extends Control var opensprite_file_selected := false var redone := false var is_quitting_on_save := false var tallscreen_is_active = false onready var ui := $MenuAndUI/UI onready var bottom_panel := $MenuAndUI/UI/CanvasAndTimeline/HBoxContainer/BottomPanel onready var right_panel := $MenuAndUI/UI/RightPanel onready var tool_and_palette_vsplit := $MenuAndUI/UI/RightPanel/PreviewAndPalettes/ToolAndPaletteVSplit onready var color_and_tool_options := $MenuAndUI/UI/RightPanel/PreviewAndPalettes/ToolAndPaletteVSplit/ColorAndToolOptions onready var canvas_preview_container := $MenuAndUI/UI/RightPanel/PreviewAndPalettes/CanvasPreviewContainer onready var tool_panel := $MenuAndUI/UI/ToolPanel onready var scroll_container := $MenuAndUI/UI/RightPanel/PreviewAndPalettes/ToolAndPaletteVSplit/ColorAndToolOptions/ScrollContainer # Called when the node enters the scene tree for the first time. func _ready() -> void: var alternate_transparent_background = ColorRect.new() add_child(alternate_transparent_background) move_child(alternate_transparent_background,0) alternate_transparent_background.visible = false alternate_transparent_background.name = "AlternateTransparentBackground" alternate_transparent_background.anchor_left = ANCHOR_BEGIN alternate_transparent_background.anchor_top = ANCHOR_BEGIN alternate_transparent_background.anchor_right = ANCHOR_END alternate_transparent_background.anchor_bottom = ANCHOR_END get_tree().set_auto_accept_quit(false) setup_application_window_size() handle_resize() get_tree().get_root().connect("size_changed", self, "handle_resize") Global.window_title = tr("untitled") + " - Pixelorama " + Global.current_version Global.current_project.layers[0].name = tr("Layer") + " 0" Global.layers_container.get_child(0).label.text = Global.current_project.layers[0].name Global.layers_container.get_child(0).line_edit.text = Global.current_project.layers[0].name Import.import_brushes(Global.directory_module.get_brushes_search_path_in_order()) Import.import_patterns(Global.directory_module.get_patterns_search_path_in_order()) Global.quit_and_save_dialog.add_button("Save & Exit", false, "Save") Global.quit_and_save_dialog.get_ok().text = "Exit without saving" Global.open_sprites_dialog.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP) Global.save_sprites_dialog.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DESKTOP) var zstd_checkbox := CheckBox.new() zstd_checkbox.name = "ZSTDCompression" zstd_checkbox.pressed = true zstd_checkbox.text = "Use ZSTD Compression" zstd_checkbox.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.save_sprites_dialog.get_vbox().add_child(zstd_checkbox) if not Global.config_cache.has_section_key("preferences", "startup"): Global.config_cache.set_value("preferences", "startup", true) show_splash_screen() handle_backup() # If the user wants to run Pixelorama with arguments in terminal mode # or open files with Pixelorama directly, then handle that if OS.get_cmdline_args(): OpenSave.handle_loading_files(OS.get_cmdline_args()) get_tree().connect("files_dropped", self, "_on_files_dropped") func handle_resize() -> void: var aspect_ratio = get_viewport_rect().size.x/(0.00001 if get_viewport_rect().size.y == 0 else get_viewport_rect().size.y) if ( (aspect_ratio <= 3.0/4.0 and Global.panel_layout != Global.PanelLayout.WIDESCREEN) or Global.panel_layout == Global.PanelLayout.TALLSCREEN): change_ui_layout("tallscreen") else: change_ui_layout("widescreen") func change_ui_layout(mode : String) -> void: var colorpicker_is_switched = true if tool_and_palette_vsplit.has_node("ScrollContainer") else false if mode == "tallscreen" and not tallscreen_is_active: tallscreen_is_active = true reparent_node_to(right_panel, bottom_panel, 0) right_panel.rect_min_size.y = 300 reparent_node_to(canvas_preview_container, tool_and_palette_vsplit, 1) tool_and_palette_vsplit = replace_node_with(tool_and_palette_vsplit, HBoxContainer.new()) color_and_tool_options.rect_min_size.x = 280 reparent_node_to(tool_panel, ui.get_node("CanvasAndTimeline/HBoxContainer"), 0) elif mode == "widescreen" and tallscreen_is_active: tallscreen_is_active = false reparent_node_to(right_panel, ui, -1) right_panel.rect_min_size.y = 0 reparent_node_to(canvas_preview_container, right_panel.get_node("PreviewAndPalettes"), 0) tool_and_palette_vsplit = replace_node_with(tool_and_palette_vsplit, VSplitContainer.new()) color_and_tool_options.rect_min_size.x = 0 canvas_preview_container.visible = true reparent_node_to(tool_panel, ui, 0) if get_viewport_rect().size.x < 908 and mode == "tallscreen": canvas_preview_container.visible = false else: canvas_preview_container.visible = true if not colorpicker_is_switched and