class_name PixelLayer extends BaseLayer # A class for standard pixel layer properties. func _init(_project, _name := "") -> void: project = _project name = _name # Overridden Methods: func serialize() -> Dictionary: var dict = .serialize() dict["type"] = Global.LayerTypes.PIXEL dict["new_cels_linked"] = new_cels_linked return dict func deserialize(dict: Dictionary) -> void: .deserialize(dict) new_cels_linked = dict.new_cels_linked func new_empty_cel() -> BaseCel: var image := Image.new() image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8) return PixelCel.new(image) func can_layer_get_drawn() -> bool: return is_visible_in_hierarchy() && !is_locked_in_hierarchy() func instantiate_layer_button() -> Node: return Global.pixel_layer_button_node.instance()