extends Control var current_save_path := "" var current_export_path := "" var opensprite_file_selected := false var view_menu : PopupMenu var pencil_tool var eraser_tool var fill_tool var rectselect_tool var import_as_new_frame : CheckBox var export_all_frames : CheckBox var export_as_single_file : CheckBox var export_vertical_spritesheet : CheckBox var fps := 1.0 var animation_loop := 0 #0 is no loop, 1 is cycle loop, 2 is ping-pong loop var animation_forward := true # Called when the node enters the scene tree for the first time. func _ready() -> void: # Set a minimum window size to prevent UI elements from collapsing on each other. # This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist. OS.set("min_window_size", Vector2(1024, 600)) var file_menu_items := { "New..." : KEY_MASK_CTRL + KEY_N, "Open..." : KEY_MASK_CTRL + KEY_O, "Save..." : KEY_MASK_CTRL + KEY_S, "Save as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_S, "Import..." : KEY_MASK_CTRL + KEY_I, "Export..." : KEY_MASK_CTRL + KEY_E, "Export as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_E, "Quit" : KEY_MASK_CTRL + KEY_Q } var edit_menu_items := { "Scale Image" : 0, "Clear Selection" : 0 #"Undo" : KEY_MASK_CTRL + KEY_Z, #"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z, } var view_menu_items := { "Tile Mode" : KEY_MASK_CTRL + KEY_T, "Show Grid" : KEY_MASK_CTRL + KEY_G #"Undo" : KEY_MASK_CTRL + KEY_Z, #"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z, } var file_menu : PopupMenu = Global.file_menu.get_popup() var edit_menu : PopupMenu = Global.edit_menu.get_popup() view_menu = Global.view_menu.get_popup() var i = 0 for item in file_menu_items.keys(): file_menu.add_item(item, i, file_menu_items[item]) i += 1 i = 0 for item in edit_menu_items.keys(): edit_menu.add_item(item, i, edit_menu_items[item]) i += 1 i = 0 for item in view_menu_items.keys(): view_menu.add_check_item(item, i, view_menu_items[item]) i += 1 file_menu.connect("id_pressed", self, "file_menu_id_pressed") edit_menu.connect("id_pressed", self, "edit_menu_id_pressed") view_menu.connect("id_pressed", self, "view_menu_id_pressed") var root = get_tree().get_root() pencil_tool = Global.find_node_by_name(root, "Pencil") eraser_tool = Global.find_node_by_name(root, "Eraser") fill_tool = Global.find_node_by_name(root, "Fill") rectselect_tool = Global.find_node_by_name(root, "RectSelect") pencil_tool.connect("pressed", self, "_on_Tool_pressed", [pencil_tool]) eraser_tool.connect("pressed", self, "_on_Tool_pressed", [eraser_tool]) fill_tool.connect("pressed", self, "_on_Tool_pressed", [fill_tool]) rectselect_tool.connect("pressed", self, "_on_Tool_pressed", [rectselect_tool]) #Options for Import import_as_new_frame = CheckBox.new() import_as_new_frame.text = "Import as new frame?" $ImportSprites.get_vbox().add_child(import_as_new_frame) #Options for Export export_all_frames = CheckBox.new() export_all_frames.text = "Export all frames?" export_as_single_file = CheckBox.new() export_as_single_file.text = "Export frames as a single file?" export_vertical_spritesheet = CheckBox.new() export_vertical_spritesheet.text = "Vertical spritesheet?" $ExportSprites.get_vbox().add_child(export_all_frames) $ExportSprites.get_vbox().add_child(export_as_single_file) $ExportSprites.get_vbox().add_child(export_vertical_spritesheet) func _input(event): #Handle tool shortcuts if event.is_action_pressed("right_pencil_tool"): _on_Tool_pressed(pencil_tool, false, false) elif event.is_action_pressed("left_pencil_tool"): _on_Tool_pressed(pencil_tool, false, true) elif event.is_action_pressed("right_eraser_tool"): _on_Tool_pressed(eraser_tool, false, false) elif event.is_action_pressed("left_eraser_tool"): _on_Tool_pressed(eraser_tool, false, true) elif event.is_action_pressed("right_fill_tool"): _on_Tool_pressed(fill_tool, false, false) elif event.is_action_pressed("left_fill_tool"): _on_Tool_pressed(fill_tool, false, true) elif event.is_action_pressed("right_rectangle_select_tool"): _on_Tool_pressed(rectselect_tool, false, false) elif event.is_action_pressed("left_rectangle_select_tool"): _on_Tool_pressed(rectselect_tool, false, true) func file_menu_id_pressed(id : int) -> void: match id: 0: #New $CreateNewImage.popup_centered() Global.can_draw = false 1: #Open $OpenSprite.popup_centered() Global.can_draw = false opensprite_file_selected = false 2: #Save if current_save_path == "": $SaveSprite.popup_centered() Global.can_draw = false else: _on_SaveSprite_file_selected(current_save_path) 3: #Save as $SaveSprite.popup_centered() Global.can_draw = false 4: #Import $ImportSprites.popup_centered() Global.can_draw = false opensprite_file_selected = false 5: #Export if current_export_path == "": $ExportSprites.popup_centered() Global.can_draw = false else: export_project() 6: #Export as $ExportSprites.popup_centered() Global.can_draw = false 7: #Quit get_tree().quit() func edit_menu_id_pressed(id : int) -> void: match id: 0: #Scale Image $ScaleImage.popup_centered() Global.can_draw = false 1: #Clear selection Global.selection_rectangle.polygon[0] = Vector2.ZERO Global.selection_rectangle.polygon[1] = Vector2.ZERO Global.selection_rectangle.polygon[2] = Vector2.ZERO Global.selection_rectangle.polygon[3] = Vector2.ZERO Global.selected_pixels.clear() func view_menu_id_pressed(id : int) -> void: match id: 0: #Tile mode Global.tile_mode = !Global.tile_mode view_menu.set_item_checked(0, Global.tile_mode) 1: #Show grid Global.draw_grid = !Global.draw_grid view_menu.set_item_checked(1, Global.draw_grid) func _on_CreateNewImage_confirmed() -> void: var width := float($CreateNewImage/VBoxContainer/WidthCont/WidthValue.value) var height := float($CreateNewImage/VBoxContainer/HeightCont/HeightValue.value) var fill_color : Color = $CreateNewImage/VBoxContainer/FillColor/FillColor.color clear_canvases() Global.canvas = load("res://Canvas.tscn").instance() Global.canvas.size = Vector2(width, height).floor() Global.canvas_parent.add_child(Global.canvas) Global.canvases.append(Global.canvas) Global.current_frame = 0 if fill_color.a > 0: Global.canvas.layers[0][0].fill(fill_color) Global.canvas.layers[0][0].lock() Global.canvas.update_texture(0) Global.remove_frame_button.disabled = true Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN func _on_OpenSprite_file_selected(path) -> void: var file := File.new() var err := file.open(path, File.READ) if err == 0: var version := file.get_line() var frame := 0 var frame_line := file.get_line() clear_canvases() while frame_line == "--": var canvas : Canvas = load("res://Canvas.tscn").instance() Global.canvas = canvas var width := file.get_16() var height := file.get_16() var layer := 0 var layer_line := file.get_line() while layer_line == "-": var buffer := file.get_buffer(width * height * 4) var image := Image.new() image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer) image.lock() var tex := ImageTexture.new() tex.create_from_image(image, 0) canvas.layers.append([image, tex, "Layer %s" % layer, true]) layer_line = file.get_line() layer += 1 canvas.size = Vector2(width, height) Global.canvases.append(canvas) canvas.frame = frame Global.canvas_parent.add_child(canvas) frame_line = file.get_line() frame += 1 Global.current_frame = frame - 1 #Load tool options Global.left_color_picker.color = file.get_var() Global.right_color_picker.color = file.get_var() Global.left_brush_size = file.get_8() Global.left_brush_size_edit.value = Global.left_brush_size Global.right_brush_size = file.get_8() Global.right_brush_size_edit.value = Global.right_brush_size var left_palette = file.get_var() var right_palette = file.get_var() for color in left_palette: Global.left_color_picker.get_picker().add_preset(color) for color in right_palette: Global.right_color_picker.get_picker().add_preset(color) file.close() func _on_SaveSprite_file_selected(path) -> void: current_save_path = path var file := File.new() var err := file.open(path, File.WRITE) if err == 0: file.store_line(ProjectSettings.get_setting("application/config/Version")) for canvas in Global.canvases: file.store_line("--") file.store_16(canvas.size.x) file.store_16(canvas.size.y) for layer in canvas.layers: file.store_line("-") file.store_buffer(layer[0].get_data()) file.store_line("END_LAYERS") file.store_line("END_FRAMES") #Save tool options var left_color := Global.left_color_picker.color var right_color := Global.right_color_picker.color var left_brush_size := Global.left_brush_size var right_brush_size := Global.right_brush_size var left_palette := Global.left_color_picker.get_picker().get_presets() var right_palette := Global.right_color_picker.get_picker().get_presets() file.store_var(left_color) file.store_var(right_color) file.store_8(left_brush_size) file.store_8(right_brush_size) file.store_var(left_palette) file.store_var(right_palette) file.close() func _on_ImportSprites_files_selected(paths) -> void: if !import_as_new_frame.pressed: #If we're not adding a new frame, delete the previous clear_canvases() #Find the biggest image and let it handle the camera zoom options var max_size : Vector2 var biggest_canvas : Canvas var i := Global.canvases.size() for path in paths: var image = Image.new() var err = image.load(path) if err == OK: opensprite_file_selected = true var canvas : Canvas = load("res://Canvas.tscn").instance() canvas.size = image.get_size() image.convert(Image.FORMAT_RGBA8) image.lock() var tex := ImageTexture.new() tex.create_from_image(image, 0) #Store [Image, ImageTexture, Layer Name, Visibity boolean] canvas.layers.append([image, tex, "Layer 0", true]) canvas.frame = i Global.canvas_parent.add_child(canvas) Global.canvases.append(canvas) canvas.visible = false if path == paths[0]: #If it's the first file max_size = canvas.size biggest_canvas = canvas else: if canvas.size > max_size: biggest_canvas = canvas else: OS.alert("Can't load file") i += 1 Global.current_frame = i - 1 Global.canvas = Global.canvases[Global.canvases.size() - 1] Global.canvas.visible = true Global.handle_layer_order_buttons() biggest_canvas.camera_zoom() if i > 1: Global.remove_frame_button.disabled = false Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND else: Global.remove_frame_button.disabled = true Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN func clear_canvases() -> void: for child in Global.vbox_layer_container.get_children(): if child is PanelContainer: child.queue_free() for child in Global.frame_container.get_children(): child.queue_free() for child in Global.canvas_parent.get_children(): if child is Canvas: child.queue_free() Global.canvases.clear() func _on_ExportSprites_file_selected(path : String) -> void: current_export_path = path export_project() func export_project() -> void: if export_all_frames.pressed: if !export_as_single_file.pressed: var i := 1 for canvas in Global.canvases: var path := "%s_%s" % [current_export_path, str(i)] path = path.replace(".png", "") path = "%s.png" % path save_sprite(canvas, path) i += 1 else: save_spritesheet() else: save_sprite(Global.canvas, current_export_path) func save_sprite(canvas : Canvas, path : String) -> void: var whole_image := Image.new() whole_image.create(canvas.size.x, canvas.size.y, false, Image.FORMAT_RGBA8) for layer in canvas.layers: whole_image.blend_rect(layer[0], Rect2(canvas.position, canvas.size), Vector2.ZERO) layer[0].lock() var err = whole_image.save_png(path) if err != OK: OS.alert("Can't save file") func save_spritesheet() -> void: var width var height if export_vertical_spritesheet.pressed: #Vertical spritesheet width = Global.canvas.size.x height = 0 for canvas in Global.canvases: height += canvas.size.y if canvas.size.x > width: width = canvas.size.x else: #Horizontal spritesheet width = 0 height = Global.canvas.size.y for canvas in Global.canvases: width += canvas.size.x if canvas.size.y > height: height = canvas.size.y var whole_image := Image.new() whole_image.create(width, height, false, Image.FORMAT_RGBA8) var dst := Vector2.ZERO for canvas in Global.canvases: for layer in canvas.layers: whole_image.blend_rect(layer[0], Rect2(canvas.position, canvas.size), dst) layer[0].lock() if export_vertical_spritesheet.pressed: dst += Vector2(0, canvas.size.y) else: dst += Vector2(canvas.size.x, 0) var err = whole_image.save_png(current_export_path) if err != OK: OS.alert("Can't save file") func _on_ImportSprites_popup_hide() -> void: if !opensprite_file_selected: Global.can_draw = true func _on_ViewportContainer_mouse_entered() -> void: Global.has_focus = true func _on_ViewportContainer_mouse_exited() -> void: Global.has_focus = false func _can_draw_true() -> void: Global.can_draw = true func _can_draw_false() -> void: Global.can_draw = false func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void: var current_action := tool_pressed.name if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left): Global.current_left_tool = current_action