name: Development desktop builds

on:
  push:
    branches: [ master ]
  pull_request:
    branches: [ master ]
    paths-ignore: 
    - "Translations/*"
    - "installer/*.pot"
    - "installer/po/*"

concurrency:
  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-devdesktop
  cancel-in-progress: true

env:
  GODOT_VERSION: 4.1.2
  EXPORT_NAME: Pixelorama

jobs:
  export-windows:
    name: Windows Export 🗔
    runs-on: ubuntu-latest
    container:
      image: docker://barichello/godot-ci:4.1.2
    steps:
      - name: Setup WINE and rcedit 🍷
        run: |
          dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32
          chown root:root -R ~
          wget https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe
          mkdir -v -p ~/.local/share/rcedit
          mv rcedit-x64.exe ~/.local/share/rcedit
          godot --headless --quit
          echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-4.tres
          echo 'export/windows/rcedit = "/github/home/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-4.tres
      - name: Checkout 🛎️
        uses: actions/checkout@v4
        with:
          submodules: true
      - name: Setup 💻
        run: |
          mkdir -v -p build/windows-64bit  ~/.local/share/godot/export_templates
          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
      - name: Windows Build 🔧
        run: godot --headless -v --export-release "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
      - name: Copy pixelorama_data folder 📁
        run: |
          cp -R ./pixelorama_data ./build/windows-64bit
          rm ./build/windows-64bit/pixelorama_data/.gdignore
      - name: Upload Artifact 🚀
        uses: actions/upload-artifact@v3
        with:
          name: Windows-64bit
          path: ./build/windows-64bit/
          retention-days: 14

  export-linux:
    name: Linux Export 🐧
    runs-on: ubuntu-latest
    container:
      image: docker://barichello/godot-ci:4.1.2
    steps:
      - name: Checkout 🛎️
        uses: actions/checkout@v4
        with:
          submodules: true
      - name: Setup 💻
        run: |
          mkdir -v -p build/linux-64bit ~/.local/share/godot/export_templates
          mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
      - name: Linux Build 🔧
        run: |
          godot --headless -v --export-release "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
      - name: Give execute permission ☑️
        run: |
          chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
      - name: Copy pixelorama_data folder 📁
        run: |
          rm ./pixelorama_data/.gdignore
          cp -R ./pixelorama_data ./build/linux-64bit
      - name: Create tar.gz archive 🗜️
        run: |
          cd build
          tar zcvf linux-64bit.tar.gz linux-64bit
      - name: Upload Artifact 🚀
        uses: actions/upload-artifact@v3
        with:
          name: Linux-64bit
          path: ./build/linux-64bit.tar.gz
          retention-days: 14

  export-mac:
    name: Mac Export 🍎
    runs-on: macos-latest
    steps:
      - name: Checkout 🛎️
        uses: actions/checkout@v4
        with:
          submodules: true
      - name: Setup environment 🔧
        run: |
          export GODOT_VERSION=${GODOT_VERSION}
          export EXPORT_NAME=Pixelorama
      - name: Download and extract export templates 💾
        run: |
          mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
          curl -O https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
          unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz
          mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
      - name: Download Godot headless binary 🤖
        run: |
          wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_macos.universal.zip
          unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
      - name: Setup 💻
        run: mkdir -v -p ./build/mac
      - name: Mac Build 🔧
        run: |
          chown runner ./Godot.app/Contents/MacOS/Godot
          chmod +x ./Godot.app/Contents/MacOS/Godot
          ./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/Pixelorama.zip
      - name: Make application executable 🔧
        run: |
          unzip -a ./build/mac/Pixelorama.zip -d ./build/mac
          chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama
          rm ./build/mac/Pixelorama.zip
      - name: Fix application icon 🖼
        run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns
      - name: Copy pixelorama_data folder 📁
        run: |
          cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/Resources
          rm ./build/mac/Pixelorama.app/Contents/Resources/pixelorama_data/.gdignore
      - name: Ad-hoc signing ✍️
        run: codesign -s - --force --deep ./build/mac/Pixelorama.app
      - name: Create DMG archive 🔧
        run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname Pixelorama ./build/mac/Pixelorama.dmg
      - name: Upload Artifact 🚀
        uses: actions/upload-artifact@v3
        with:
          name: Mac
          path: ./build/mac/Pixelorama.dmg
          retention-days: 14