extends Button const RULER_WIDTH := 16 var font := preload("res://Assets/Fonts/Roboto-Small.tres") var major_subdivision := 2 var minor_subdivision := 4 var first : Vector2 var last : Vector2 onready var _prev_camera_offset: Vector2 = Global.camera.offset onready var _prev_camera_zoom: Vector2 = Global.camera.zoom func _ready() -> void: Global.main_viewport.connect("item_rect_changed", self, "update") # warning-ignore:unused_argument func _process(delta : float) -> void: if Global.camera.offset != _prev_camera_offset: _prev_camera_offset = Global.camera.offset update() if Global.camera.zoom != _prev_camera_zoom: _prev_camera_zoom = Global.camera.zoom update() #Code taken and modified from Godot's source code func _draw() -> void: var transform := Transform2D() var ruler_transform := Transform2D() var major_subdivide := Transform2D() var minor_subdivide := Transform2D() var zoom: float = 1 / Global.camera.zoom.x transform.y = Vector2(zoom, zoom) transform.origin = Global.main_viewport.rect_size / 2 + Global.camera.offset * -zoom var basic_rule := 100.0 var i := 0 while(basic_rule * zoom > 100): basic_rule /= 5.0 if i % 2 else 2.0 i += 1 i = 0 while(basic_rule * zoom < 100): basic_rule *= 2.0 if i % 2 else 5.0 i += 1 ruler_transform = ruler_transform.scaled(Vector2(basic_rule, basic_rule)) major_subdivide = major_subdivide.scaled(Vector2(1.0 / major_subdivision, 1.0 / major_subdivision)) minor_subdivide = minor_subdivide.scaled(Vector2(1.0 / minor_subdivision, 1.0 / minor_subdivision)) first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Vector2.ZERO) last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Global.main_viewport.rect_size) for i in range(ceil(first.y), last.y): var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, i)) if i % (major_subdivision * minor_subdivision) == 0: draw_line(Vector2(0, position.y), Vector2(RULER_WIDTH, position.y), Color.white) var text_xform = Transform2D(-PI / 2, Vector2(font.get_height() - 4, position.y - 2)) draw_set_transform_matrix(get_transform() * text_xform) var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(0, i)).y draw_string(font, Vector2(), str(int(val))) draw_set_transform_matrix(get_transform()) else: if i % minor_subdivision == 0: draw_line(Vector2(RULER_WIDTH * 0.33, position.y), Vector2(RULER_WIDTH, position.y), Color.white) else: draw_line(Vector2(RULER_WIDTH * 0.66, position.y), Vector2(RULER_WIDTH, position.y), Color.white) func _on_VerticalRuler_pressed() -> void: if !Global.show_guides: return var guide := Guide.new() guide.type = guide.Types.VERTICAL guide.add_point(Vector2(Global.canvas.current_pixel.x, -99999)) guide.add_point(Vector2(Global.canvas.current_pixel.x, 99999)) Global.canvas.add_child(guide) Global.has_focus = false update()