_when_unfocused: get_tree().paused = true # Unpause it when the mouse enters the window or when it gains focus NOTIFICATION_WM_MOUSE_ENTER: get_tree().paused = false NOTIFICATION_APPLICATION_FOCUS_IN: get_tree().paused = false func _on_files_dropped(files: PackedStringArray) -> void: for file in files: OpenSave.handle_loading_file(file) var splash_dialog = Global.control.get_node("Dialogs/SplashDialog") if splash_dialog.visible: splash_dialog.hide() func load_last_project() -> void: if OS.get_name() == "Web": return # Check if any project was saved or opened last time if Global.config_cache.has_section_key("preferences", "last_project_path"): # Check if file still exists on disk var file_path = Global.config_cache.get_value("preferences", "last_project_path") if FileAccess.file_exists(file_path): # If yes then load the file OpenSave.open_pxo_file(file_path) # Sync file dialogs Global.save_sprites_dialog.current_dir = file_path.get_base_dir() Global.open_sprites_dialog.current_dir = file_path.get_base_dir() Global.config_cache.set_value("data", "current_dir", file_path.get_base_dir()) else: # If file doesn't exist on disk then warn user about this Global.popup_error("Cannot find last project file.") func load_recent_project_file(path: String) -> void: if OS.get_name() == "Web": return # Check if file still exists on disk if FileAccess.file_exists(path): # If yes then load the file OpenSave.handle_loading_file(path) # Sync file dialogs Global.save_sprites_dialog.current_dir = path.get_base_dir() Global.open_sprites_dialog.current_dir = path.get_base_dir() Global.config_cache.set_value("data", "current_dir", path.get_base_dir()) else: # If file doesn't exist on disk then warn user about this Global.popup_error("Cannot find project file.") func _on_OpenSprite_files_selected(paths: PackedStringArray) -> void: for path in paths: OpenSave.handle_loading_file(path) Global.save_sprites_dialog.current_dir = paths[0].get_base_dir() Global.config_cache.set_value("data", "current_dir", paths[0].get_base_dir()) func show_save_dialog(project := Global.current_project) -> void: Global.dialog_open(true, true) if OS.get_name() == "Web": var save_filename := save_sprite_html5.get_node("%FileNameLineEdit") save_sprite_html5.popup_centered() save_filename.text = project.name else: Global.save_sprites_dialog.popup_centered() Global.save_sprites_dialog.get_line_edit().text = project.name func _on_SaveSprite_file_selected(path: String) -> void: save_project(path) func save_project(path: String) -> void: var project_to_save := Global.current_project if is_quitting_on_save: project_to_save = changed_projects_on_quit[0] var include_blended := false if OS.get_name() == "Web": var file_name: String = save_sprite_html5.get_node("%FileNameLineEdit").text file_name += ".pxo" path = "user://".path_join(file_name) include_blended = save_sprite_html5.get_node("%IncludeBlended").button_pressed else: include_blended = ( Global.save_sprites_dialog.get_vbox().get_node("IncludeBlended").button_pressed ) var success := OpenSave.save_pxo_file(path, false, include_blended, project_to_save) if success: Global.open_sprites_dialog.current_dir = path.get_base_dir() Global.config_cache.set_value("data", "current_dir", path.get_base_dir()) if is_quitting_on_save: changed_projects_on_quit.pop_front() _save_on_quit_confirmation() is_quitting_on_save = false func _on_open_sprite_visibility_changed() -> void: if !opensprite_file_selected: _can_draw_true() func _can_draw_true() -> void: Global.dialog_open(false) func show_quit_dialog() -> void: changed_projects_on_quit = [] for project in Global.projects: if project.has_changed: changed_projects_on_quit.append(project) if not quit_dialog.visible: if changed_projects_on_quit.size() == 0: if Global.quit_confirmation: quit_dialog.popup_centered() else: _quit() else: quit_and_save_dialog.dialog_text = ( tr("Project %s has unsaved progress. How do you wish to proceed?") % changed_projects_on_quit[0].name ) quit_and_save_dialog.popup_centered() Global.dialog_open(true) func _save_on_quit_confirmation() -> void: if changed_projects_on_quit.size() == 0: _quit() else: quit_and_save_dialog.dialog_text = ( tr("Project %s has unsaved progress. How do you wish to proceed?") % changed_projects_on_quit[0].name ) quit_and_save_dialog.popup_centered() Global.dialog_open(true) func _on_QuitDialog_confirmed() -> void: _quit() func _on_QuitAndSaveDialog_custom_action(action: String) -> void: if action == "ExitWithoutSaving": changed_projects_on_quit.pop_front() _save_on_quit_confirmation() func _on_QuitAndSaveDialog_confirmed() -> void: is_quitting_on_save = true show_save_dialog(changed_projects_on_quit[0]) func _quit() -> void: Global.pixelorama_about_to_close.emit() # Darken the UI to denote that the application is currently exiting # (it won't respond to user input in this state). modulate = Color(0.5, 0.5, 0.5) get_tree().quit() func _on_BackupConfirmation_confirmed(project_paths: Array, backup_paths: Array) -> void: OpenSave.reload_backup_file(project_paths, backup_paths) Global.current_project.file_name = OpenSave.current_save_paths[0].get_file().trim_suffix(".pxo") Global.current_project.directory_path = OpenSave.current_save_paths[0].get_base_dir() Global.current_project.was_exported = false Global.top_menu_container.file_menu.set_item_text( Global.FileMenu.SAVE, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file() ) Global.top_menu_container.file_menu.set_item_text(Global.FileMenu.EXPORT, tr("Export")) func _on_BackupConfirmation_custom_action( action: String, project_paths: Array, backup_paths: Array ) -> void: backup_confirmation.hide() if action != "discard": return for i in range(project_paths.size()): OpenSave.remove_backup_by_path(project_paths[i], backup_paths[i]) # Reopen last project if Global.open_last_project: load_last_project() func _on_backup_confirmation_visibility_changed() -> void: if backup_confirmation.visible: return if Global.enable_autosave: OpenSave.autosave_timer.start() Global.dialog_open(false) func _exit_tree() -> void: Global.config_cache.set_value("window", "layout", Global.layouts.find(main_ui.layout)) Global.config_cache.set_value("window", "screen", get_window().current_screen) Global.config_cache.set_value( "window", "maximized", ( (get_window().mode == Window.MODE_MAXIMIZED) || ( (get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN) ) ) ) Global.config_cache.set_value("window", "position", get_window().position) Global.config_cache.set_value("window", "size", get_window().size) Global.config_cache.set_value("view_menu", "draw_grid", Global.draw_grid) Global.config_cache.set_value("view_menu", "draw_pixel_grid", Global.draw_pixel_grid) Global.config_cache.set_value("view_menu", "show_rulers", Global.show_rulers) Global.config_cache.set_value("view_menu", "show_guides", Global.show_guides) Global.config_cache.set_value("view_menu", "show_mouse_guides", Global.show_mouse_guides) Global.config_cache.save("user://cache.ini") var i := 0 for project in Global.projects: project.remove() OpenSave.remove_backup(i) i += 1