extends Control const RULER_WIDTH := 16 var font := preload("res://Assets/Fonts/Roboto-Small.tres") var major_subdivision := 2 var minor_subdivision := 3 var first : Vector2 var last : Vector2 # Code taken and modified from Godot's source code func _draw() -> void: var color := Color.white if Global.theme_type == "Gold" || Global.theme_type == "Light": color = Color.black var transform := Transform2D() var ruler_transform := Transform2D() var major_subdivide := Transform2D() var minor_subdivide := Transform2D() var fps = Global.animation_timeline.fps var horizontal_scroll = get_parent().get_node("FrameAndButtonContainer").get_node("ScrollContainer").scroll_horizontal var starting_pos := Vector2(10, 10) transform.x = Vector2(fps, fps) / 2.52 transform.origin = starting_pos - Vector2(horizontal_scroll, horizontal_scroll) var basic_rule := 100.0 while(basic_rule * fps > 100): basic_rule /= 2.0 while(basic_rule * fps < 100): basic_rule *= 2.0 ruler_transform = ruler_transform.scaled(Vector2(basic_rule, basic_rule)) major_subdivide = major_subdivide.scaled(Vector2(1.0 / major_subdivision, 1.0 / major_subdivision)) minor_subdivide = minor_subdivide.scaled(Vector2(1.0 / minor_subdivision, 1.0 / minor_subdivision)) first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(starting_pos) last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(rect_size - starting_pos) for i in range(ceil(first.x), last.x - 1): var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0)) if i % (major_subdivision * minor_subdivision) == 0: draw_line(Vector2(position.x + RULER_WIDTH, 0), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color) var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0)).x / 100 val = stepify(val, 0.01) draw_string(font, Vector2(position.x + RULER_WIDTH + 2, font.get_height() - 6), "%ss" % str(val), color) else: if i % minor_subdivision == 0: draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color) else: draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color) # warning-ignore:unused_argument func _on_ScrollContainer_gui_input(event) -> void: update()