Global.left_indicator.get_parent().remove_child(Global.left_indicator) tool_pressed.add_child(Global.left_indicator) elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left): Global.current_right_tool = current_action Global.right_indicator.get_parent().remove_child(Global.right_indicator) tool_pressed.add_child(Global.right_indicator) func _on_ScaleImage_confirmed() -> void: var width = float($ScaleImage/VBoxContainer/WidthCont/WidthValue.value) var height = float($ScaleImage/VBoxContainer/HeightCont/HeightValue.value) for i in range(Global.canvas.layers.size() - 1, -1, -1): var sprite = Image.new() sprite = Global.canvas.layers[i][1].get_data() sprite.resize(width, height, $ScaleImage/VBoxContainer/InterpolationContainer/InterpolationType.selected) Global.canvas.layers[i][0] = sprite Global.canvas.layers[i][0].lock() Global.canvas.update_texture(i) Global.canvas.size = Vector2(width, height).floor() Global.canvas.camera_zoom() func add_layer(is_new := true) -> void: var new_layer := Image.new() if is_new: new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8) else: #clone layer new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0]) new_layer.lock() var new_layer_tex := ImageTexture.new() new_layer_tex.create_from_image(new_layer, 0) Global.canvas.layers.append([new_layer, new_layer_tex, null, true]) Global.canvas.generate_layer_panels() func _on_AddLayerButton_pressed() -> void: add_layer() func _on_RemoveLayerButton_pressed() -> void: Global.canvas.layers.remove(Global.canvas.current_layer_index) Global.canvas.generate_layer_panels() func _on_MoveUpLayer_pressed() -> void: change_layer_order(1) func _on_MoveDownLayer_pressed() -> void: change_layer_order(-1) func change_layer_order(rate : int) -> void: var change = Global.canvas.current_layer_index + rate var temp = Global.canvas.layers[Global.canvas.current_layer_index] Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change] Global.canvas.layers[change] = temp Global.canvas.generate_layer_panels() Global.canvas.current_layer_index = change Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection() func _on_CloneLayer_pressed() -> void: add_layer(false) func _on_MergeLayer_pressed() -> void: var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0] Global.canvas.layers[Global.canvas.current_layer_index - 1][0].blend_rect(selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO) Global.canvas.layers[Global.canvas.current_layer_index - 1][0].lock() Global.canvas.update_texture(Global.canvas.current_layer_index - 1) _on_RemoveLayerButton_pressed() func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void: Global.left_square_indicator_visible = button_pressed func _on_RightIndicatorCheckbox_toggled(button_pressed) -> void: Global.right_square_indicator_visible = button_pressed func _on_LeftBrushSizeEdit_value_changed(value) -> void: var new_size = int(value) Global.left_brush_size = new_size func _on_RightBrushSizeEdit_value_changed(value) -> void: var new_size = int(value) Global.right_brush_size = new_size func _on_AddFrame_pressed() -> void: var canvas = load("res://Canvas.tscn").instance() canvas.size = Global.canvas.size canvas.frame = Global.canvases.size() for canvas in Global.canvases: canvas.visible = false Global.canvases.append(canvas) Global.current_frame = Global.canvases.size() - 1 Global.canvas = canvas Global.canvas_parent.add_child(canvas) Global.remove_frame_button.disabled = false Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.move_left_frame_button.disabled = false Global.move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND func _on_RemoveFrame_pressed() -> void: Global.canvas.frame_button.queue_free() Global.canvas.queue_free() Global.canvases.remove(Global.current_frame) for canvas in Global.canvases: if canvas.frame > Global.current_frame: canvas.frame -= 1 canvas.frame_button.get_node("FrameButton").frame = canvas.frame canvas.frame_button.get_node("FrameID").text = str(canvas.frame + 1) if Global.current_frame > 0: Global.current_frame -= 1 if len(Global.canvases) == 1: Global.remove_frame_button.disabled = true Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN Global.canvas = Global.canvases[Global.current_frame] Global.canvas.visible = true Global.canvas.generate_layer_panels() Global.handle_layer_order_buttons() func _on_CloneFrame_pressed() -> void: var canvas = load("res://Canvas.tscn").instance() canvas.size = Global.canvas.size #canvas.layers = Global.canvas.layers.duplicate(true) for layer in Global.canvas.layers: var sprite := Image.new() sprite.copy_from(layer[0]) sprite.lock() var tex := ImageTexture.new() tex.create_from_image(sprite, 0) canvas.layers.append([sprite, tex, layer[2], layer[3]]) canvas.frame = Global.canvases.size() for canvas in Global.canvases: canvas.visible = false Global.canvases.append(canvas) Global.current_frame = Global.canvases.size() - 1 Global.canvas = canvas Global.canvas_parent.add_child(canvas) Global.remove_frame_button.disabled = false Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND Global.move_left_frame_button.disabled = false Global.move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND func _on_MoveFrameLeft_pressed() -> void: change_frame_order(-1) func _on_MoveFrameRight_pressed() -> void: change_frame_order(1) func change_frame_order(rate : int) -> void: var frame_button = Global.frame_container.get_node("Frame_%s" % Global.current_frame) var change = Global.current_frame + rate var temp = Global.canvases[Global.current_frame] Global.canvases[Global.current_frame] = Global.canvases[change] Global.canvases[change] = temp #Clear frame button names first, to avoid duplicates like two Frame_0s for canvas in Global.canvases: canvas.frame_button.name = "frame" for canvas in Global.canvases: canvas.frame = Global.canvases.find(canvas) canvas.frame_button.name = "Frame_%s" % canvas.frame canvas.frame_button.get_node("FrameButton").frame = canvas.frame canvas.frame_button.get_node("FrameID").text = str(canvas.frame + 1) Global.current_frame = change Global.frame_container.move_child(frame_button, Global.current_frame) Global.canvas_parent.move_child(Global.canvas, Global.current_frame) #Global.canvas.generate_layer_panels() Global.handle_layer_order_buttons() func _on_LoopAnim_pressed() -> void: match Global.loop_animation_button.text: "No": #Make it loop animation_loop = 1 Global.loop_animation_button.text = "Cycle" "Cycle": #Make it ping-pong animation_loop = 2 Global.loop_animation_button.text = "Ping-Pong" "Ping-Pong": #Make it stop animation_loop = 0 Global.loop_animation_button.text = "No" func _on_PlayForward_toggled(button_pressed) -> void: Global.play_backwards.pressed = false Global.play_backwards.text = "Play Backwards" if button_pressed: Global.play_forward.text = "Stop" $AnimationTimer.wait_time = 1 / fps $AnimationTimer.start() animation_forward = true else: Global.play_forward.text = "Play Forward" $AnimationTimer.stop() func _on_PlayBackwards_toggled(button_pressed) -> void: Global.play_forward.pressed = false Global.play_forward.text = "Play Forward" if button_pressed: Global.play_backwards.text = "Stop" $AnimationTimer.wait_time = 1 / fps $AnimationTimer.start() animation_forward = false else: Global.play_backwards.text = "Play Backwards" $AnimationTimer.stop() func _on_AnimationTimer_timeout() -> void: if animation_forward: if Global.current_frame < Global.canvases.size() - 1: Global.current_frame += 1 else: match animation_loop: 0: #No loop Global.play_forward.pressed = false Global.play_forward.text = "Play Forward" Global.play_backwards.pressed = false Global.play_backwards.text = "Play Backwards" $AnimationTimer.stop() 1: #Cycle loop Global.current_frame = 0 2: #Ping pong loop animation_forward = false _on_AnimationTimer_timeout() else: if Global.current_frame > 0: Global.current_frame -= 1 else: match animation_loop: 0: #No loop Global.play_backwards.pressed = false Global.play_backwards.text = "Play Backwards" Global.play_forward.pressed = false Global.play_forward.text = "Play Forward" $AnimationTimer.stop() 1: #Cycle loop Global.current_frame = Global.canvases.size() - 1 2: #Ping pong loop animation_forward = true _on_AnimationTimer_timeout() Global.change_frame() func _on_FPSValue_value_changed(value) -> void: fps = float(value) $AnimationTimer.wait_time = 1 / fps func _on_PastOnionSkinning_value_changed(value) -> void: Global.onion_skinning_past_rate = int(value) func _on_FutureOnionSkinning_value_changed(value) -> void: Global.onion_skinning_future_rate = int(value) func _on_BlueRedMode_toggled(button_pressed) -> void: Global.onion_skinning_blue_red = button_pressed