extends GridContainer const palette_button = preload("res://Prefabs/PaletteButton.tscn"); var current_palette = "Default" var from_palette : = {} # Called when the node enters the scene tree for the first time. func _ready() -> void: _load_palettes() #Select default palette "Default" on_palette_select(current_palette) func _clear_swatches() -> void: for child in get_children(): if child is BaseButton: child.disconnect("pressed", self, "on_color_select") child.queue_free() func on_palette_select(palette_name : String) -> void: _clear_swatches() if Global.palettes.has(palette_name): #Palette exists in memory current_palette = palette_name var palette : Dictionary = Global.palettes[palette_name] Global.remove_palette_button.disabled = true # Cannot remove by default if palette.has("editable"): if palette.editable: Global.remove_palette_button.disabled = false # Can remove if custom palette _display_palette(palette) else: #Use default on fail current_palette = "Default" _display_palette(Global.palettes["Default"]) func on_new_empty_palette() -> void: Global.new_palette_dialog.window_title = "Create a new empty palette?" Global.new_palette_name_line_edit.text = "Custom_Palette" from_palette = {} Global.new_palette_dialog.popup_centered() pass func on_import_palette() -> void: Global.palette_import_file_dialog.popup_centered() pass func on_palette_import_file_selected(path) -> void: var file := File.new() file.open(path, File.READ) var text = file.get_as_text() var result_json = JSON.parse(text) var result = {} var palette_name = null # Default error condition if result_json.error != OK: # If parse has errors print("Error: ", result_json.error) print("Error Line: ", result_json.error_line) print("Error String: ", result_json.error_string) else: # If parse OK var data = result_json.result if data.has("name"): #If data is 'valid' palette file palette_name = data.name if not Global.palettes.has(palette_name): Global.palettes[palette_name] = data Global.palette_option_button.add_item(palette_name) var index := Global.palette_option_button.get_item_count() - 1 Global.palette_option_button.set_item_metadata(index, palette_name) Global.palette_option_button.select(index) on_palette_select(palette_name) save_palette(palette_name, palette_name + ".json") else: Global.error_dialog.set_text("Palette named '" + palette_name + "' already exists"); Global.error_dialog.popup_centered() file.close() pass func on_edit_palette() -> void: var palette : Dictionary = Global.palettes[current_palette] var create_new_palette := true # Create new palette by default if palette.has("editable"): if palette.editable: create_new_palette = false # Edit if already a custom palette if create_new_palette: from_palette = Global.palettes[current_palette] Global.new_palette_dialog.window_title = "Create a new custom palette from existing default?" Global.new_palette_name_line_edit.text = "Custom_" + current_palette Global.new_palette_dialog.popup_centered() else: from_palette = {} Global.edit_palette_popup.open(current_palette) func on_new_palette_confirmed() -> void: var new_palette_name : String = Global.new_palette_name_line_edit.text var result : String = create_new_palette(new_palette_name, from_palette) if not result.empty(): Global.error_dialog.set_text(result); Global.error_dialog.popup_centered() func create_new_palette(name : String, from_palette : Dictionary = {}) -> String: # Returns empty string, else error string var new_palette : Dictionary = {} # Check if new name is valid if name.empty(): return "Error: Palette must have a valid name." if Global.palettes.has(name): return "Error: Palette '" + name + "' already exists!" new_palette.name = name # Check if source palette has data if from_palette.has("name"): new_palette = from_palette.duplicate() new_palette.name = name new_palette.editable = true else: new_palette.colors = [] new_palette.comments = "" new_palette.editable = true # Add palette to Global and options Global.palettes[name] = new_palette Global.palette_option_button.add_item(name) var index := Global.palette_option_button.get_item_count() - 1 Global.palette_option_button.set_item_metadata(index, name) Global.palette_option_button.select(index) save_palette(name, name + ".json") on_palette_select(name) return "" func _display_palette(palette : Dictionary) -> void: var index := 0 for color_data in palette.colors: var color = Color(color_data.data) var new_button = palette_button.instance() new_button.get_child(0).modulate = color new_button.hint_tooltip = color_data.data.to_upper() + " " + color_data.name new_button.connect("pressed", self, "on_color_select", [index]) add_child(new_button) index += 1 func on_color_select(index : int) -> void: var color = Color(Global.palettes[current_palette].colors[index].data) if Input.is_action_just_released("left_mouse"): Global.left_color_picker.color = color Global.update_left_custom_brush() elif Input.is_action_just_released("right_mouse"): Global.right_color_picker.color = color Global.update_right_custom_brush() func _load_palettes() -> void: var file := File.new() var dir := Directory.new() if not dir.dir_exists("user://palettes"): dir.make_dir("user://palettes"); if not dir.dir_exists("user://palettes/custom"): dir.make_dir("user://palettes/custom") if not file.file_exists("user://palettes/default_palette.json"): dir.copy("res://Assets/Graphics/Palette/default_palette.json","user://palettes/default_palette.json"); if not file.file_exists("user://palettes/bubblegum16.json"): dir.copy("res://Assets/Graphics/Palette/bubblegum16.json","user://palettes/bubblegum16.json"); var palette_files : Array = get_palette_files("user://palettes") for file_name in palette_files: var result : String = load_palette("user://palettes/" + file_name) if result: Global.palette_option_button.add_item(result) var index := Global.palette_option_button.get_item_count() - 1 Global.palette_option_button.set_item_metadata(index, result) if result == "Default": Global.palette_option_button.select(index) dir.open("user://palettes/custom") var custom_palette_files : Array = get_palette_files("user://palettes/custom") for file_name in custom_palette_files: var result : String = load_palette("user://palettes/custom/" + file_name) if result: Global.palette_option_button.add_item(result) var index := Global.palette_option_button.get_item_count() - 1 Global.palette_option_button.set_item_metadata(index, result) func get_palette_files(path : String) -> Array: var dir := Directory.new() var results = [] dir.open(path) dir.list_dir_begin() while true: var file_name = dir.get_next() if file_name == "": break elif not file_name.begins_with(".") && file_name.to_lower().ends_with("json"): results.append(file_name) dir.list_dir_end() return results func load_palette(path : String) -> String: # Open file for reading var file := File.new() file.open(path, File.READ) var text = file.get_as_text() var result_json = JSON.parse(text) var result = {} var palette_name = null # Default error condition if result_json.error != OK: # If parse has errors print("Error: ", result_json.error) print("Error Line: ", result_json.error_line) print("Error String: ", result_json.error_string) else: # If parse OK var data = result_json.result if data.has("name"): #If data is 'valid' palette file palette_name = data.name Global.palettes[data.name] = data file.close() return palette_name func remove_current_palette() -> void: if Global.palettes[current_palette].has("editable"): if Global.palettes[current_palette].editable: _delete_palette_file(current_palette + ".json") Global.palettes.erase(current_palette) var selected_index := Global.palette_option_button.selected Global.palette_option_button.remove_item(selected_index) if(selected_index - 1 >= 0): Global.palette_option_button.select(selected_index - 1) on_palette_select(Global.palette_option_button.get_item_metadata(selected_index - 1)) pass func _delete_palette_file(file_name : String) -> void: var dir = Directory.new() dir.remove("user://palettes/custom/" + file_name) func save_palette(palette_name : String, filename : String) -> void: var palette_data = Global.palettes[palette_name] # Open file for writing var file := File.new() file.open("user://palettes/custom/" + filename, File.WRITE) # Write palette data to file file.store_string(JSON.print(palette_data)) file.close()