extends ImageEffect var color := Color.red var thickness := 1 var diagonal := false var inside_image := false onready var outline_color = $VBoxContainer/OptionsContainer/OutlineColor func _ready() -> void: outline_color.get_picker().presets_visible = false color = outline_color.color func set_nodes() -> void: preview = $VBoxContainer/Preview selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton func _confirmed() -> void: if affect == CEL: Global.canvas.handle_undo("Draw") DrawingAlgos.generate_outline(current_cel, pixels, color, thickness, diagonal, inside_image) Global.canvas.handle_redo("Draw") elif affect == FRAME: Global.canvas.handle_undo("Draw", Global.current_project, -1) for cel in Global.current_project.frames[Global.current_project.current_frame].cels: DrawingAlgos.generate_outline(cel.image, pixels, color, thickness, diagonal, inside_image) Global.canvas.handle_redo("Draw", Global.current_project, -1) elif affect == ALL_FRAMES: Global.canvas.handle_undo("Draw", Global.current_project, -1, -1) for frame in Global.current_project.frames: for cel in frame.cels: DrawingAlgos.generate_outline(cel.image, pixels, color, thickness, diagonal, inside_image) Global.canvas.handle_redo("Draw", Global.current_project, -1, -1) elif affect == ALL_PROJECTS: for project in Global.projects: var _pixels := [] if selection_checkbox.pressed: _pixels = project.selected_pixels.duplicate() else: for x in project.size.x: for y in project.size.y: _pixels.append(Vector2(x, y)) Global.canvas.handle_undo("Draw", project, -1, -1) for frame in project.frames: for cel in frame.cels: DrawingAlgos.generate_outline(cel.image, _pixels, color, thickness, diagonal, inside_image) Global.canvas.handle_redo("Draw", project, -1, -1) func _on_ThickValue_value_changed(value : int) -> void: thickness = value update_preview() func _on_OutlineColor_color_changed(_color : Color) -> void: color = _color update_preview() func _on_DiagonalCheckBox_toggled(button_pressed : bool) -> void: diagonal = button_pressed update_preview() func _on_InsideImageCheckBox_toggled(button_pressed : bool) -> void: inside_image = button_pressed update_preview() func update_preview() -> void: match affect: CEL: preview_image.copy_from(current_cel) _: preview_image.copy_from(current_frame) DrawingAlgos.generate_outline(preview_image, pixels, color, thickness, diagonal, inside_image) preview_texture.create_from_image(preview_image, 0) preview.texture = preview_texture