class_name SelectionTool extends BaseTool var _move := false var _move_content := true var _offset := Vector2.ZERO var _add := false # Shift + Mouse Click var _subtract := false # Ctrl + Mouse Click var _intersect := false # Shift + Ctrl + Mouse Click var undo_data : Dictionary onready var xspinbox : SpinBox = find_node("XSpinBox") onready var yspinbox : SpinBox = find_node("YSpinBox") onready var wspinbox : SpinBox = find_node("WSpinBox") onready var hspinbox : SpinBox = find_node("HSpinBox") func _ready() -> void: var select_rect : Rect2 = Global.canvas.selection.big_bounding_rectangle xspinbox.value = select_rect.position.x yspinbox.value = select_rect.position.y wspinbox.value = select_rect.size.x hspinbox.value = select_rect.size.y func draw_start(position : Vector2) -> void: undo_data = Global.canvas.selection._get_undo_data(false) _intersect = Tools.shift && Tools.control _add = Tools.shift && !_intersect _subtract = Tools.control && !_intersect var selection_position : Vector2 = Global.canvas.selection.big_bounding_rectangle.position var offsetted_pos := position if selection_position.x < 0: offsetted_pos.x -= selection_position.x if selection_position.y < 0: offsetted_pos.y -= selection_position.y if offsetted_pos.x >= 0 and offsetted_pos.y >= 0 and Global.current_project.selection_bitmap.get_bit(offsetted_pos) and (!Tools.control or Tools.alt) and !Tools.shift: # Move current selection _move = true _offset = position if Tools.control and Tools.alt: # Move selection without content Global.canvas.selection.transform_content_confirm() _move_content = false Global.canvas.selection.move_borders_start() else: _move_content = true Global.canvas.selection.transform_content_start() else: Global.canvas.selection.transform_content_confirm() func draw_move(position : Vector2) -> void: if _move: if _move_content: Global.canvas.selection.move_content(position - _offset) else: Global.canvas.selection.move_borders(position - _offset) _offset = position _set_cursor_text(Global.canvas.selection.big_bounding_rectangle) func draw_end(_position : Vector2) -> void: if _move: Global.canvas.selection.move_borders_end(!_move_content) else: apply_selection(_position) _move = false cursor_text = "" func apply_selection(_position : Vector2) -> void: pass func _set_cursor_text(rect : Rect2) -> void: cursor_text = "%s, %s" % [rect.position.x, rect.position.y] cursor_text += " -> %s, %s" % [rect.end.x - 1, rect.end.y - 1] cursor_text += " (%s, %s)" % [rect.size.x, rect.size.y] func _on_XSpinBox_value_changed(value : float) -> void: var project : Project = Global.current_project if !project.has_selection or Global.canvas.selection.big_bounding_rectangle.position.x == value: return Global.canvas.selection.big_bounding_rectangle.position.x = value var selection_bitmap_copy : BitMap = project.selection_bitmap.duplicate() project.move_bitmap_values(selection_bitmap_copy) project.selection_bitmap = selection_bitmap_copy project.selection_bitmap_changed() func _on_YSpinBox_value_changed(value : float) -> void: var project : Project = Global.current_project if !project.has_selection or Global.canvas.selection.big_bounding_rectangle.position.y == value: return Global.canvas.selection.big_bounding_rectangle.position.y = value var selection_bitmap_copy : BitMap = project.selection_bitmap.duplicate() project.move_bitmap_values(selection_bitmap_copy) project.selection_bitmap = selection_bitmap_copy project.selection_bitmap_changed() func _on_WSpinBox_value_changed(value : float) -> void: var project : Project = Global.current_project if !project.has_selection or Global.canvas.selection.big_bounding_rectangle.size.x == value or Global.canvas.selection.big_bounding_rectangle.size.x <= 0: return Global.canvas.selection.big_bounding_rectangle.size.x = value resize_selection() func _on_HSpinBox_value_changed(value : float) -> void: var project : Project = Global.current_project if !project.has_selection or Global.canvas.selection.big_bounding_rectangle.size.y == value or Global.canvas.selection.big_bounding_rectangle.size.y <= 0: return Global.canvas.selection.big_bounding_rectangle.size.y = value resize_selection() func resize_selection() -> void: var project : Project = Global.current_project var selection_bitmap_copy : BitMap = project.selection_bitmap.duplicate() selection_bitmap_copy = project.resize_bitmap_values(project.selection_bitmap, Global.canvas.selection.big_bounding_rectangle.size, false, false) project.selection_bitmap = selection_bitmap_copy project.selection_bitmap_changed() if Global.canvas.selection.is_moving_content: var preview_image : Image = Global.canvas.selection.preview_image preview_image.copy_from(Global.canvas.selection.original_preview_image) preview_image.resize(Global.canvas.selection.big_bounding_rectangle.size.x, Global.canvas.selection.big_bounding_rectangle.size.y, Image.INTERPOLATE_NEAREST) Global.canvas.selection.preview_image_texture.create_from_image(preview_image, 0)