canvas_preview_container.visible and mode == "tallscreen": reparent_node_to(scroll_container, tool_and_palette_vsplit, 0) scroll_container.rect_min_size = Vector2(268, 196) color_and_tool_options.set("custom_constants/separation", 20) reparent_node_to(canvas_preview_container, color_and_tool_options, -1) elif colorpicker_is_switched and (not canvas_preview_container.visible or mode != "tallscreen"): reparent_node_to(scroll_container, color_and_tool_options, -1) scroll_container.rect_min_size = Vector2(0, 0) color_and_tool_options.set("custom_constants/separation", 8) if mode == "widescreen": reparent_node_to(canvas_preview_container, right_panel.get_node("PreviewAndPalettes"), 0) else: reparent_node_to(canvas_preview_container, tool_and_palette_vsplit, 1) # helper function (change_ui_layout) # warning: this doesn't really copy any sort of attributes, except a few that were needed in my particular case func replace_node_with(old : Node, new : Node) -> Node: var tempname = old.name old.name = "old" new.name = tempname new.size_flags_vertical = old.size_flags_horizontal new.size_flags_vertical = old.size_flags_vertical # new.set("custom_constants/autohide", old.get("custom_constants/autohide")) if new is HBoxContainer: new.set_alignment(HBoxContainer.ALIGN_CENTER) new.set("custom_constants/separation", 20) old.get_parent().add_child(new) for n in old.get_children(): reparent_node_to(n, new, -1) old.get_parent().remove_child(old) old.queue_free() return new # helper function (change_ui_layout) func reparent_node_to(node : Node, dest : Node, pos : int) -> bool: if dest is Node and node is Node: node.get_parent().remove_child(node) dest.add_child(node) node.set_owner(dest) if pos >= 0: dest.move_child(node, pos) return true else: return false func _input(event : InputEvent) -> void: Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32) Global.left_cursor.texture = Global.left_cursor_tool_texture Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32) Global.right_cursor.texture = Global.right_cursor_tool_texture if event is InputEventKey and (event.scancode == KEY_ENTER or event.scancode == KEY_KP_ENTER): if get_focus_owner() is LineEdit: get_focus_owner().release_focus() # The section of code below is reserved for Undo and Redo! Do not place code for Input below, but above. if !event.is_echo(): # Checks if the action is pressed down if event.is_action_pressed("redo_secondary"): # Done, so that "redo_secondary" hasn't a slight delay before it starts. # The "redo" and "undo" action don't have a slight delay, # because they get called as an accelerator once pressed (TopMenuContainer.gd / Line 152). Global.current_project.commit_redo() return if event.is_action("redo"): # Ctrl + Y Global.current_project.commit_redo() if event.is_action("redo_secondary"): # Shift + Ctrl + Z Global.current_project.commit_redo() if event.is_action("undo") and !event.shift: # Ctrl + Z and check if shift isn't pressed Global.current_project.commit_undo() # so "undo" isn't accidentaly triggered while using "redo_secondary" func setup_application_window_size() -> void: if OS.get_name() == "HTML5": return # Set a minimum window size to prevent UI elements from collapsing on each other. OS.min_window_size = Vector2(1024, 576) get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(1024,576), Global.shrink) # Restore the window position/size if values are present in the configuration cache if Global.config_cache.has_section_key("window", "screen"): OS.current_screen = Global.config_cache.get_value("window", "screen") if Global.config_cache.has_section_key("window", "maximized"): OS.window_maximized = Global.config_cache.get_value("window", "maximized") if !OS.window_maximized: if Global.config_cache.has_section_key("window", "position"): OS.window_position = Global.config_cache.get_value("window", "position") if Global.config_cache.has_section_key("window", "size"): OS.window_size = Global.config_cache.get_value("window", "size") func show_splash_screen() -> void: # Wait for the window to adjust itself, so the popup is correctly centered yield(get_tree().create_timer(0.2), "timeout") if Global.config_cache.get_value("preferences", "startup"): $Dialogs/SplashDialog.popup_centered() # Splash screen modulate = Color(0.5, 0.5, 0.5) else: Global.can_draw = true func handle_backup() -> void: # If backup file exists then Pixelorama was not closed properly (probably crashed) - reopen backup var backup_confirmation : ConfirmationDialog = $Dialogs/BackupConfirmation backup_confirmation.get_cancel().text = tr("Delete") if Global.config_cache.has_section("backups"): var project_paths = Global.config_cache.get_section_keys("backups") if