extends Node enum GridTypes { CARTESIAN, ISOMETRIC, ALL } enum PressureSensitivity { NONE, ALPHA, SIZE, ALPHA_AND_SIZE } enum ThemeTypes { DARK, BLUE, CARAMEL, LIGHT } enum TileMode { NONE, BOTH, X_AXIS, Y_AXIS } enum IconColorFrom { THEME, CUSTOM } enum ButtonSize { SMALL, BIG } var root_directory := "." var window_title := "" setget _title_changed # Why doesn't Godot have get_window_title()? var config_cache := ConfigFile.new() var XDGDataPaths = preload("res://src/XDGDataPaths.gd") var directory_module: Reference var projects := [] # Array of Projects var current_project: Project var current_project_index := 0 setget _project_changed var ui_tooltips := {} # Canvas related stuff var layers_changed_skip := false var can_draw := false var has_focus := false var play_only_tags := true var show_x_symmetry_axis := false var show_y_symmetry_axis := false var default_clear_color := Color.gray # Preferences var pressure_sensitivity_mode = PressureSensitivity.NONE var open_last_project := false var quit_confirmation := false var smooth_zoom := true var shrink := 1.0 var dim_on_popup := true var theme_type: int = ThemeTypes.DARK var modulate_icon_color := Color.gray var icon_color_from: int = IconColorFrom.THEME var custom_icon_color := Color.gray var tool_button_size: int = ButtonSize.SMALL var default_width := 64 var default_height := 64 var default_fill_color := Color(0, 0, 0, 0) var grid_type = GridTypes.CARTESIAN var grid_width := 2 var grid_height := 2 var grid_isometric_cell_bounds_width := 16 var grid_isometric_cell_bounds_height := 8 var grid_offset_x := 0 var grid_offset_y := 0 var grid_draw_over_tile_mode := false var grid_color := Color.black var pixel_grid_show_at_zoom := 1500.0 # percentage var pixel_grid_color := Color("91212121") var guide_color := Color.purple var checker_size := 10 var checker_color_1 := Color(0.47, 0.47, 0.47, 1) var checker_color_2 := Color(0.34, 0.35, 0.34, 1) var checker_follow_movement := false var checker_follow_scale := false var tilemode_opacity := 1.0 var selection_animated_borders := true var selection_border_color_1 := Color.white var selection_border_color_2 := Color.black var pause_when_unfocused := true var fps_limit := 0 var autosave_interval := 1.0 var enable_autosave := true # Tools & options var show_left_tool_icon := true var show_right_tool_icon := true var left_square_indicator_visible := true var right_square_indicator_visible := false # View menu options var mirror_view := false var draw_grid := false var draw_pixel_grid := false var show_rulers := true var show_guides := true # Onion skinning options var onion_skinning := false var onion_skinning_past_rate := 1.0 var onion_skinning_future_rate := 1.0 var onion_skinning_blue_red := false # Palettes var palettes := {} # Nodes var notification_label_node = preload("res://src/UI/NotificationLabel.tscn") onready var root: Node = get_tree().get_root() onready var control: Node = root.get_node("Control") onready var left_cursor: Sprite = control.find_node("LeftCursor") onready var right_cursor: Sprite = control.find_node("RightCursor") onready var canvas: Canvas = control.find_node("Canvas") onready var tabs: Tabs = control.find_node("Tabs") onready var main_viewport: ViewportContainer = control.find_node("ViewportContainer") onready var second_viewport: ViewportContainer = control.find_node("ViewportContainer2") onready var main_canvas_container: Container = control.find_node("Main Canvas") onready var canvas_preview_container: Container = control.find_node("Canvas Preview") onready var small_preview_viewport: ViewportContainer = canvas_preview_container.find_node( "PreviewViewportContainer" ) onready var camera: Camera2D = main_viewport.find_node("Camera2D") onready var camera2: Camera2D = control.find_node("Camera2D2") onready var camera_preview: Camera2D = control.find_node("CameraPreview") onready var cameras := [camera, camera2, camera_preview] onready var horizontal_ruler: BaseButton = control.find_node("HorizontalRuler") onready var vertical_ruler: BaseButton = control.find_node("VerticalRuler") onready var