class_name ImageEffect extends AcceptDialog # Parent class for all image effects # Methods that have "pass" are meant to be replaced by the inherited Scripts enum { SELECTED_CELS, FRAME, ALL_FRAMES, ALL_PROJECTS } var affect: int = SELECTED_CELS var selected_cels := Image.new() var current_frame := Image.new() var preview_image := Image.new() var preview_texture := ImageTexture.new() var preview: TextureRect var selection_checkbox: CheckBox var affect_option_button: OptionButton var confirmed := false func _ready() -> void: set_nodes() current_frame.create( Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8 ) selected_cels.create( Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8 ) connect("about_to_show", self, "_about_to_show") connect("popup_hide", self, "_popup_hide") connect("confirmed", self, "_confirmed") if selection_checkbox: selection_checkbox.connect("toggled", self, "_on_SelectionCheckBox_toggled") if affect_option_button: affect_option_button.connect("item_selected", self, "_on_AffectOptionButton_item_selected") func _about_to_show() -> void: confirmed = false Global.canvas.selection.transform_content_confirm() var frame: Frame = Global.current_project.frames[Global.current_project.current_frame] selected_cels.resize(Global.current_project.size.x, Global.current_project.size.y) selected_cels.fill(Color(0, 0, 0, 0)) Export.blend_selected_cels(selected_cels, frame) current_frame.resize(Global.current_project.size.x, Global.current_project.size.y) current_frame.fill(Color(0, 0, 0, 0)) Export.blend_layers(current_frame, frame) update_preview() update_transparent_background_size() func _confirmed() -> void: confirmed = true var project: Project = Global.current_project if affect == SELECTED_CELS: var undo_data := _get_undo_data(project) for cel_index in project.selected_cels: if !project.layers[cel_index[1]].can_layer_get_drawn(): continue var cel: PixelCel = project.frames[cel_index[0]].cels[cel_index[1]] var cel_image: Image = cel.image commit_action(cel_image) _commit_undo("Draw", undo_data, project) elif affect == FRAME: var undo_data := _get_undo_data(project) var i := 0 for cel in project.frames[project.current_frame].cels: if project.layers[i].can_layer_get_drawn(): commit_action(cel.image) i += 1 _commit_undo("Draw", undo_data, project) elif affect == ALL_FRAMES: var undo_data := _get_undo_data(project) for frame in project.frames: var i := 0 for cel in frame.cels: if project.layers[i].can_layer_get_drawn(): commit_action(cel.image) i += 1 _commit_undo("Draw", undo_data, project) elif affect == ALL_PROJECTS: for _project in Global.projects: var undo_data := _get_undo_data(_project) for frame in _project.frames: var i := 0 for cel in frame.cels: if _project.layers[i].can_layer_get_drawn(): commit_action(cel.image, _project) i += 1 _commit_undo("Draw", undo_data, _project) func commit_action(_cel: Image, _project: Project = Global.current_project) -> void: pass func set_nodes() -> void: pass func _commit_undo(action: String, undo_data: Dictionary, project: Project) -> void: var redo_data := _get_undo_data(project) project.undos += 1 project.undo_redo.create_action(action) for image in redo_data: project.undo_redo.add_do_property(image, "data", redo_data[image]) for image in undo_data: project.undo_redo.add_undo_property(image, "data", undo_data[image]) project.undo_redo.add_do_method(Global, "undo_or_redo", false, -1, -1, project) project.undo_redo.add_undo_method(Global, "undo_or_redo", true, -1, -1, project) project.undo_redo.commit_action() func _get_undo_data(project: Project) -> Dictionary: var data := {} var images := _get_selected_draw_images(project) for image in images: image.unlock() data[image] = image.data return data func _get_selected_draw_images(project: Project) -> Array: # Array of Images var images := [] if affect == SELECTED_CELS: for cel_index in project.selected_cels: var cel: BaseCel = project.frames[cel_index[0]].cels[cel_index[1]] if cel is PixelCel: images.append(cel.image) else: for frame in project.frames: for cel in frame.cels: if cel is PixelCel: images.append(cel.image) return images func _on_SelectionCheckBox_toggled(_button_pressed: bool) -> void: update_preview() func _on_AffectOptionButton_item_selected(index: int) -> void: affect = index update_preview() func update_preview() -> void: match affect: SELECTED_CELS: preview_image.copy_from(selected_cels) _: preview_image.copy_from(current_frame) commit_action(preview_image) preview_image.unlock() preview_texture.create_from_image(preview_image, 0) preview.texture = preview_texture func update_transparent_background_size() -> void: if !preview: return var image_size_y := preview.rect_size.y var image_size_x := preview.rect_size.x if preview_image.get_size().x > preview_image.get_size().y: var scale_ratio = preview_image.get_size().x / image_size_x image_size_y = preview_image.get_size().y / scale_ratio else: var scale_ratio = preview_image.get_size().y / image_size_y image_size_x = preview_image.get_size().x / scale_ratio preview.get_node("TransparentChecker").rect_size.x = image_size_x preview.get_node("TransparentChecker").rect_size.y = image_size_y func _popup_hide() -> void: Global.dialog_open(false)