extends GridContainer # Node, shortcut onready var tools := [ [$RectSelect, "rectangle_select"], [$EllipseSelect, "ellipse_select"], [$PolygonSelect, "polygon_select"], [$ColorSelect, "color_select"], [$MagicWand, "magic_wand"], [$Lasso, "lasso"], [$Move, "move"], [$Zoom, "zoom"], [$Pan, "pan"], [$ColorPicker, "colorpicker"], [$Pencil, "pencil"], [$Eraser, "eraser"], [$Bucket, "fill"], [$Shading, "shading"], [$LineTool, "linetool"], [$RectangleTool, "rectangletool"], [$EllipseTool, "ellipsetool"], ] func _ready() -> void: for t in tools: t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]]) Global.update_hint_tooltips() func _input(event : InputEvent) -> void: if not Global.has_focus: return for action in ["undo", "redo", "redo_secondary"]: if event.is_action_pressed(action): return for t in tools: # Handle tool shortcuts if event.is_action_pressed("right_" + t[1] + "_tool") and !event.control: # Shortcut for right button (with Alt) Tools.assign_tool(t[0].name, BUTTON_RIGHT) elif event.is_action_pressed("left_" + t[1] + "_tool") and !event.control: # Shortcut for left button Tools.assign_tool(t[0].name, BUTTON_LEFT) func _on_Tool_pressed(tool_pressed : BaseButton) -> void: var button := -1 button = BUTTON_LEFT if Input.is_action_just_released("left_mouse") else button button = BUTTON_RIGHT if Input.is_action_just_released("right_mouse") else button if button != -1: Tools.assign_tool(tool_pressed.name, button) func _on_ToolsAndCanvas_dragged(_offset : int) -> void: var tool_panel_size : Vector2 = get_parent().get_parent().rect_size columns = clamp(tool_panel_size.x / 40, 1, 8) # It doesn't actually set the size to zero, it just resets it get_parent().rect_size = Vector2.ZERO