extends "res://src/Tools/Draw.gd" var _prev_mode := false var _last_position := Vector2.INF var _changed := false var _overwrite := false var _fill_inside := false var _draw_points := Array() class PencilOp: extends Drawer.ColorOp var changed := false var overwrite := false func process(src: Color, dst: Color) -> Color: changed = true src.a *= strength if overwrite: return src return dst.blend(src) func _init() -> void: _drawer.color_op = PencilOp.new() func _on_Overwrite_toggled(button_pressed: bool): _overwrite = button_pressed update_config() save_config() func _on_FillInside_toggled(button_pressed): _fill_inside = button_pressed update_config() save_config() func _input(event: InputEvent) -> void: var overwrite_button: CheckBox = $Overwrite if event.is_action_pressed("change_tool_mode"): _prev_mode = overwrite_button.pressed if event.is_action("change_tool_mode"): overwrite_button.pressed = !_prev_mode _overwrite = overwrite_button.pressed if event.is_action_released("change_tool_mode"): overwrite_button.pressed = _prev_mode _overwrite = overwrite_button.pressed func get_config() -> Dictionary: var config := .get_config() config["overwrite"] = _overwrite config["fill_inside"] = _fill_inside return config func set_config(config: Dictionary) -> void: .set_config(config) _overwrite = config.get("overwrite", _overwrite) _fill_inside = config.get("fill_inside", _fill_inside) func update_config() -> void: .update_config() $Overwrite.pressed = _overwrite $FillInside.pressed = _fill_inside func draw_start(position: Vector2) -> void: .draw_start(position) if Input.is_action_pressed("draw_color_picker"): _picking_color = true _pick_color(position) return _picking_color = false Global.canvas.selection.transform_content_confirm() var can_skip_mask := true if tool_slot.color.a < 1 and !_overwrite: can_skip_mask = false update_mask(can_skip_mask) _changed = false _drawer.color_op.changed = false _drawer.color_op.overwrite = _overwrite _draw_points = Array() prepare_undo("Draw") _drawer.reset() _draw_line = Input.is_action_pressed("draw_create_line") if _draw_line: _line_start = position _line_end = position update_line_polylines(_line_start, _line_end) else: if _fill_inside: _draw_points.append(position) draw_tool(position) _last_position = position Global.canvas.sprite_changed_this_frame = true cursor_text = "" func draw_move(position: Vector2) -> void: .draw_move(position) if _picking_color: # Still return even if we released Alt if Input.is_action_pressed("draw_color_picker"): _pick_color(position) return if _draw_line: var d = _line_angle_constraint(_line_start, position) _line_end = d.position cursor_text = d.text update_line_polylines(_line_start, _line_end) else: draw_fill_gap(_last_position, position) _last_position = position cursor_text = "" Global.canvas.sprite_changed_this_frame = true if _fill_inside: _draw_points.append(position) func draw_end(position: Vector2) -> void: .draw_end(position) if _picking_color: return if _draw_line: draw_tool(_line_start) draw_fill_gap(_line_start, _line_end) _draw_line = false else: if _fill_inside: _draw_points.append(position) if _draw_points.size() > 3: var v = Vector2() var image_size = Global.current_project.size for x in image_size.x: v.x = x for y in image_size.y: v.y = y if Geometry.is_point_in_polygon(v, _draw_points): draw_tool(v) commit_undo() cursor_text = "" update_random_image() func _draw_brush_image(image: Image, src_rect: Rect2, dst: Vector2) -> void: _changed = true var images := _get_selected_draw_images() if _overwrite: for draw_image in images: draw_image.blit_rect(image, src_rect, dst) else: for draw_image in images: draw_image.blend_rect(image, src_rect, dst)