extends Node enum Grid_Types {CARTESIAN, ISOMETRIC, ALL} enum Pressure_Sensitivity {NONE, ALPHA, SIZE, ALPHA_AND_SIZE} enum Direction {UP, DOWN, LEFT, RIGHT} enum Theme_Types {DARK, BLUE, CARAMEL, LIGHT} # Stuff for arrowkey-based canvas movements nyaa ^.^ const low_speed_move_rate := 150.0 const medium_speed_move_rate := 750.0 const high_speed_move_rate := 3750.0 var root_directory := "." var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()? var config_cache := ConfigFile.new() var XDGDataPaths = preload("res://src/XDGDataPaths.gd") var directory_module : Reference var projects := [] # Array of Projects var current_project : Project var current_project_index := 0 setget project_changed # Indices are as in the Direction enum # This is the total time the key for # that direction has been pressed. var key_move_press_time := [0.0, 0.0, 0.0, 0.0] var loaded_locales : Array # Canvas related stuff var layers_changed_skip := false var can_draw := false var has_focus := false var pressure_sensitivity_mode = Pressure_Sensitivity.NONE var open_last_project := false var smooth_zoom := true var cursor_image = preload("res://assets/graphics/cursor_icons/cursor.png") var left_cursor_tool_texture := ImageTexture.new() var right_cursor_tool_texture := ImageTexture.new() var image_clipboard : Image var play_only_tags := true var show_x_symmetry_axis := false var show_y_symmetry_axis := false # Preferences var theme_type : int = Theme_Types.DARK var default_image_width := 64 var default_image_height := 64 var default_fill_color := Color(0, 0, 0, 0) var grid_type = Grid_Types.CARTESIAN var grid_width := 1 var grid_height := 1 var grid_color := Color.black var guide_color := Color.purple var checker_size := 10 var checker_color_1 := Color(0.47, 0.47, 0.47, 1) var checker_color_2 := Color(0.34, 0.35, 0.34, 1) var autosave_interval := 5.0 var enable_autosave := true # Tools & options var show_left_tool_icon := true var show_right_tool_icon := true var left_square_indicator_visible := true var right_square_indicator_visible := false # View menu options var tile_mode := false var draw_grid := false var show_rulers := true var show_guides := true var show_animation_timeline := true # Onion skinning options var onion_skinning := false var onion_skinning_past_rate := 1.0 var onion_skinning_future_rate := 1.0 var onion_skinning_blue_red := false # Palettes var palettes := {} # Nodes var control : Node var top_menu_container : Panel var left_cursor : Sprite var right_cursor : Sprite var canvas : Canvas var tabs : Tabs var main_viewport : ViewportContainer var second_viewport : ViewportContainer var small_preview_viewport : ViewportContainer var camera : Camera2D var camera2 : Camera2D var camera_preview : Camera2D var selection_rectangle : Polygon2D var horizontal_ruler : BaseButton var vertical_ruler : BaseButton var transparent_checker : ColorRect var file_menu : MenuButton var edit_menu : MenuButton var view_menu : MenuButton var image_menu : MenuButton var help_menu : MenuButton var cursor_position_label : Label var zoom_level_label : Label var new_image_dialog : ConfirmationDialog var open_sprites_dialog : FileDialog var save_sprites_dialog : FileDialog var save_sprites_html5_dialog : ConfirmationDialog var export_dialog : AcceptDialog var preferences_dialog : AcceptDialog var unsaved_changes_dialog : ConfirmationDialog var color_switch_button : BaseButton var brushes_popup : Popup var patterns_popup : Popup var animation_timeline : Panel var animation_timer : Timer var frame_ids : HBoxContainer var current_frame_mark_label : Label var onion_skinning_button : BaseButton var loop_animation_button : BaseButton var play_forward : BaseButton var play_backwards : BaseButton var layers_container : VBoxContainer var frames_container : VBoxContainer var tag_container : Control var tag_dialog : AcceptDialog var remove_frame_button : BaseButton var remove_layer_button : BaseButton var move_up_layer_button : BaseButton var move_down_layer_button : BaseButton var merge_down_layer_button : BaseButton var layer_opacity_slider : HSlider var layer_opacity_spinbox : SpinBox var add_palette_button : BaseButton var edit_palette_button : BaseButton var palette_option_button : OptionButton var palette_container : GridContainer var edit_palette_popup : WindowDialog var new_palette_dialog : ConfirmationDialog var new_palette_name_line_edit : LineEdit var palette_import_file_dialog : FileDialog var