extends AcceptDialog func _ready() -> void: if Global.config_cache.has_section_key("preferences", "theme"): var theme_id = Global.config_cache.get_value("preferences", "theme") change_theme(theme_id) $VBoxContainer/OptionsContainer/ThemeOption.selected = theme_id func _on_LanguageOption_item_selected(ID : int) -> void: if ID == 0: TranslationServer.set_locale(OS.get_locale()) else: TranslationServer.set_locale(Global.loaded_locales[ID - 1]) if Global.loaded_locales[ID - 1] == "zh_TW": Global.control.theme.default_font = preload("res://Assets/Fonts/NotoSansCJKtc-Regular.tres") else: Global.control.theme.default_font = preload("res://Assets/Fonts/Roboto-Regular.tres") Global.config_cache.set_value("preferences", "locale", TranslationServer.get_locale()) Global.config_cache.save("user://cache.ini") func _on_ThemeOption_item_selected(ID : int) -> void: change_theme(ID) Global.config_cache.set_value("preferences", "theme", ID) Global.config_cache.save("user://cache.ini") func change_theme(ID : int) -> void: var font = Global.control.theme.default_font var main_theme var top_menu_style var ruler_style if ID == 0: #Dark Theme Global.theme_type = "Dark" Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Dark.png"), 0) VisualServer.set_default_clear_color(Color(0.247059, 0.25098, 0.247059)) main_theme = preload("res://Themes & Styles/Dark Theme/Dark Theme.tres") top_menu_style = preload("res://Themes & Styles/Dark Theme/DarkTopMenuStyle.tres") ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres") elif ID == 1: #Gray Theme Global.theme_type = "Dark" Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Gray.png"), 0) VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961)) main_theme = preload("res://Themes & Styles/Gray Theme/Gray Theme.tres") top_menu_style = preload("res://Themes & Styles/Gray Theme/GrayTopMenuStyle.tres") ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres") elif ID == 2: #Godot's Theme Global.theme_type = "Dark" Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Godot.png"), 0) VisualServer.set_default_clear_color(Color(0.27451, 0.278431, 0.305882)) main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres") top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres") ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres") elif ID == 3: #Gold Theme Global.theme_type = "Gold" Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Gold.png"), 0) VisualServer.set_default_clear_color(Color(0.694118, 0.619608, 0.458824)) main_theme = preload("res://Themes & Styles/Gold Theme/Gold Theme.tres") top_menu_style = preload("res://Themes & Styles/Gold Theme/GoldTopMenuStyle.tres") ruler_style = preload("res://Themes & Styles/Gold Theme/GoldRulerStyle.tres") elif ID == 4: #Light Theme Global.theme_type = "Light" Global.transparent_background.create_from_image(preload("res://Assets/Graphics/Transparent Background Light.png"), 0) VisualServer.set_default_clear_color(Color(0.705882, 0.705882, 0.705882)) main_theme = preload("res://Themes & Styles/Light Theme/Light Theme.tres") top_menu_style = preload("res://Themes & Styles/Light Theme/LightTopMenuStyle.tres") ruler_style = preload("res://Themes & Styles/Light Theme/LightRulerStyle.tres") Global.control.theme = main_theme Global.control.theme.default_font = font Global.top_menu_container.add_stylebox_override("panel", top_menu_style) Global.horizontal_ruler.add_stylebox_override("normal", ruler_style) Global.horizontal_ruler.add_stylebox_override("pressed", ruler_style) Global.horizontal_ruler.add_stylebox_override("hover", ruler_style) Global.horizontal_ruler.add_stylebox_override("focus", ruler_style) Global.vertical_ruler.add_stylebox_override("normal", ruler_style) Global.vertical_ruler.add_stylebox_override("pressed", ruler_style) Global.vertical_ruler.add_stylebox_override("hover", ruler_style) Global.vertical_ruler.add_stylebox_override("focus", ruler_style) for button in get_tree().get_nodes_in_group("UIButtons"): var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/") var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1) var normal_file_name = button.texture_normal.resource_path.get_file() button.texture_normal = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, normal_file_name]) if button.texture_pressed: var pressed_file_name = button.texture_pressed.resource_path.get_file() button.texture_pressed = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, pressed_file_name]) if button.texture_hover: var hover_file_name = button.texture_hover.resource_path.get_file() button.texture_hover = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, hover_file_name]) if button.texture_disabled: var disabled_file_name = button.texture_disabled.resource_path.get_file() button.texture_disabled = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, disabled_file_name]) func _on_GridWidthValue_value_changed(value : float) -> void: Global.grid_width = value func _on_GridHeightValue_value_changed(value : float) -> void: Global.grid_height = value func _on_GridColor_color_changed(color : Color) -> void: Global.grid_color = color