project_paths.size() > 0: # Get backup paths var backup_paths := [] for p_path in project_paths: backup_paths.append(Global.config_cache.get_value("backups", p_path)) # Temporatily stop autosave until user confirms backup OpenSave.autosave_timer.stop() backup_confirmation.dialog_text = tr(backup_confirmation.dialog_text) % project_paths backup_confirmation.connect("confirmed", self, "_on_BackupConfirmation_confirmed", [project_paths, backup_paths]) backup_confirmation.get_cancel().connect("pressed", self, "_on_BackupConfirmation_delete", [project_paths, backup_paths]) backup_confirmation.popup_centered() Global.can_draw = false modulate = Color(0.5, 0.5, 0.5) else: if Global.open_last_project: load_last_project() else: if Global.open_last_project: load_last_project() func _notification(what : int) -> void: match what: MainLoop.NOTIFICATION_WM_QUIT_REQUEST: # Handle exit show_quit_dialog() MainLoop.NOTIFICATION_WM_FOCUS_OUT: # Called when the mouse isn't in the window anymore Global.has_focus = false if Global.fps_limit_focus: Engine.set_target_fps(1) # then set the fps to 1 to relieve the cpu MainLoop.NOTIFICATION_WM_MOUSE_ENTER: # Opposite of the above if Global.fps_limit_focus: Engine.set_target_fps(Global.fps_limit) # 0 stands for maximum fps func _on_files_dropped(_files : PoolStringArray, _screen : int) -> void: OpenSave.handle_loading_files(_files) func load_last_project() -> void: if OS.get_name() == "HTML5": return # Check if any project was saved or opened last time if Global.config_cache.has_section_key("preferences", "last_project_path"): # Check if file still exists on disk var file_path = Global.config_cache.get_value("preferences", "last_project_path") var file_check := File.new() if file_check.file_exists(file_path): # If yes then load the file OpenSave.open_pxo_file(file_path) else: # If file doesn't exist on disk then warn user about this Global.error_dialog.set_text("Cannot find last project file.") Global.error_dialog.popup_centered() Global.dialog_open(true) func load_recent_project_file(path : String) -> void: if OS.get_name() == "HTML5": return # Check if file still exists on disk var file_check := File.new() if file_check.file_exists(path): # If yes then load the file OpenSave.handle_loading_files([path]) else: # If file doesn't exist on disk then warn user about this Global.error_dialog.set_text("Cannot find project file.") Global.error_dialog.popup_centered() Global.dialog_open(true) func _on_OpenSprite_file_selected(path : String) -> void: OpenSave.handle_loading_files([path]) func _on_SaveSprite_file_selected(path : String) -> void: var zstd = Global.save_sprites_dialog.get_vbox().get_node("ZSTDCompression").pressed OpenSave.save_pxo_file(path, false, zstd) if is_quitting_on_save: _on_QuitDialog_confirmed() func _on_SaveSpriteHTML5_confirmed() -> void: var file_name = Global.save_sprites_html5_dialog.get_node("FileNameContainer/FileNameLineEdit").text file_name += ".pxo" var path = "user://".plus_file(file_name) OpenSave.save_pxo_file(path, false, false) func _on_OpenSprite_popup_hide() -> void: if !opensprite_file_selected: _can_draw_true() func _can_draw_true() -> void: Global.dialog_open(false) func show_quit_dialog() -> void: if !Global.quit_dialog.visible: if !Global.current_project.has_changed: Global.quit_dialog.call_deferred("popup_centered") else: Global.quit_and_save_dialog.call_deferred("popup_centered") Global.dialog_open(true) func _on_QuitAndSaveDialog_custom_action(action : String) -> void: if action == "Save": is_quitting_on_save = true Global.save_sprites_dialog.popup_centered() Global.quit_dialog.hide() Global.dialog_open(true) func _on_QuitDialog_confirmed() -> void: # Darken the UI to denote that the application is currently exiting # (it won't respond to user input in this state). modulate = Color(0.5, 0.5, 0.5) get_tree().quit() func _on_BackupConfirmation_confirmed(project_paths : Array, backup_paths : Array) -> void: OpenSave.reload_backup_file(project_paths, backup_paths) OpenSave.autosave_timer.start() Export.file_name = OpenSave.current_save_paths[0].get_file().trim_suffix(".pxo") Export.directory_path = OpenSave.current_save_paths[0].get_base_dir() Export.was_exported = false Global.top_menu_container.file_menu.set_item_text(4, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file()) Global.top_menu_container.file_menu.set_item_text(6, tr("Export")) func _on_BackupConfirmation_delete(project_paths : Array, backup_paths : Array) -> void: for i in range(project_paths.size()): OpenSave.remove_backup_by_path(project_paths[i], backup_paths[i]) OpenSave.autosave_timer.start() # Reopen last project if Global.open_last_project: load_last_project()