extends Button enum { PROPERTIES, REMOVE, CLONE, MOVE_LEFT, MOVE_RIGHT, REVERSE, CENTER } var frame := 0 @onready var popup_menu: PopupMenu = $PopupMenu @onready var frame_properties: ConfirmationDialog = Global.control.find_child("FrameProperties") func _ready() -> void: Global.cel_switched.connect(func(): z_index = 1 if button_pressed else 0) custom_minimum_size.x = Global.animation_timeline.cel_size text = str(frame + 1) pressed.connect(_button_pressed) mouse_entered.connect(_update_tooltip) func _update_tooltip() -> void: var duration := Global.current_project.frames[frame].duration var duration_sec := duration * (1.0 / Global.current_project.fps) var duration_str := str(duration_sec) if "." in duration_str: # If its a decimal value duration_str = "%.2f" % duration_sec # Up to 2 decimal places tooltip_text = "%s: %sx (%s sec)" % [tr("Duration"), str(duration), duration_str] func _button_pressed() -> void: if Input.is_action_just_released("left_mouse"): Global.canvas.selection.transform_content_confirm() var prev_curr_frame := Global.current_project.current_frame if Input.is_action_pressed("shift"): var frame_diff_sign := signi(frame - prev_curr_frame) if frame_diff_sign == 0: frame_diff_sign = 1 for i in range(prev_curr_frame, frame + frame_diff_sign, frame_diff_sign): for j in range(0, Global.current_project.layers.size()): var frame_layer := [i, j] if !Global.current_project.selected_cels.has(frame_layer): Global.current_project.selected_cels.append(frame_layer) elif Input.is_action_pressed("ctrl"): for j in range(0, Global.current_project.layers.size()): var frame_layer := [frame, j] if !Global.current_project.selected_cels.has(frame_layer): Global.current_project.selected_cels.append(frame_layer) else: # If the button is pressed without Shift or Control Global.current_project.selected_cels.clear() var frame_layer := [frame, Global.current_project.current_layer] if !Global.current_project.selected_cels.has(frame_layer): Global.current_project.selected_cels.append(frame_layer) Global.current_project.change_cel(frame, -1) elif Input.is_action_just_released("right_mouse"): if Global.current_project.frames.size() == 1: popup_menu.set_item_disabled(REMOVE, true) popup_menu.set_item_disabled(MOVE_LEFT, true) popup_menu.set_item_disabled(MOVE_RIGHT, true) popup_menu.set_item_disabled(REVERSE, true) else: popup_menu.set_item_disabled(REMOVE, false) if Global.current_project.selected_cels.size() > 1: popup_menu.set_item_disabled(REVERSE, false) else: popup_menu.set_item_disabled(REVERSE, true) if frame > 0: popup_menu.set_item_disabled(MOVE_LEFT, false) if frame < Global.current_project.frames.size() - 1: popup_menu.set_item_disabled(MOVE_RIGHT, false) popup_menu.popup(Rect2(get_global_mouse_position(), Vector2.ONE)) button_pressed = !button_pressed elif Input.is_action_just_released("middle_mouse"): button_pressed = !button_pressed Global.animation_timeline.delete_frames(_get_frame_indices()) else: # An example of this would be Space button_pressed = !button_pressed func _on_PopupMenu_id_pressed(id: int) -> void: var indices := _get_frame_indices() match id: REMOVE: Global.animation_timeline.delete_frames(indices) CLONE: Global.animation_timeline.copy_frames(indices) MOVE_LEFT: Global.animation_timeline.move_frames(frame, -1) MOVE_RIGHT: Global.animation_timeline.move_frames(frame, 1) PROPERTIES: frame_properties.frame_indices = indices frame_properties.popup_centered() Global.dialog_open(true) REVERSE: Global.animation_timeline.reverse_frames(indices) CENTER: DrawingAlgos.center(indices) func _get_drag_data(_position: Vector2) -> Variant: var button := Button.new() button.size = size button.theme = Global.control.theme button.text = text set_drag_preview(button) return ["Frame", _get_frame_indices()] func _can_drop_data(_pos: Vector2, data) -> bool: if typeof(data) != TYPE_ARRAY: Global.animation_timeline.drag_highlight.visible = false return false if data[0] != "Frame": Global.animation_timeline.drag_highlight.visible = false return false var drop_frames: PackedInt32Array = data[1] # Can't move to same frame for drop_frame in drop_frames: if drop_frame == frame: Global.animation_timeline.drag_highlight.visible = false return false var region: Rect2 if Input.is_action_pressed("ctrl") and drop_frames.size() == 1: # Swap frames region = get_global_rect() else: # Move frames if _get_region_rect(0, 0.5).has_point(get_global_mouse_position()): region = _get_region_rect(-0.125, 0.125) else: region = _get_region_rect(0.875, 1.125) Global.animation_timeline.drag_highlight.global_position = region.position Global.animation_timeline.drag_highlight.size = region.size Global.animation_timeline.drag_highlight.visible = true return true func _drop_data(_pos: Vector2, data) -> void: var drop_frames: PackedInt32Array = data[1] var project := Global.current_project project.undo_redo.create_action("Change Frame Order") if Input.is_action_pressed("ctrl") and drop_frames.size() == 1: # Swap frames project.undo_redo.add_do_method(project.swap_frame.bind(frame, drop_frames[0])) project.undo_redo.add_undo_method(project.swap_frame.bind(frame, drop_frames[0])) else: # Move frames var to_frame: int if _get_region_rect(0, 0.5).has_point(get_global_mouse_position()): # Left to_frame = frame else: # Right to_frame = frame + 1 for drop_frame in drop_frames: if drop_frame < frame: to_frame -= 1 var to_frames := range(to_frame, to_frame + drop_frames.size()) project.undo_redo.add_do_method(project.move_frames.bind(drop_frames, to_frames)) project.undo_redo.add_undo_method(project.move_frames.bind(to_frames, drop_frames)) if project.current_frame in drop_frames: project.undo_redo.add_do_method(project.change_cel.bind(frame)) else: project.undo_redo.add_do_method(project.change_cel.bind(project.current_frame)) project.undo_redo.add_undo_method(project.change_cel.bind(project.current_frame)) project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true)) project.undo_redo.add_do_method(Global.undo_or_redo.bind(false)) project.undo_redo.commit_action() func _get_region_rect(x_begin: float, x_end: float) -> Rect2: var rect := get_global_rect() rect.position.x += rect.size.x * x_begin rect.size.x *= x_end - x_begin return rect func _get_frame_indices() -> PackedInt32Array: var indices := [] for cel in Global.current_project.selected_cels: var f: int = cel[0] if not f in indices: indices.append(f) indices.sort() if not frame in indices: indices = [frame] return indices