error_dialog : AcceptDialog var quit_dialog : ConfirmationDialog var quit_and_save_dialog : ConfirmationDialog onready var current_version : String = ProjectSettings.get_setting("application/config/Version") func _ready() -> void: randomize() if OS.has_feature("standalone"): root_directory = OS.get_executable_path().get_base_dir() # Load settings from the config file config_cache.load("user://cache.ini") # The fact that root_dir is set earlier than this is important # XDGDataDirs depends on it nyaa directory_module = XDGDataPaths.new() image_clipboard = Image.new() Input.set_custom_mouse_cursor(Global.cursor_image, Input.CURSOR_CROSS, Vector2(15, 15)) var root = get_tree().get_root() control = find_node_by_name(root, "Control") top_menu_container = find_node_by_name(control, "TopMenuContainer") left_cursor = find_node_by_name(root, "LeftCursor") right_cursor = find_node_by_name(root, "RightCursor") canvas = find_node_by_name(root, "Canvas") tabs = find_node_by_name(root, "Tabs") main_viewport = find_node_by_name(root, "ViewportContainer") second_viewport = find_node_by_name(root, "ViewportContainer2") small_preview_viewport = find_node_by_name(root, "PreviewViewportContainer") camera = find_node_by_name(main_viewport, "Camera2D") camera2 = find_node_by_name(root, "Camera2D2") camera_preview = find_node_by_name(root, "CameraPreview") selection_rectangle = find_node_by_name(root, "SelectionRectangle") horizontal_ruler = find_node_by_name(root, "HorizontalRuler") vertical_ruler = find_node_by_name(root, "VerticalRuler") transparent_checker = find_node_by_name(root, "TransparentChecker") file_menu = find_node_by_name(root, "FileMenu") edit_menu = find_node_by_name(root, "EditMenu") view_menu = find_node_by_name(root, "ViewMenu") image_menu = find_node_by_name(root, "ImageMenu") help_menu = find_node_by_name(root, "HelpMenu") cursor_position_label = find_node_by_name(root, "CursorPosition") zoom_level_label = find_node_by_name(root, "ZoomLevel") new_image_dialog = find_node_by_name(root, "CreateNewImage") open_sprites_dialog = find_node_by_name(root, "OpenSprite") save_sprites_dialog = find_node_by_name(root, "SaveSprite") save_sprites_html5_dialog = find_node_by_name(root, "SaveSpriteHTML5") export_dialog = find_node_by_name(root, "ExportDialog") preferences_dialog = find_node_by_name(root, "PreferencesDialog") unsaved_changes_dialog = find_node_by_name(root, "UnsavedCanvasDialog") color_switch_button = find_node_by_name(root, "ColorSwitch") brushes_popup = find_node_by_name(root, "BrushesPopup") patterns_popup = find_node_by_name(root, "PatternsPopup") animation_timeline = find_node_by_name(root, "AnimationTimeline") layers_container = find_node_by_name(animation_timeline, "LayersContainer") frames_container = find_node_by_name(animation_timeline, "FramesContainer") animation_timer = find_node_by_name(animation_timeline, "AnimationTimer") frame_ids = find_node_by_name(animation_timeline, "FrameIDs") current_frame_mark_label = find_node_by_name(control, "CurrentFrameMark") onion_skinning_button = find_node_by_name(animation_timeline, "OnionSkinning") loop_animation_button = find_node_by_name(animation_timeline, "LoopAnim") play_forward = find_node_by_name(animation_timeline, "PlayForward") play_backwards = find_node_by_name(animation_timeline, "PlayBackwards") tag_container = find_node_by_name(animation_timeline, "TagContainer") tag_dialog = find_node_by_name(animation_timeline, "FrameTagDialog") remove_frame_button = find_node_by_name(animation_timeline, "DeleteFrame") remove_layer_button = find_node_by_name(animation_timeline, "RemoveLayer") move_up_layer_button = find_node_by_name(animation_timeline, "MoveUpLayer") move_down_layer_button = find_node_by_name(animation_timeline, "MoveDownLayer") merge_down_layer_button = find_node_by_name(animation_timeline, "MergeDownLayer") layer_opacity_slider = find_node_by_name(animation_timeline, "OpacitySlider") layer_opacity_spinbox = find_node_by_name(animation_timeline, "OpacitySpinBox") add_palette_button = find_node_by_name(root, "AddPalette") edit_palette_button = find_node_by_name(root, "EditPalette") palette_option_button = find_node_by_name(root, "PaletteOptionButton") palette_container = find_node_by_name(root, "PaletteContainer") edit_palette_popup = find_node_by_name(root, "EditPalettePopup") new_palette_dialog = find_node_by_name(root, "NewPaletteDialog") new_palette_name_line_edit = find_node_by_name(new_palette_dialog, "NewPaletteNameLineEdit") palette_import_file_dialog = find_node_by_name(root, "PaletteImportFileDialog") error_dialog = find_node_by_name(root, "ErrorDialog") quit_dialog = find_node_by_name(root, "QuitDialog") quit_and_save_dialog = find_node_by_name(root, "QuitAndSaveDialog") projects.append(Project.new()) projects[0].layers.append(Layer.new()) current_project = projects[0] # Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name func find_node_by_name(root : Node, node_name : String) -> Node: if root.get_name() == node_name: return root for child in root.get_children(): if child.get_name() == node_name: return child var found = find_node_by_name(child, node_name) if found: return found return null func notification_label(text : String) -> void: var notification : Label = load("res://src/UI/NotificationLabel.tscn").instance() notification.text = tr(text) notification.rect_position = Vector2(240, OS.window_size.y - animation_timeline.rect_size.y - 20) notification.theme = control.theme get_tree().get_root().add_child(notification) func general_undo() -> void: current_project.undos -= 1 var action_name : String = current_project.undo_redo.get_current_action_name() notification_label("Undo: %s" % action_name) func general_redo() -> void: if current_project.undos < current_project.undo_redo.get_version(): # If we did undo and then redo current_project.undos = current_project.undo_redo.get_version() if control.redone: var action_name : String = current_project.undo_redo.get_current_action_name() notification_label("Redo: %s" % action_name) func undo(_frame_index := -1, _layer_index := -1) -> void: general_undo() var action_name : String = current_project.undo_redo.get_current_action_name() if action_name == "Draw" or action_name == "Rectangle Select" or action_name == "Scale" or action_name == "Merge Layer" or action_name == "Link Cel" or action_name == "Unlink Cel": if _layer_index > -1 and _frame_index > -1: canvas.update_texture(_layer_index, _frame_index) else: for i in current_project.frames.size(): for j in current_project.layers.size(): canvas.update_texture(j, i) if action_name == "Scale": canvas.camera_zoom() elif "Frame" in action_name: # This actually means that frames.size is one, but it hasn't been updated yet if current_project.frames.size() == 2: # Stop animating play_forward.pressed = false play_backwards.pressed = false animation_timer.stop() canvas.update() if !current_project.has_changed: current_project.has_changed = true self.window_title = window_title + "(*)" func redo(_frame_index := -1, _layer_index := -1) -> void: general_redo() var action_name : String = current_project.undo_redo.get_current_action_name() if action_name == "Draw" or action_name == "Rectangle Select" or action_name == "Scale" or action_name == "Merge Layer" or action_name == "Link Cel" or action_name == "Unlink Cel": if _layer_index > -1 and _frame_index > -1: canvas.update_texture(_layer_index, _frame_index) else: for i in current_project.frames.size(): for j in current_project.layers.size(): canvas.update_texture(j, i) if action_name == "Scale": canvas.camera_zoom() elif "Frame" in action_name: if current_project.frames.size() == 1: # Stop animating play_forward.pressed = false play_backwards.pressed = false animation_timer.stop() canvas.update() if !current_project.has_changed: current_project.has_changed = true self.window_title = window_title + "(*)" func title_changed(value : String) -> void: window_title = value OS.set_window_title(value) func project_changed(value : int) -> void: current_project_index = value current_project = projects[value] current_project.change_project() func dialog_open(open : bool) -> void: if open: can_draw = false control.get_node("ModulateTween").interpolate_property(control, "modulate", control.modulate, Color(0.5, 0.5, 0.5), 0.1, Tween.TRANS_LINEAR, Tween.EASE_OUT) else: can_draw = true control.get_node("ModulateTween").interpolate_property(control, "modulate", control.modulate, Color.white, 0.1, Tween.TRANS_LINEAR, Tween.EASE_OUT) control.get_node("ModulateTween").start() func disable_button(button : BaseButton, disable : bool) -> void: button.disabled = disable if disable: button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN else: button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND if button is Button: var theme := theme_type if theme == Theme_Types.CARAMEL: theme = Theme_Types.DARK for c in