transparent_checker: ColorRect = control.find_node("TransparentChecker") onready var preview_zoom_slider: VSlider = control.find_node("PreviewZoomSlider") onready var tool_panel: Panel = control.find_node("Tools") onready var color_pickers: Container = control.find_node("Color Pickers") onready var left_tool_options_scroll: ScrollContainer = control.find_node("Left Tool Options") onready var right_tool_options_scroll: ScrollContainer = control.find_node("Right Tool Options") onready var brushes_popup: Popup = control.find_node("BrushesPopup") onready var patterns_popup: Popup = control.find_node("PatternsPopup") onready var palette_panel: PalettePanel = control.find_node("Palette Panel") onready var top_menu_container: Panel = control.find_node("TopMenuContainer") onready var rotation_level_button: Button = control.find_node("RotationLevel") onready var rotation_level_spinbox: SpinBox = control.find_node("RotationSpinbox") onready var zoom_level_button: Button = control.find_node("ZoomLevel") onready var zoom_level_spinbox: SpinBox = control.find_node("ZoomSpinbox") onready var cursor_position_label: Label = control.find_node("CursorPosition") onready var current_frame_mark_label: Label = control.find_node("CurrentFrameMark") onready var animation_timeline: Panel = control.find_node("Animation Timeline") onready var animation_timer: Timer = animation_timeline.find_node("AnimationTimer") onready var frame_ids: HBoxContainer = animation_timeline.find_node("FrameIDs") onready var play_forward: BaseButton = animation_timeline.find_node("PlayForward") onready var play_backwards: BaseButton = animation_timeline.find_node("PlayBackwards") onready var layers_container: VBoxContainer = animation_timeline.find_node("LayersContainer") onready var frames_container: VBoxContainer = animation_timeline.find_node("FramesContainer") onready var tag_container: Control = animation_timeline.find_node("TagContainer") onready var remove_frame_button: BaseButton = animation_timeline.find_node("DeleteFrame") onready var move_left_frame_button: BaseButton = animation_timeline.find_node("MoveLeft") onready var move_right_frame_button: BaseButton = animation_timeline.find_node("MoveRight") onready var remove_layer_button: BaseButton = animation_timeline.find_node("RemoveLayer") onready var move_up_layer_button: BaseButton = animation_timeline.find_node("MoveUpLayer") onready var move_down_layer_button: BaseButton = animation_timeline.find_node("MoveDownLayer") onready var merge_down_layer_button: BaseButton = animation_timeline.find_node("MergeDownLayer") onready var layer_opacity_slider: HSlider = animation_timeline.find_node("OpacitySlider") onready var layer_opacity_spinbox: SpinBox = animation_timeline.find_node("OpacitySpinBox") onready var open_sprites_dialog: FileDialog = control.find_node("OpenSprite") onready var save_sprites_dialog: FileDialog = control.find_node("SaveSprite") onready var save_sprites_html5_dialog: ConfirmationDialog = control.find_node("SaveSpriteHTML5") onready var export_dialog: AcceptDialog = control.find_node("ExportDialog") onready var preferences_dialog: AcceptDialog = control.find_node("PreferencesDialog") onready var error_dialog: AcceptDialog = control.find_node("ErrorDialog") onready var quit_and_save_dialog: ConfirmationDialog = control.find_node("QuitAndSaveDialog") onready var current_version: String = ProjectSettings.get_setting("application/config/Version") func _ready() -> void: if OS.has_feature("standalone"): root_directory = OS.get_executable_path().get_base_dir() # root_directory must be set earlier than this is because XDGDataDirs depends on it directory_module = XDGDataPaths.new() # Load settings from the config file config_cache.load("user://cache.ini") default_width = config_cache.get_value("preferences", "default_width", default_width) default_height = config_cache.get_value("preferences", "default_height", default_height) default_fill_color = config_cache.get_value( "preferences", "default_fill_color", default_fill_color ) var proj_size := Vector2(default_width, default_height) projects.append(Project.new([], tr("untitled"), proj_size)) current_project = projects[0] current_project.layers.append(Layer.new()) current_project.fill_color = default_fill_color var frame: Frame = current_project.new_empty_frame() current_project.frames.append(frame) for node in get_tree().get_nodes_in_group("UIButtons"): var tooltip: String = node.hint_tooltip if !tooltip.empty() and node.shortcut: ui_tooltips[node] = tooltip func notification_label(text: String) -> void: var notification: Label = notification_label_node.instance() notification.text = tr(text) notification.rect_position = Vector2(70, animation_timeline.rect_position.y) notification.theme = control.theme get_tree().get_root().add_child(notification) func general_undo(project: Project = current_project) -> void: project.undos -= 1 var action_name: String = project.undo_redo.get_current_action_name() notification_label("Undo: %s" % action_name) func general_redo(project: Project = current_project) -> void: if project.undos < project.undo_redo.get_version(): # If we did undo and then redo project.undos = project.undo_redo.get_version() if control.redone: var action_name: String = project.undo_redo.get_current_action_name() notification_label("Redo: %s" % action_name) func undo_or_redo( undo: bool, frame_index := -1, layer_index := -1, project: Project = current_project ) -> void: if undo: general_undo(project) else: general_redo(project) var action_name: String = project.undo_redo.get_current_action_name() if ( action_name in [ "Draw", "Draw Shape", "Select", "Move Selection", "Scale", "Centralize", "Merge Layer", "Link Cel", "Unlink Cel" ] ): if layer_index > -1 and frame_index > -1: canvas.update_texture(layer_index, frame_index, project) else: for i in project.frames.size(): for j in project.layers.size(): canvas.update_texture(j, i, project) canvas.selection.update() if action_name == "Scale": canvas.camera_zoom() canvas.grid.update() canvas.pixel_grid.update() cursor_position_label.text = "[%s×%s]" % [project.size.x, project.size.y] elif "Frame" in action_name: # This actually means that frames.size is one, but it hasn't been updated yet if (undo and project.frames.size() == 2) or project.frames.size() == 1: # Stop animating play_forward.pressed = false play_backwards.pressed = false animation_timer.stop() elif "Move Cels" == action_name: project.frames = project.frames # to call frames_changed canvas.update() if !project.has_changed: project.has_changed = true if project == current_project: self.window_title = window_title + "(*)" func _title_changed(value: String) -> void: window_title = value OS.set_window_title(value) func _project_changed(value: int) -> void: canvas.selection.transform_content_confirm() current_project_index = value current_project = projects[value] current_project.change_project() func dialog_open(open: bool) -> void: var dim_color := Color.white if open: can_draw = false if dim_on_popup: dim_color = Color(0.5, 0.5, 0.5) else: can_draw = true control.get_node("ModulateTween").interpolate_property( control, "modulate", control.modulate, dim_color, 0.1, Tween.TRANS_LINEAR, Tween.EASE_OUT ) control.get_node("ModulateTween").start() func disable_button(button: BaseButton, disable: bool) -> void: button.disabled = disable if disable: button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN else: button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND if button is Button: for c in button.get_children(): if c is TextureRect: c.modulate.a = 0.5 if disable else 1.0 break func change_button_texturerect(texture_button: TextureRect, new_file_name: String) -> void: var file_name := texture_button.texture.resource_path.get_basename().get_file() var directory_path := texture_button.texture.resource_path.get_basename().replace(file_name, "") texture_button.texture = load(directory_path.plus_file(new_file_name)) func update_hint_tooltips() -> void: var tool_buttons: Container = control.find_node("ToolButtons") tool_buttons.update_hintooltips() for tip in ui_tooltips: tip.hint_tooltip = tr(ui_tooltips[tip]) % tip.shortcut.get_as_text()