class_name Drawer var pixel_perfect := false setget set_pixel_perfect var horizontal_mirror := false var vertical_mirror := false var color_op := ColorOp.new() var simple_drawer := SimpleDrawer.new() var pixel_perfect_drawers = [ PixelPerfectDrawer.new(), PixelPerfectDrawer.new(), PixelPerfectDrawer.new(), PixelPerfectDrawer.new() ] var drawers = [simple_drawer, simple_drawer, simple_drawer, simple_drawer] class ColorOp: var strength := 1.0 func process(src: Color, _dst: Color) -> Color: return src class SimpleDrawer: func set_pixel(image: Image, position: Vector2, color: Color, op: ColorOp) -> void: var color_old := image.get_pixelv(position) var color_new := op.process(color, color_old) if not color_new.is_equal_approx(color_old): image.set_pixelv(position, color_new) class PixelPerfectDrawer: const NEIGHBOURS = [Vector2(0, 1), Vector2(1, 0), Vector2(-1, 0), Vector2(0, -1)] const CORNERS = [Vector2(1, 1), Vector2(-1, -1), Vector2(-1, 1), Vector2(1, -1)] var last_pixels = [null, null] func reset() -> void: last_pixels = [null, null] func set_pixel(image: Image, position: Vector2, color: Color, op: ColorOp) -> void: var color_old = image.get_pixelv(position) last_pixels.push_back([position, color_old]) image.set_pixelv(position, op.process(color, color_old)) var corner = last_pixels.pop_front() var neighbour = last_pixels[0] if corner == null or neighbour == null: return if position - corner[0] in CORNERS and position - neighbour[0] in NEIGHBOURS: image.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1]) last_pixels[0] = corner func reset() -> void: for drawer in pixel_perfect_drawers: drawer.reset() func set_pixel_perfect(value: bool) -> void: pixel_perfect = value if pixel_perfect: drawers = pixel_perfect_drawers.duplicate() else: drawers = [simple_drawer, simple_drawer, simple_drawer, simple_drawer] func set_pixel(image: Image, position: Vector2, color: Color, ignore_mirroring := false) -> void: var project: Project = Global.current_project drawers[0].set_pixel(image, position, color, color_op) if ignore_mirroring: return # Handle Mirroring var mirror_x = project.x_symmetry_point - position.x var mirror_y = project.y_symmetry_point - position.y if horizontal_mirror and project.can_pixel_get_drawn(Vector2(mirror_x, position.y)): drawers[1].set_pixel(image, Vector2(mirror_x, position.y), color, color_op) if vertical_mirror and project.can_pixel_get_drawn(Vector2(position.x, mirror_y)): drawers[2].set_pixel(image, Vector2(mirror_x, mirror_y), color, color_op) if vertical_mirror and project.can_pixel_get_drawn(Vector2(position.x, mirror_y)): drawers[3].set_pixel(image, Vector2(position.x, mirror_y), color, color_op)