extends VBoxContainer var kname : String var tool_slot : Tools.Slot = null var cursor_text := "" var _cursor := Vector2.INF func _ready(): kname = name.replace(" ", "_").to_lower() $Label.text = tool_slot.name yield(get_tree(), "idle_frame") load_config() $PixelPerfect.pressed = tool_slot.pixel_perfect $Mirror/Horizontal.pressed = tool_slot.horizontal_mirror $Mirror/Vertical.pressed = tool_slot.vertical_mirror func _on_PixelPerfect_toggled(button_pressed : bool): tool_slot.pixel_perfect = button_pressed tool_slot.save_config() func _on_Horizontal_toggled(button_pressed : bool): tool_slot.horizontal_mirror = button_pressed tool_slot.save_config() func _on_Vertical_toggled(button_pressed : bool): tool_slot.vertical_mirror = button_pressed tool_slot.save_config() func save_config() -> void: var config := get_config() Global.config_cache.set_value(tool_slot.kname, kname, config) func load_config() -> void: var value = Global.config_cache.get_value(tool_slot.kname, kname, {}) set_config(value) update_config() func get_config() -> Dictionary: return {} func set_config(_config : Dictionary) -> void: pass func update_config() -> void: pass func cursor_move(position : Vector2) -> void: _cursor = position func draw_indicator() -> void: var rect := Rect2(_cursor, Vector2.ONE) Global.canvas.draw_rect(rect, Color.blue, false) func _get_draw_rect() -> Rect2: var x_min : int = Global.current_project.x_min var x_max : int = Global.current_project.x_max var y_min : int = Global.current_project.y_min var y_max : int = Global.current_project.y_max return Rect2(x_min, y_min, x_max - x_min, y_max - y_min) func _get_tile_mode_rect() -> Rect2: return Rect2(-Global.current_project.size, Global.current_project.size * 3) func _get_draw_image() -> Image: var project : Project = Global.current_project return project.frames[project.current_frame].cels[project.current_layer].image func _flip_rect(rect : Rect2, size : Vector2, horizontal : bool, vertical : bool) -> Rect2: var result := rect if horizontal: result.position.x = size.x - rect.end.x result.end.x = size.x - rect.position.x if vertical: result.position.y = size.y - rect.end.y result.end.y = size.y - rect.position.y return result.abs() func _create_polylines(bitmap : BitMap) -> Array: var lines := [] var size := bitmap.get_size() for y in size.y: for x in size.x: var p := Vector2(x, y) if not bitmap.get_bit(p): continue if x <= 0 or not bitmap.get_bit(p - Vector2(1, 0)): _add_polylines_segment(lines, p, p + Vector2(0, 1)) if y <= 0 or not bitmap.get_bit(p - Vector2(0, 1)): _add_polylines_segment(lines, p, p + Vector2(1, 0)) if x + 1 >= size.x or not bitmap.get_bit(p + Vector2(1, 0)): _add_polylines_segment(lines, p + Vector2(1, 0), p + Vector2(1, 1)) if y + 1 >= size.y or not bitmap.get_bit(p + Vector2(0, 1)): _add_polylines_segment(lines, p + Vector2(0, 1), p + Vector2(1, 1)) return lines func _add_polylines_segment(lines : Array, start : Vector2, end : Vector2) -> void: for line in lines: if line[0] == start: line.insert(0, end) return if line[0] == end: line.insert(0, start) return if line[line.size() - 1] == start: line.append(end) return if line[line.size() - 1] == end: line.append(start) return lines.append([start, end])