button.get_children(): if c is TextureRect: var normal_file_name = c.texture.resource_path.get_file().trim_suffix(".png").replace("_disabled", "") if disable: change_button_texturerect(c, "%s_disabled.png" % normal_file_name) else: change_button_texturerect(c, "%s.png" % normal_file_name) break func change_button_texturerect(texture_button : TextureRect, new_file_name : String) -> void: var file_name := texture_button.texture.resource_path.get_basename().get_file() var directory_path := texture_button.texture.resource_path.get_basename().replace(file_name, "") texture_button.texture = load(directory_path.plus_file(new_file_name)) func update_hint_tooltips() -> void: var root = get_tree().get_root() var rect_select : BaseButton = find_node_by_name(root, "RectSelect") rect_select.hint_tooltip = tr("""Rectangular Selection %s for left mouse button %s for right mouse button Press %s to move the content""") % [InputMap.get_action_list("left_rectangle_select_tool")[0].as_text(), InputMap.get_action_list("right_rectangle_select_tool")[0].as_text(), "Shift"] var zoom_tool : BaseButton = find_node_by_name(root, "Zoom") zoom_tool.hint_tooltip = tr("""Zoom %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_zoom_tool")[0].as_text(), InputMap.get_action_list("right_zoom_tool")[0].as_text()] var color_picker : BaseButton = find_node_by_name(root, "ColorPicker") color_picker.hint_tooltip = tr("""Color Picker Select a color from a pixel of the sprite %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_colorpicker_tool")[0].as_text(), InputMap.get_action_list("right_colorpicker_tool")[0].as_text()] var pencil : BaseButton = find_node_by_name(root, "Pencil") pencil.hint_tooltip = tr("""Pencil %s for left mouse button %s for right mouse button Hold %s to make a line""") % [InputMap.get_action_list("left_pencil_tool")[0].as_text(), InputMap.get_action_list("right_pencil_tool")[0].as_text(), "Shift"] var eraser : BaseButton = find_node_by_name(root, "Eraser") eraser.hint_tooltip = tr("""Eraser %s for left mouse button %s for right mouse button Hold %s to make a line""") % [InputMap.get_action_list("left_eraser_tool")[0].as_text(), InputMap.get_action_list("right_eraser_tool")[0].as_text(), "Shift"] var bucket : BaseButton = find_node_by_name(root, "Bucket") bucket.hint_tooltip = tr("""Bucket %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_fill_tool")[0].as_text(), InputMap.get_action_list("right_fill_tool")[0].as_text()] var ld : BaseButton = find_node_by_name(root, "LightenDarken") ld.hint_tooltip = tr("""Lighten/Darken %s for left mouse button %s for right mouse button""") % [InputMap.get_action_list("left_lightdark_tool")[0].as_text(), InputMap.get_action_list("right_lightdark_tool")[0].as_text()] var color_switch : BaseButton = find_node_by_name(root, "ColorSwitch") color_switch.hint_tooltip = tr("""Switch left and right colors (%s)""") % InputMap.get_action_list("switch_colors")[0].as_text() var first_frame : BaseButton = find_node_by_name(root, "FirstFrame") first_frame.hint_tooltip = tr("""Jump to the first frame (%s)""") % InputMap.get_action_list("go_to_first_frame")[0].as_text() var previous_frame : BaseButton = find_node_by_name(root, "PreviousFrame") previous_frame.hint_tooltip = tr("""Go to the previous frame (%s)""") % InputMap.get_action_list("go_to_previous_frame")[0].as_text() play_backwards.hint_tooltip = tr("""Play the animation backwards (from end to beginning) (%s)""") % InputMap.get_action_list("play_backwards")[0].as_text() play_forward.hint_tooltip = tr("""Play the animation forward (from beginning to end) (%s)""") % InputMap.get_action_list("play_forward")[0].as_text() var next_frame : BaseButton = find_node_by_name(root, "NextFrame") next_frame.hint_tooltip = tr("""Go to the next frame (%s)""") % InputMap.get_action_list("go_to_next_frame")[0].as_text() var last_frame : BaseButton = find_node_by_name(root, "LastFrame") last_frame.hint_tooltip = tr("""Jump to the last frame (%s)""") % InputMap.get_action_list("go_to_last_frame")[0].as_text() func _exit_tree() -> void: config_cache.set_value("window", "screen", OS.current_screen) config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen) config_cache.set_value("window", "position", OS.window_position) config_cache.set_value("window", "size", OS.window_size) config_cache.save("user://cache.ini") var i := 0 for project in projects: project.undo_redo.free() OpenSave.remove_backup(i) i += 1